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Merge pull request #56 from Mijo-Software/mjohne-patch-1
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mjohne authored Dec 28, 2020
2 parents 1805426 + 60d668d commit d8be52f
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Showing 7 changed files with 120 additions and 4 deletions.
15 changes: 15 additions & 0 deletions EmojiLib/Emoji.cs
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@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using EmojiLib.Properties;

namespace EmojiLib
{
public class Emoji
{
private readonly string unicode;
}
}
8 changes: 8 additions & 0 deletions EmojiLib/EmojiLib.GeneratedMSBuildEditorConfig.editorconfig
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is_global = true
build_property.TargetFramework =
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.PublishSingleFile =
build_property.IncludeAllContentForSelfExtract =
build_property._SupportedPlatformList =
35 changes: 35 additions & 0 deletions EmojiLib/MainForm.cs
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Expand Up @@ -459,6 +459,41 @@ private void ButtonSearch_Click(object sender, EventArgs e)
case "buttonSeeNoEvilMonkey": newButton.Click += ButtonSeeNoEvilMonkey_Click; break;
case "buttonHearNoEvilMonkey": newButton.Click += ButtonHearNoEvilMonkey_Click; break;
case "buttonSpeakNoEvilMonkey": newButton.Click += ButtonSpeakNoEvilMonkey_Click; break;
case "buttonKissMark": newButton.Click += ButtonKissMark_Click; break;
case "buttonLoveLetter": newButton.Click += ButtonLoveLetter_Click; break;
case "buttonHeartWithArrow": newButton.Click += ButtonHeartWithArrow_Click; break;
case "buttonHeartWithRibbon": newButton.Click += ButtonHeartWithRibbon_Click; break;
case "buttonSparklingHeart": newButton.Click += ButtonSparklingHeart_Click; break;
case "buttonGrowingHeart": newButton.Click += ButtonGrowingHeart_Click; break;
case "buttonBeatingHeart": newButton.Click += ButtonBeatingHeart_Click; break;
case "buttonRevolvingHearts": newButton.Click += ButtonRevolvingHearts_Click; break;
case "buttonTwoHearts": newButton.Click += ButtonTwoHearts_Click; break;
case "buttonHeartDecoration": newButton.Click += ButtonHeartDecoration_Click; break;
case "buttonHeartExclamation": newButton.Click += ButtonHeartExclamation_Click; break;
case "buttonBrokenHeart": newButton.Click += ButtonBrokenHeart_Click; break;
case "buttonRedHeart": newButton.Click += ButtonRedHeart_Click; break;
case "buttonOrangeHeart": newButton.Click += ButtonOrangeHeart_Click; break;
case "buttonYellowHeart": newButton.Click += ButtonYellowHeart_Click; break;
case "buttonGreenHeart": newButton.Click += ButtonGreenHeart_Click; break;
case "buttonBlueHeart": newButton.Click += ButtonBlueHeart_Click; break;
case "buttonPurpleHeart": newButton.Click += ButtonPurpleHeart_Click; break;
case "buttonBrownHeart": newButton.Click += ButtonBrownHeart_Click; break;
case "buttonBlackHeart": newButton.Click += ButtonBlackHeart_Click; break;
case "buttonWhiteHeart": newButton.Click += ButtonWhiteHeart_Click; break;
case "buttonHundredPoints": newButton.Click += ButtonHundredPoints_Click; break;
case "buttonAngerSymbol": newButton.Click += ButtonAngerSymbol_Click; break;
case "buttonCollision": newButton.Click += ButtonCollision_Click; break;
case "buttonDizzy": newButton.Click += ButtonDizzy_Click; break;
case "buttonSweatDroplets": newButton.Click += ButtonSweatDroplets_Click; break;
case "buttonDashingAway": newButton.Click += ButtonDashingAway_Click; break;
case "buttonHole": newButton.Click += ButtonHole_Click; break;
case "buttonBomb": newButton.Click += ButtonBomb_Click; break;
case "buttonSpeechBalloon": newButton.Click += ButtonSpeechBalloon_Click; break;
case "buttonEyeInSpeechBubble": newButton.Click += ButtonEyeInSpeechBubble_Click; break;
case "buttonLeftSpeechBubble": newButton.Click += ButtonLeftSpeechBubble_Click; break;
case "buttonRightAngerBubble": newButton.Click += ButtonRightAngerBubble_Click; break;
case "buttonThoughtBalloon": newButton.Click += ButtonThoughtBalloon_Click; break;
case "buttonZzz": newButton.Click += ButtonZzz_Click; break;
default: newButton.Click += Button_Click; break;
}
buttons.Capacity = capacity;
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4 changes: 2 additions & 2 deletions EmojiLib/Properties/AssemblyInfo.cs
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Expand Up @@ -33,6 +33,6 @@
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.3.15")]
[assembly: AssemblyFileVersion("0.5.3.15")]
[assembly: AssemblyVersion("0.5.4.16")]
[assembly: AssemblyFileVersion("0.5.4.16")]
[assembly: NeutralResourcesLanguageAttribute("en")]
55 changes: 53 additions & 2 deletions EmojiLib/Properties/Resources.Designer.cs

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3 changes: 3 additions & 0 deletions EmojiLib/Properties/Resources.resx
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Expand Up @@ -220,4 +220,7 @@
<data name="monkeyFace" xml:space="preserve">
<value>monkey-face</value>
</data>
<data name="emotion" xml:space="preserve">
<value>emotion</value>
</data>
</root>
4 changes: 4 additions & 0 deletions EmojiLib/packages.config
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.CodeAnalysis.NetAnalyzers" version="5.0.1" targetFramework="net40-client" developmentDependency="true" />
</packages>

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