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Create events that disrupt gameplay and make the game more dynamic. Examples include "exploding" pieces in certain areas (due to a meteor or some other twisted plot design), blacking out pieces and slowly fading them back as user approaches the correct position, etc.
More ideas, insert in comments
The text was updated successfully, but these errors were encountered:
Create events that disrupt gameplay and make the game more dynamic. Examples include "exploding" pieces in certain areas (due to a meteor or some other twisted plot design), blacking out pieces and slowly fading them back as user approaches the correct position, etc.
More ideas, insert in comments
The text was updated successfully, but these errors were encountered: