This repository has been archived by the owner on Sep 2, 2022. It is now read-only.
Releases: MontagueM/MontevenDynamicExtractor
Releases · MontagueM/MontevenDynamicExtractor
MDE v1.6.1
MDE v1.6.0
- Added support for dynamic texplate sizing so all texplates should be the correct size
- Fixed art arrangement acquirement
MDE v1.5.0
- Replaced NPC skeletons with player skeletons, supporting heads and hair fully
- Fixed API extraction not exporting with a name
- Fixed API extraction skipping non-artArrangementHash api hashes
MDE v1.4.1
- Shaders now export in a format that is readable by scripts generated by BIOS' API ripping tool, allowing for easy application of shader data to existing models without relying on the API
MDE v1.4.0
- Added -h [shader hash], an option to extract API-like shader data as a .txt
MDE v1.3.1
- Fixed a rare crash where an invalid hash would be passed in the second dynamic header
MDE v1.3.0
- Added skeleton override option, allowing removal of skeleton or replacing skeleton with default NPC body or head
MDE v1.2.1
- Fixed some models skipping their weight assignment
MDE v1.2.0
- Added cbuffer extraction support via "-c", which may provide some help in getting colour values for custom shaders. They can be paired via the material hash which should be present in both the tex.txt and the cbuffers.txt
- Changed unk_textures/ extraction to PNG from TGA to fit with textures/
MDE v1.1.0
- All ornaments and items should now rip correctly using the API extraction after fixing an issue with a difference between investmentHash and artArrangementHash (eg Otto's Resolve)