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Given a list of needs for four NPCs keep reaching the optimal state using A* algorithm.

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Unity 3D NPCs

The project includes four NPCs, each holds a list of needs. The purpose of the NPCs is to choose an operation to perform in order to get the optimal state.
Each choice calculation depends on:

  • The object state, may choose only available objects
  • Execution time for operation
  • Distance from object
  • Needs values

Implemented with A* algorithm.

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Given a list of needs for four NPCs keep reaching the optimal state using A* algorithm.

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