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Create AutoUpgrade usermod #86

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10 changes: 9 additions & 1 deletion platformio.ini
Original file line number Diff line number Diff line change
Expand Up @@ -932,6 +932,11 @@ lib_deps_S =

animartrix_build_flags = -D USERMOD_ANIMARTRIX ;; WLEDMM usermod: CC BY-NC 3.0 licensed effects by Stefan Petrick
animartrix_lib_deps = https://github.com/netmindz/animartrix.git#18bf17389e57c69f11bc8d04ebe1d215422c7fb7
autoupgrade_lib_deps =
WiFiClientSecure
HTTPUpdate
HTTPClient
https://github.com/axcap/Esp-GitHub-OTA.git#521045dd49a105dd968b4e56a05b09552d50dc41

build_flags_M =
-D USERMOD_ARTIFX ; WLEDMM usermod - temporarily moved into "_M", due to problems in "_S" when compiling with -O2
Expand Down Expand Up @@ -1655,6 +1660,7 @@ build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-inden
; -D WLED_DISABLE_HUESYNC ;RAM 122 bytes; FLASH 6308 bytes
; -D WLED_DISABLE_INFRARED ;RAM 136 bytes; FLASH 24492 bytes
;;-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
-D USERMOD_AUTOUPGRADE
-D LEDPIN=4
;-D STATUSLED=39
-D BTNPIN=48
Expand All @@ -1668,7 +1674,7 @@ build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-inden
; -D WLED_DEBUG
; -D SR_DEBUG
; -D MIC_LOGGER
lib_deps = ${esp32s3.lib_deps} ${common_mm.lib_deps_S} ${common_mm.lib_deps_V4_M}
lib_deps = ${esp32s3.lib_deps} ${common_mm.lib_deps_S} ${common_mm.lib_deps_V4_M} ${common_mm.autoupgrade_lib_deps}
;lib_ignore = IRremoteESP8266 ; use with WLED_DISABLE_INFRARED for faster compilation
board_build.partitions = tools/WLED_ESP32_8MB.csv
board_build.flash_mode = qio
Expand Down Expand Up @@ -1738,6 +1744,7 @@ build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-inden
-D WLED_DISABLE_MQTT ; RAM 216 bytes; FLASH 16496 bytes
-D WLED_DISABLE_HUESYNC ;RAM 122 bytes; FLASH 6308 bytes
-D WLED_DISABLE_INFRARED ;RAM 136 bytes; FLASH 24492 bytes
-D USERMOD_AUTOUPGRADE
-D LEDPIN=4
;-D STATUSLED=39
-D BTNPIN=48
Expand All @@ -1753,6 +1760,7 @@ build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-inden
; -D MIC_LOGGER
lib_deps = ${esp32s3.lib_deps} ${common_mm.lib_deps_S}
${common_mm.animartrix_lib_deps}
${common_mm.autoupgrade_lib_deps}
lib_ignore = IRremoteESP8266 ; use with WLED_DISABLE_INFRARED for faster compilation
board_build.partitions = tools/WLED_ESP32_8MB.csv
;; normal build
Expand Down
251 changes: 251 additions & 0 deletions usermods/AutoUpgrade/usermod_auto_upgrade.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,251 @@
#pragma once

#include "wled.h"

#include <GitHubOTA.h>

#define RELEASE_URL "https://github.com/MoonModules/WLED/releases/latest"

GitHubOTA OsOta("0.0.1", RELEASE_URL, releaseString);

class AutoUpgradeUsermod : public Usermod {

private:

public:

AutoUpgradeUsermod(const char *name, bool enabled):Usermod(name, enabled) {} //WLEDMM

// non WLED related methods, may be used for data exchange between usermods (non-inline methods should be defined out of class)

/**
* Enable/Disable the usermod
*/
// inline void enable(bool enable) { enabled = enable; }

/**
* Get usermod enabled/disabled state
*/
// inline bool isEnabled() { return enabled; }

// methods called by WLED (can be inlined as they are called only once but if you call them explicitly define them out of class)

/*
* setup() is called once at boot. WiFi is not yet connected at this point.
* readFromConfig() is called prior to setup()
* You can use it to initialize variables, sensors or similar.
*/
void setup() {
if(enabled) {
Serial.println("AutoUpgrade: enabled");
// OsOta.handle();
}
else {
Serial.println("AutoUpgrade: disabled");
}
initDone = true;
}


/*
* loop() is called continuously. Here you can check for events, read sensors, etc.
*
* Tips:
* 1. You can use "if (WLED_CONNECTED)" to check for a successful network connection.
* Additionally, "if (WLED_MQTT_CONNECTED)" is available to check for a connection to an MQTT broker.
*
* 2. Try to avoid using the delay() function. NEVER use delays longer than 10 milliseconds.
* Instead, use a timer check as shown here.
*/
void loop() {
// if usermod is disabled or called during strip updating just exit
// NOTE: on very long strips strip.isUpdating() may always return true so update accordingly
if (!enabled || strip.isUpdating()) return;

// do your magic here
if (millis() - lastTime > 1000) {
//Serial.println("I'm alive!");
lastTime = millis();
}
}


/*
* addToJsonInfo() can be used to add custom entries to the /json/info part of the JSON API.
* Creating an "u" object allows you to add custom key/value pairs to the Info section of the WLED web UI.
* Below it is shown how this could be used for e.g. a light sensor
*/
void addToJsonInfo(JsonObject& root)
{
// if "u" object does not exist yet wee need to create it
JsonObject user = root["u"];
if (user.isNull()) user = root.createNestedObject("u");

//this code adds "u":{"ExampleUsermod":[20," lux"]} to the info object
//int reading = 20;
//JsonArray lightArr = user.createNestedArray(FPSTR(_name))); //name
//lightArr.add(reading); //value
//lightArr.add(F(" lux")); //unit

// if you are implementing a sensor usermod, you may publish sensor data
//JsonObject sensor = root[F("sensor")];
//if (sensor.isNull()) sensor = root.createNestedObject(F("sensor"));
//temp = sensor.createNestedArray(F("light"));
//temp.add(reading);
//temp.add(F("lux"));
}


/*
* addToJsonState() can be used to add custom entries to the /json/state part of the JSON API (state object).
* Values in the state object may be modified by connected clients
*/
void addToJsonState(JsonObject& root)
{
if (!initDone || !enabled) return; // prevent crash on boot applyPreset()

JsonObject usermod = root[FPSTR(_name)];
if (usermod.isNull()) usermod = root.createNestedObject(FPSTR(_name));

//usermod["user0"] = userVar0;
}


/*
* readFromJsonState() can be used to receive data clients send to the /json/state part of the JSON API (state object).
* Values in the state object may be modified by connected clients
*/
void readFromJsonState(JsonObject& root)
{
if (!initDone) return; // prevent crash on boot applyPreset()

JsonObject usermod = root[FPSTR(_name)];
if (!usermod.isNull()) {
// expect JSON usermod data in usermod name object: {"ExampleUsermod:{"user0":10}"}
userVar0 = usermod["user0"] | userVar0; //if "user0" key exists in JSON, update, else keep old value
}
// you can as well check WLED state JSON keys
//if (root["bri"] == 255) Serial.println(F("Don't burn down your garage!"));
}


/*
* addToConfig() can be used to add custom persistent settings to the cfg.json file in the "um" (usermod) object.
* It will be called by WLED when settings are actually saved (for example, LED settings are saved)
* If you want to force saving the current state, use serializeConfig() in your loop().
*
* CAUTION: serializeConfig() will initiate a filesystem write operation.
* It might cause the LEDs to stutter and will cause flash wear if called too often.
* Use it sparingly and always in the loop, never in network callbacks!
*
* addToConfig() will make your settings editable through the Usermod Settings page automatically.
*
* Usermod Settings Overview:
* - Numeric values are treated as floats in the browser.
* - If the numeric value entered into the browser contains a decimal point, it will be parsed as a C float
* before being returned to the Usermod. The float data type has only 6-7 decimal digits of precision, and
* doubles are not supported, numbers will be rounded to the nearest float value when being parsed.
* The range accepted by the input field is +/- 1.175494351e-38 to +/- 3.402823466e+38.
* - If the numeric value entered into the browser doesn't contain a decimal point, it will be parsed as a
* C int32_t (range: -2147483648 to 2147483647) before being returned to the usermod.
* Overflows or underflows are truncated to the max/min value for an int32_t, and again truncated to the type
* used in the Usermod when reading the value from ArduinoJson.
* - Pin values can be treated differently from an integer value by using the key name "pin"
* - "pin" can contain a single or array of integer values
* - On the Usermod Settings page there is simple checking for pin conflicts and warnings for special pins
* - Red color indicates a conflict. Yellow color indicates a pin with a warning (e.g. an input-only pin)
* - Tip: use int8_t to store the pin value in the Usermod, so a -1 value (pin not set) can be used
*
* See usermod_v2_auto_save.h for an example that saves Flash space by reusing ArduinoJson key name strings
*
* If you need a dedicated settings page with custom layout for your Usermod, that takes a lot more work.
* You will have to add the setting to the HTML, xml.cpp and set.cpp manually.
* See the WLED Soundreactive fork (code and wiki) for reference. https://github.com/atuline/WLED
*
* I highly recommend checking out the basics of ArduinoJson serialization and deserialization in order to use custom settings!
*/
void addToConfig(JsonObject& root)
{
Usermod::addToConfig(root); JsonObject top = root[FPSTR(_name)]; //WLEDMM

//save these vars persistently whenever settings are saved
// top["great"] = userVar0;
// top["testBool"] = testBool;
// top["testInt"] = testInt;
// top["testLong"] = testLong;
// top["testULong"] = testULong;
// top["testFloat"] = testFloat;
// top["testString"] = testString;
// JsonArray pinArray = top.createNestedArray("pin");
// pinArray.add(testPins[0]);
// pinArray.add(testPins[1]);
}


/*
* readFromConfig() can be used to read back the custom settings you added with addToConfig().
* This is called by WLED when settings are loaded (currently this only happens immediately after boot, or after saving on the Usermod Settings page)
*
* readFromConfig() is called BEFORE setup(). This means you can use your persistent values in setup() (e.g. pin assignments, buffer sizes),
* but also that if you want to write persistent values to a dynamic buffer, you'd need to allocate it here instead of in setup.
* If you don't know what that is, don't fret. It most likely doesn't affect your use case :)
*
* Return true in case the config values returned from Usermod Settings were complete, or false if you'd like WLED to save your defaults to disk (so any missing values are editable in Usermod Settings)
*
* getJsonValue() returns false if the value is missing, or copies the value into the variable provided and returns true if the value is present
* The configComplete variable is true only if the "exampleUsermod" object and all values are present. If any values are missing, WLED will know to call addToConfig() to save them
*
* This function is guaranteed to be called on boot, but could also be called every time settings are updated
*/
bool readFromConfig(JsonObject& root)
{
// default settings values could be set here (or below using the 3-argument getJsonValue()) instead of in the class definition or constructor
// setting them inside readFromConfig() is slightly more robust, handling the rare but plausible use case of single value being missing after boot (e.g. if the cfg.json was manually edited and a value was removed)

bool configComplete = Usermod::readFromConfig(root);JsonObject top = root[FPSTR(_name)]; //WLEDMM

// configComplete &= getJsonValue(top["great"], userVar0);
// configComplete &= getJsonValue(top["testBool"], testBool);
// configComplete &= getJsonValue(top["testULong"], testULong);
// configComplete &= getJsonValue(top["testFloat"], testFloat);
// configComplete &= getJsonValue(top["testString"], testString);

// // A 3-argument getJsonValue() assigns the 3rd argument as a default value if the Json value is missing
// configComplete &= getJsonValue(top["testInt"], testInt, 42);
// configComplete &= getJsonValue(top["testLong"], testLong, -42424242);

// // "pin" fields have special handling in settings page (or some_pin as well)
// configComplete &= getJsonValue(top["pin"][0], testPins[0], -1);
// configComplete &= getJsonValue(top["pin"][1], testPins[1], -1);

return configComplete;
}


/*
* appendConfigData() is called when user enters usermod settings page
* it may add additional metadata for certain entry fields (adding drop down is possible)
* be careful not to add too much as oappend() buffer is limited to 3k
*/
void appendConfigData()
{
// oappend(SET_F("addInfo('")); oappend(String(FPSTR(_name)).c_str()); oappend(SET_F(":great")); oappend(SET_F("',1,'<i>(this is a great config value)</i>');"));
// oappend(SET_F("addInfo('")); oappend(String(FPSTR(_name)).c_str()); oappend(SET_F(":testString")); oappend(SET_F("',1,'enter any string you want');"));
// oappend(SET_F("dd=addDropdown('")); oappend(String(FPSTR(_name)).c_str()); oappend(SET_F("','testInt');"));
// oappend(SET_F("addOption(dd,'Nothing',0);"));
// oappend(SET_F("addOption(dd,'Everything',42);"));
}

/*
* getId() allows you to optionally give your V2 usermod an unique ID (please define it in const.h!).
* This could be used in the future for the system to determine whether your usermod is installed.
*/
uint16_t getId()
{
return USERMOD_ID_AUTOUPGRADE;
}

//More methods can be added in the future, this example will then be extended.
//Your usermod will remain compatible as it does not need to implement all methods from the Usermod base class!
};

1 change: 1 addition & 0 deletions wled00/const.h
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,7 @@
#define USERMOD_ID_WEATHER 91 //Usermod "usermod_v2_weather.h"
#define USERMOD_ID_GAMES 92 //Usermod "usermod_v2_games.h"
#define USERMOD_ID_ANIMARTRIX 93 //Usermod "usermod_v2_animartrix.h"
#define USERMOD_ID_AUTOUPGRADE 95 //Usermod "usermod_auto_upgrade.h"

//Access point behavior
#define AP_BEHAVIOR_BOOT_NO_CONN 0 //Open AP when no connection after boot
Expand Down
6 changes: 6 additions & 0 deletions wled00/usermods_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -212,6 +212,9 @@
#ifdef USERMOD_ANIMARTRIX
#include "../usermods/usermod_v2_animartrix/usermod_v2_animartrix.h"
#endif
#ifdef USERMOD_AUTOUPGRADE
#include "../usermods/AutoUpgrade/usermod_auto_upgrade.h"
#endif

void registerUsermods()
{
Expand Down Expand Up @@ -405,4 +408,7 @@ void registerUsermods()
#ifdef USERMOD_ANIMARTRIX
usermods.add(new AnimartrixUsermod("Animartrix", false));
#endif
#ifdef USERMOD_AUTOUPGRADE
usermods.add(new AutoUpgradeUsermod("AutoUpgrade", false));
#endif
}
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