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Minimized region files reopen
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MihailRis committed Dec 20, 2023
1 parent 5db4f09 commit a9c6b30
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Showing 4 changed files with 129 additions and 69 deletions.
126 changes: 69 additions & 57 deletions src/files/WorldFiles.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
#include "WorldFiles.h"

#include "files.h"
#include "rle.h"
#include "binary_io.h"
#include "../window/Camera.h"
Expand All @@ -20,10 +19,8 @@
#include "../constants.h"

#include <cassert>
#include <string>
#include <iostream>
#include <cstdint>
#include <memory>
#include <fstream>
#include <iostream>

Expand All @@ -36,12 +33,6 @@ const int PLAYER_FLAG_NOCLIP = 0x2;
const int WORLD_SECTION_MAIN = 1;
const int WORLD_SECTION_DAYNIGHT = 2;

using glm::ivec2;
using glm::vec3;
using std::ios;
using std::string;
using std::unique_ptr;
using std::unordered_map;
namespace fs = std::filesystem;

WorldRegion::WorldRegion() {
Expand Down Expand Up @@ -102,17 +93,14 @@ WorldFiles::~WorldFiles(){
regions.clear();
}

WorldRegion* WorldFiles::getRegion(unordered_map<ivec2, WorldRegion*>& regions,
int x, int z) {
WorldRegion* WorldFiles::getRegion(regionsmap& regions, int x, int z) {
auto found = regions.find(ivec2(x, z));
if (found == regions.end())
return nullptr;
return found->second;
}

WorldRegion* WorldFiles::getOrCreateRegion(
unordered_map<ivec2, WorldRegion*>& regions,
int x, int z) {
WorldRegion* WorldFiles::getOrCreateRegion(regionsmap& regions, int x, int z) {
WorldRegion* region = getRegion(regions, x, z);
if (region == nullptr) {
region = new WorldRegion();
Expand Down Expand Up @@ -162,15 +150,15 @@ void WorldFiles::put(Chunk* chunk){
/* Writing Voxels */ {
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
unique_ptr<ubyte[]> chunk_data (chunk->encode());
std::unique_ptr<ubyte[]> chunk_data (chunk->encode());
size_t compressedSize;
ubyte* data = compress(chunk_data.get(), CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
if (doWriteLights && chunk->isLighted()) {
WorldRegion* region = getOrCreateRegion(lights, regionX, regionZ);
region->setUnsaved(true);
unique_ptr<ubyte[]> light_data (chunk->lightmap->encode());
std::unique_ptr<ubyte[]> light_data (chunk->lightmap->encode());
size_t compressedSize;
ubyte* data = compress(light_data.get(), LIGHTMAP_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
Expand All @@ -186,13 +174,13 @@ fs::path WorldFiles::getLightsFolder() const {
}

fs::path WorldFiles::getRegionFilename(int x, int y) const {
string filename = std::to_string(x) + "_" + std::to_string(y) + ".bin";
std::string filename = std::to_string(x) + "_" + std::to_string(y) + ".bin";
return fs::path(filename);
}

bool WorldFiles::parseRegionFilename(const string& name, int& x, int& y) {
bool WorldFiles::parseRegionFilename(const std::string& name, int& x, int& y) {
size_t sep = name.find('_');
if (sep == string::npos || sep == 0 || sep == name.length()-1)
if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
return false;
try {
x = std::stoi(name.substr(0, sep));
Expand Down Expand Up @@ -222,19 +210,18 @@ fs::path WorldFiles::getPacksFile() const {
}

ubyte* WorldFiles::getChunk(int x, int z){
return getData(regions, getRegionsFolder(), x, z);
return getData(regions, getRegionsFolder(), x, z, REGION_LAYER_VOXELS);
}

light_t* WorldFiles::getLights(int x, int z) {
ubyte* data = getData(lights, getLightsFolder(), x, z);
ubyte* data = getData(lights, getLightsFolder(), x, z, REGION_LAYER_LIGHTS);
if (data == nullptr)
return nullptr;
return Lightmap::decode(data);
}

ubyte* WorldFiles::getData(unordered_map<ivec2, WorldRegion*>& regions,
const fs::path& folder,
int x, int z) {
ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
int x, int z, int layer) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);

Expand All @@ -246,8 +233,7 @@ ubyte* WorldFiles::getData(unordered_map<ivec2, WorldRegion*>& regions,
ubyte* data = region->getChunkData(localX, localZ);
if (data == nullptr) {
uint32_t size;
data = readChunkData(x, z, size,
folder/getRegionFilename(regionX, regionZ));
data = readChunkData(x, z, size, folder, layer);
if (data != nullptr) {
region->put(localX, localZ, data, size);
}
Expand All @@ -258,7 +244,29 @@ ubyte* WorldFiles::getData(unordered_map<ivec2, WorldRegion*>& regions,
return nullptr;
}

ubyte* WorldFiles::readChunkData(int x, int z, uint32_t& length, fs::path filename){
files::rafile* WorldFiles::getRegFile(glm::ivec3 coord, const fs::path& folder) {
const auto found = openRegFiles.find(coord);
if (found != openRegFiles.end()) {
return found->second.get();
}
if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
// [todo] replace with something better
auto item = std::next(openRegFiles.begin(), rand() % openRegFiles.size());
openRegFiles.erase(item->first);
}
fs::path filename = folder/getRegionFilename(coord.x, coord.y);
if (!fs::is_regular_file(filename)) {
return nullptr;
}
openRegFiles[coord] = std::make_unique<files::rafile>(filename);
return openRegFiles[coord].get();
}

ubyte* WorldFiles::readChunkData(int x,
int z,
uint32_t& length,
fs::path folder,
int layer){
if (generatorTestMode)
return nullptr;

Expand All @@ -267,50 +275,55 @@ ubyte* WorldFiles::readChunkData(int x, int z, uint32_t& length, fs::path filena
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
int chunkIndex = localZ * REGION_SIZE + localX;

glm::ivec3 coord(regionX, regionZ, layer);
files::rafile* file = WorldFiles::getRegFile(coord, folder);
if (file == nullptr) {
return nullptr;
}

std::ifstream input(filename, std::ios::binary); // BAD: open/close a file for every single chunk may be ineffective
if (!input.is_open()){
return nullptr;
}
input.seekg(0, ios::end);
size_t file_size = input.tellg();
size_t file_size = file->length();
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;

uint32_t offset;
input.seekg(table_offset + chunkIndex * 4);
input.read((char*)(&offset), 4);
file->seekg(table_offset + chunkIndex * 4);
file->read((char*)(&offset), 4);
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
if (offset == 0){
input.close();
return nullptr;
}
input.seekg(offset);
input.read((char*)(&offset), 4);
file->seekg(offset);
file->read((char*)(&offset), 4);
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
ubyte* data = new ubyte[length];
input.read((char*)data, length);
input.close();
file->read((char*)data, length);
if (data == nullptr) {
std::cerr << "ERROR: failed to read data of chunk x("<< x <<"), z("<< z <<")" << std::endl;
}
return data;
}

void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, fs::path filename){
void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, fs::path folder, int layer){
fs::path filename = folder/getRegionFilename(x, y);

ubyte** region = entry->getChunks();
uint32_t* sizes = entry->getSizes();
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_z = (i / REGION_SIZE) + y * REGION_SIZE;
if (region[i] == nullptr) {
region[i] = readChunkData(chunk_x, chunk_z, sizes[i], filename);
}
}

glm::ivec3 regcoord(x, y, layer);
if (getRegFile(regcoord, folder)) {
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
int chunk_z = (i / REGION_SIZE) + y * REGION_SIZE;
if (region[i] == nullptr) {
region[i] = readChunkData(chunk_x, chunk_z, sizes[i], folder, layer);
}
}
openRegFiles.erase(regcoord);
}

char header[10] = REGION_FORMAT_MAGIC;
header[8] = REGION_FORMAT_VERSION;
header[9] = 0; // flags
std::ofstream file(filename, ios::out | ios::binary);
std::ofstream file(filename, std::ios::out | std::ios::binary);
file.write(header, 10);

size_t offset = 10;
Expand Down Expand Up @@ -338,14 +351,13 @@ void WorldFiles::writeRegion(int x, int y, WorldRegion* entry, fs::path filename
}
}

void WorldFiles::writeRegions(unordered_map<ivec2, WorldRegion*>& regions,
const fs::path& folder) {
void WorldFiles::writeRegions(regionsmap& regions, const fs::path& folder, int layer) {
for (auto it : regions){
WorldRegion* region = it.second;
if (region->getChunks() == nullptr || !region->isUnsaved())
continue;
ivec2 key = it.first;
writeRegion(key.x, key.y, region, folder/getRegionFilename(key.x, key.y));
writeRegion(key.x, key.y, region, folder, layer);
}
}

Expand All @@ -364,8 +376,8 @@ void WorldFiles::write(const World* world, const Content* content) {
return;

writeIndices(content->indices);
writeRegions(regions, regionsFolder);
writeRegions(lights, lightsFolder);
writeRegions(regions, regionsFolder, REGION_LAYER_VOXELS);
writeRegions(lights, lightsFolder, REGION_LAYER_LIGHTS);
}

void WorldFiles::writePacks(const World* world) {
Expand Down Expand Up @@ -413,7 +425,7 @@ bool WorldFiles::readWorldInfo(World* world) {
return false;
}

unique_ptr<json::JObject> root(files::read_json(file));
std::unique_ptr<json::JObject> root(files::read_json(file));
root->str("name", world->name);
root->num("seed", world->seed);

Expand Down Expand Up @@ -459,7 +471,7 @@ bool WorldFiles::readPlayer(Player* player) {
return false;
}

unique_ptr<json::JObject> root(files::read_json(file));
std::unique_ptr<json::JObject> root(files::read_json(file));
json::JArray* posarr = root->arr("position");
vec3& position = player->hitbox->position;
position.x = posarr->num(0);
Expand Down
37 changes: 25 additions & 12 deletions src/files/WorldFiles.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,27 @@

#include <map>
#include <string>
#include <memory>
#include <unordered_map>
#include <string>
#include <filesystem>

#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"

#include "files.h"
#include "../typedefs.h"
#include "../settings.h"

const uint REGION_LAYER_VOXELS = 0;
const uint REGION_LAYER_LIGHTS = 1;
const uint REGION_SIZE_BIT = 5;
const uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
const uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
const uint REGION_FORMAT_VERSION = 1;
const uint WORLD_FORMAT_VERSION = 1;
const uint MAX_OPEN_REGION_FILES = 16;

#define REGION_FORMAT_MAGIC ".VOXREG"
#define WORLD_FORMAT_MAGIC ".VOXWLD"

Expand Down Expand Up @@ -47,7 +52,10 @@ class WorldRegion {
uint32_t* getSizes() const;
};

typedef std::unordered_map<glm::ivec2, WorldRegion*> regionsmap;
class WorldFiles {
std::unordered_map<glm::ivec3, std::unique_ptr<files::rafile>> openRegFiles;

void writeWorldInfo(const World* world);
std::filesystem::path getLightsFolder() const;
std::filesystem::path getRegionFilename(int x, int y) const;
Expand All @@ -56,11 +64,11 @@ class WorldFiles {
std::filesystem::path getIndicesFile() const;
std::filesystem::path getPacksFile() const;

WorldRegion* getRegion(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
WorldRegion* getRegion(regionsmap& regions,
int x, int z);

WorldRegion* getOrCreateRegion(
std::unordered_map<glm::ivec2, WorldRegion*>& regions,
regionsmap& regions,
int x, int z);

/* Compress buffer with extrle
Expand All @@ -77,21 +85,25 @@ class WorldFiles {
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);

ubyte* readChunkData(int x, int y,
uint32_t& length,
std::filesystem::path file);
uint32_t& length,
std::filesystem::path folder,
int layer);

void writeRegions(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
const std::filesystem::path& folder);
void writeRegions(regionsmap& regions,
const std::filesystem::path& folder, int layer);

ubyte* getData(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
ubyte* getData(regionsmap& regions,
const std::filesystem::path& folder,
int x, int z);
int x, int z, int layer);

files::rafile* getRegFile(glm::ivec3 coord,
const std::filesystem::path& folder);
public:
static bool parseRegionFilename(const std::string& name, int& x, int& y);
std::filesystem::path getRegionsFolder() const;

std::unordered_map<glm::ivec2, WorldRegion*> regions;
std::unordered_map<glm::ivec2, WorldRegion*> lights;
regionsmap regions;
regionsmap lights;
std::filesystem::path directory;
ubyte* compressionBuffer;
bool generatorTestMode;
Expand All @@ -111,7 +123,8 @@ class WorldFiles {

void writeRegion(int x, int y,
WorldRegion* entry,
std::filesystem::path file);
std::filesystem::path file,
int layer);
void writePlayer(Player* player);
/* @param world world info to save (nullable) */
void write(const World* world, const Content* content);
Expand Down
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