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GDUnit4 test automation pipeline for Godot projects. Implements continuous integration using GitHub Actions to run automated tests on push and pull requests.

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gdUnit4-action

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This GitHub Action automates the execution of GdUnit4 unit tests within the Godot Engine 4.x environment.
It provides flexibility in configuring the Godot version, GdUnit4 version, test paths, and other parameters to suit your testing needs.


Inputs

Parameter Description Type Required Default
godot-version The version of Godot in which the tests should be run. string true
godot-status The Godot status (e.g., "stable", "rc1", "dev1"). string false stable
godot-net Set to true to run on Godot .Net version for C# tests. bool false false
godot-force-mono Set to true to enforce running GDScript test with Godot Mono executable bool false false
version The version of GdUnit4 to use. string false latest
project_dir The project directory in which the action is to be executed. string false ./
paths Comma-separated or newline-separated list of directories containing tests to execute. string true
arguments Additional arguments to pass to GdUnit4
see https://mikeschulze.github.io/gdUnit4/advanced_testing/cmd/.
string false
timeout The test execution timeout in minutes. int false 10
retries The number of retries if the tests fail. int false 0
publish-report Enable disable to publish the report. To disable to run on forked repositories. bool false true
upload-report Enables/Disables to upload the report file bool false true
report-name The name of the test report file. string false test-report.xml

Note on Versioning

A GdUnit4 version should be specified as a string, such as v4.2.1. To run on the latest release, use latest, and for the latest unreleased version, use master. To keep the version installed in your project, use installed.

Note on forked repositories

For forked repositories, you will receive a HttpError: Resource not accessible by integration at the publish-test-report step. For more details, read more here You must therefore set publish-report: false to disable reporting and specify the report-name that will be used to upload the report artifact.

Example:

      uses: MikeSchulze/[email protected]
        with:
          paths: |
            res://my_project/test/
          timeout: 10
          publish-report: false
          report-name: my_project

The uploaded artifact is created with the name "artifact_<report_name>", in the example it would be called "artifact_my_project".


Usage

- uses: MikeSchulze/gdUnit4-action@v1
  with:
    # The version of Godot in which the tests should be run. (e.g., "4.2.1")
    godot-version: ''

    # The Godot status (e.g., "stable", "rc1", "dev1")
    # Default: stable
    godot-status: ''

    # Set to true to run on Godot .Net version to run C# tests
    # Default: false
    godot-net: ''

    # Set to true to force running GDScript tests by using the Godot Mono executable
    # Default: false
    godot-force-mono: ''

    # The project directory in which the action is to be executed.
    # The specified directory must end with a path separator. e.g. ./MyProject/
    # Default: './'
    project_dir: ''

    # The version of GdUnit4 to use. (e.g. "v4.2.0", "latest", "master", "installed").
    # Default: latest
    version: ''

    # Comma-separated or newline-separated list of directories containing test to execute..
    paths: ''

    # The test execution timeout in minutes.
    # Default: 10
    timeout: ''

    # The number of retries if the tests fail. (This can be used for flaky test)
    # Default: 0
    retries: ''

    # Additional arguments to pass to GdUnit4 (see https://mikeschulze.github.io/gdUnit4/advanced_testing/cmd/).
    arguments: ''

    # Enables/Disables to publish the report. To disable to run on forked repositories.
    # Default: true
    publish-report: ''

    # Enables/Disables to upload the report file
    # Default: true
    upload-report: ''

    # The name of the test report file.
    report-name: ''

Examples

This example runs all tests located under res://myproject/tests on Godot-4.2.1-stable with the latest GdUnit4 release.

- uses: actions/checkout@v4
- uses: MikeSchulze/gdUnit4-action@v1
  with:
    godot-version: '4.2.1'
    paths: 'res://myproject/tests'
    report-name: 'myproject-test-result'

In this example, all tests located in 'myproject1/tests' and 'myproject2/tests' are executed using the master branch version of GdUnit4

- uses: actions/checkout@v4
- uses: MikeSchulze/gdUnit4-action@v1
  with:
    godot-version: '4.2.1'
    version: 'master'
    paths: |
      res://myproject1/tests
      res://myproject2/tests
    report-name: 'myproject-test-result'

In this example, we run the tests but without a published test report.

- uses: actions/checkout@v4
- uses: MikeSchulze/gdUnit4-action@v1
  with:
    godot-version: '4.2.1'
    paths: 'res://tests'
    upload-report: false

In this example, we have a custom project structure and needs to setup the project_dir

- root/
  - MyProject/
  - MyProject/src
  - MyProject/tests
- uses: actions/checkout@v4
- uses: MikeSchulze/gdUnit4-action@v1
  with:
    godot-version: '4.2.1'
    project_dir: './MyProject/'
    paths: 'res://tests'
    

License

The scripts and documentation in this project are released under the MIT License


You Are Welcome To

  • Give Feedback on the gdUnit GitHub Discussions page.
  • Suggest Improvements by creating a new feature request issue on the gdUnit GitHub Issues page.
  • Report Bugs by creating a new bug report issue on the gdUnit GitHub Issues page.

Contribution Guidelines

Thank you for your interest in contributing to GdUnit4!
To ensure a smooth and collaborative contribution process, please review our contribution guidelines before getting started. These guidelines outline the standards and expectations we uphold in this project.

Code of Conduct: As a contributor, it is important to respect and follow this code to maintain a positive and inclusive community.

Using GitHub Issues: We utilize GitHub issues for tracking feature requests and bug reports. If you have a general question or wish to engage in discussions, we recommend joining the GdUnit Discord Server for specific inquiries.

We value your input and appreciate your contributions to make gdunit4-action even better!


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GDUnit4 test automation pipeline for Godot projects. Implements continuous integration using GitHub Actions to run automated tests on push and pull requests.

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