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[Gameplay]: Challenging modes #25

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arthur00 opened this issue May 23, 2012 · 0 comments
Open

[Gameplay]: Challenging modes #25

arthur00 opened this issue May 23, 2012 · 0 comments

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@arthur00
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Create events that disrupt gameplay and make the game more dynamic. Examples include "exploding" pieces in certain areas (due to a meteor or some other twisted plot design), blacking out pieces and slowly fading them back as user approaches the correct position, etc.
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