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[HEAVY FUCKING WIP] Crater Station - A New Icemoon Base for the Modern Age #4986

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@Addust Addust commented Jan 19, 2025

BIG FAT WARNING

This is VERY WIP. CraterStation is, at the minimum, several months of work away from release. If you want to see that happen quicker and are good at mapping, DM me on the discord or ping me in the feedback thread. no_originality has promised medium antag tokens for anyone who helps. I am opening this PR both so that I don't have to do it later and so that I may recieve feedback from maintainers as the station progresses without having to correct it on launch day when it is officially merged. Also to encourage me to work on this.

DO NOT UNDRAFT

DO NOT MERGE - WE ARE NOT READY

About The Pull Request

This PR does not disable Icebox at this time.
Adds Crater Station, a new icemoon map with 3 z-levels. Departments are split up into different buildings, as well as multiple smaller buildings across the surface. There's also an underground tunnel network which serves to run utility lines and can be used by crew, although its integrity is intentionally questionable.

This also adds a new icemoon ghost role, the Icemoon Syndicate Outpost - a rattly old science lab kicked back into use by the Syndicate in order to continue its studies and keep a careful eye on the new Nanotrasen facility nearby.

Why It's Good For The Game

Icebox, by design, is bad. Its only true use could be to act as a debugging template to make sure full-sized stations work on the icemoon. It does not fit well with the planetary setting, and should have been replaced long ago. Crater Station should actually integrate with the nature of the Icemoon, allowing people to go outside (and encouraging it).

Changelog

🆑
add: Johnson and Co Architecture has finished a special contract for Nanotrasen.
add: Crater Outpost is now ready to be staffed.
add: Pack a winter coat and wrap up well; the frost is here.
/:cl:

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