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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" /> | ||
</startup> | ||
</configuration> |
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using System; | ||
using System.Windows.Forms; | ||
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||
namespace Tic_Tac_Toe | ||
{ | ||
public partial class MainForm : Form | ||
{ | ||
bool isPlayer1Playing = true; | ||
public MainForm() | ||
{ | ||
InitializeComponent(); | ||
} | ||
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private bool IsSameText(string string1, string string2, string string3) => string.Compare(string1, string2) == 0 && string.Compare(string2, string3) == 0; | ||
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private bool CheckIfSomebodyWons() | ||
{ | ||
if (string.IsNullOrEmpty(buttonField11.Text) || | ||
string.IsNullOrEmpty(buttonField12.Text) || | ||
string.IsNullOrEmpty(buttonField13.Text) || | ||
string.IsNullOrEmpty(buttonField21.Text) || | ||
string.IsNullOrEmpty(buttonField22.Text) || | ||
string.IsNullOrEmpty(buttonField23.Text) || | ||
string.IsNullOrEmpty(buttonField31.Text) || | ||
string.IsNullOrEmpty(buttonField32.Text) || | ||
string.IsNullOrEmpty(buttonField33.Text) | ||
) | ||
{ | ||
return false; | ||
} | ||
return IsSameText(buttonField11.Text, buttonField12.Text, buttonField13.Text) || | ||
IsSameText(buttonField21.Text, buttonField22.Text, buttonField23.Text) || | ||
IsSameText(buttonField31.Text, buttonField32.Text, buttonField33.Text) || | ||
IsSameText(buttonField11.Text, buttonField21.Text, buttonField31.Text) || | ||
IsSameText(buttonField12.Text, buttonField22.Text, buttonField32.Text) || | ||
IsSameText(buttonField13.Text, buttonField23.Text, buttonField33.Text) || | ||
IsSameText(buttonField11.Text, buttonField22.Text, buttonField33.Text) || | ||
IsSameText(buttonField13.Text, buttonField22.Text, buttonField31.Text); | ||
} | ||
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private void ButtonField11_Click(object sender, EventArgs e) | ||
{ | ||
buttonField11.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField11.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField12_Click(object sender, EventArgs e) | ||
{ | ||
buttonField12.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField12.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
|
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private void ButtonField13_Click(object sender, EventArgs e) | ||
{ | ||
buttonField13.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField13.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField21_Click(object sender, EventArgs e) | ||
{ | ||
buttonField21.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField21.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField22_Click(object sender, EventArgs e) | ||
{ | ||
buttonField22.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField22.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField23_Click(object sender, EventArgs e) | ||
{ | ||
buttonField23.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField23.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField31_Click(object sender, EventArgs e) | ||
{ | ||
buttonField31.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField31.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField32_Click(object sender, EventArgs e) | ||
{ | ||
buttonField32.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField32.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
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private void ButtonField33_Click(object sender, EventArgs e) | ||
{ | ||
buttonField33.Text = isPlayer1Playing ? "O" : "X"; | ||
isPlayer1Playing = !isPlayer1Playing; | ||
buttonField33.Enabled = false; | ||
if (CheckIfSomebodyWons()) | ||
{ | ||
MessageBox.Show("Gewonnen"); | ||
} | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> | ||
<value>17, 17</value> | ||
</metadata> | ||
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> | ||
<value>114, 17</value> | ||
</metadata> | ||
<metadata name="toolStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> | ||
<value>223, 17</value> | ||
</metadata> | ||
</root> |
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@@ -0,0 +1,22 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
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namespace Tic_Tac_Toe | ||
{ | ||
static class Program | ||
{ | ||
/// <summary> | ||
/// Der Haupteinstiegspunkt für die Anwendung. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
Application.EnableVisualStyles(); | ||
Application.SetCompatibleTextRenderingDefault(false); | ||
Application.Run(new MainForm()); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// Allgemeine Informationen über eine Assembly werden über die folgenden | ||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, | ||
// die einer Assembly zugeordnet sind. | ||
[assembly: AssemblyTitle("Tic Tac Toe")] | ||
[assembly: AssemblyDescription("The game Tic Tac Toe")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("Mijo Software")] | ||
[assembly: AssemblyProduct("Tic Tac Toe")] | ||
[assembly: AssemblyCopyright("2023 Mijo Software")] | ||
[assembly: AssemblyTrademark("Tic Tac Toe")] | ||
[assembly: AssemblyCulture("")] | ||
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly | ||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von | ||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. | ||
[assembly: ComVisible(false)] | ||
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird | ||
[assembly: Guid("ed14c7ef-5a78-4d5d-b564-f154fc864034")] | ||
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: | ||
// | ||
// Hauptversion | ||
// Nebenversion | ||
// Buildnummer | ||
// Revision | ||
// | ||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, | ||
// indem Sie "*" wie unten gezeigt eingeben: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("0.0.1.1")] | ||
[assembly: AssemblyFileVersion("0.0.1.1")] |
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