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This repository has been archived by the owner on Sep 2, 2022. It is now read-only.

Releases: MontagueM/MontevenDynamicExtractor

MDE v1.6.1

14 Dec 01:11
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  • Fixed API shader extraction

MDE v1.6.0

13 Sep 20:47
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  • Added support for dynamic texplate sizing so all texplates should be the correct size
  • Fixed art arrangement acquirement

MDE v1.5.0

30 Jun 23:23
b9aa184
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  • Replaced NPC skeletons with player skeletons, supporting heads and hair fully
  • Fixed API extraction not exporting with a name
  • Fixed API extraction skipping non-artArrangementHash api hashes

MDE v1.4.1

25 Jun 00:18
b9aa184
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  • Shaders now export in a format that is readable by scripts generated by BIOS' API ripping tool, allowing for easy application of shader data to existing models without relying on the API

MDE v1.4.0

15 Jun 06:56
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  • Added -h [shader hash], an option to extract API-like shader data as a .txt

MDE v1.3.1

19 May 21:29
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  • Fixed a rare crash where an invalid hash would be passed in the second dynamic header

MDE v1.3.0

19 May 19:41
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  • Added skeleton override option, allowing removal of skeleton or replacing skeleton with default NPC body or head

MDE v1.2.1

17 May 13:46
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  • Fixed some models skipping their weight assignment

MDE v1.2.0

16 May 18:48
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  • Added cbuffer extraction support via "-c", which may provide some help in getting colour values for custom shaders. They can be paired via the material hash which should be present in both the tex.txt and the cbuffers.txt
  • Changed unk_textures/ extraction to PNG from TGA to fit with textures/

MDE v1.1.0

16 May 12:04
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  • All ornaments and items should now rip correctly using the API extraction after fixing an issue with a difference between investmentHash and artArrangementHash (eg Otto's Resolve)