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Atlas padding, mip-mapping
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MihailRis committed Nov 12, 2023
1 parent 9cde99f commit 55538d3
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Showing 8 changed files with 63 additions and 18 deletions.
23 changes: 22 additions & 1 deletion src/assets/AssetsLoader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@

#include <iostream>

#include "../constants.h"

AssetsLoader::AssetsLoader(Assets* assets) : assets(assets) {
}

Expand Down Expand Up @@ -35,6 +37,7 @@ bool AssetsLoader::loadNext() {

#include "../coders/png.h"
#include "../graphics/Shader.h"
#include "../graphics/ImageData.h"
#include "../graphics/Texture.h"
#include "../graphics/Font.h"

Expand All @@ -58,6 +61,23 @@ bool _load_texture(Assets* assets, const std::string& filename, const std::strin
return true;
}

bool _load_atlas(Assets* assets, const std::string& filename, const std::string& name) {
ImageData* image = png::load_image(filename);
if (image == nullptr) {
std::cerr << "failed to load image '" << name << "'" << std::endl;
return false;
}
for (int i = 0; i < ATLAS_MARGIN_SIZE; i++) {
ImageData* newimage = add_atlas_margins(image, 16);
delete image;
image = newimage;
}

Texture* texture = Texture::from(image);
assets->store(texture, name);
return true;
}

bool _load_font(Assets* assets, const std::string& filename, const std::string& name) {
std::vector<Texture*> pages;
for (size_t i = 0; i <= 4; i++) {
Expand All @@ -77,14 +97,15 @@ void AssetsLoader::createDefaults(AssetsLoader& loader) {
loader.addLoader(ASSET_SHADER, _load_shader);
loader.addLoader(ASSET_TEXTURE, _load_texture);
loader.addLoader(ASSET_FONT, _load_font);
loader.addLoader(ASSET_ATLAS, _load_atlas);
}

void AssetsLoader::addDefaults(AssetsLoader& loader) {
loader.add(ASSET_SHADER, "res/main", "main");
loader.add(ASSET_SHADER, "res/lines", "lines");
loader.add(ASSET_SHADER, "res/ui", "ui");

loader.add(ASSET_TEXTURE, "res/block.png", "block");
loader.add(ASSET_ATLAS, "res/block.png", "block");
loader.add(ASSET_TEXTURE, "res/slot.png", "slot");

loader.add(ASSET_FONT, "res/font", "normal");
Expand Down
1 change: 1 addition & 0 deletions src/assets/AssetsLoader.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
#define ASSET_TEXTURE 1
#define ASSET_SHADER 2
#define ASSET_FONT 3
#define ASSET_ATLAS 4

class Assets;

Expand Down
2 changes: 2 additions & 0 deletions src/constants.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,4 +18,6 @@ inline uint vox_index(int x, int y, int z, int w, int d) {
return (y * d + z) * w + x;
}

#define ATLAS_MARGIN_SIZE 2

#endif // SRC_CONSTANTS_H_
2 changes: 0 additions & 2 deletions src/engine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,6 @@ using std::shared_ptr;
using glm::vec3;
using gui::GUI;



Engine::Engine(const EngineSettings& settings_) {
this->settings = settings_;

Expand Down
21 changes: 11 additions & 10 deletions src/graphics/BlocksRenderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,8 +138,8 @@ void BlocksRenderer::blockCube(int x, int y, int z, vec3 size, const UVRegion te

void BlocksRenderer::blockXSprite(int x, int y, int z, vec3 size, const UVRegion texface1, const UVRegion texface2, float spread) {
vec4 lights[]{
pickSoftLight(x, y, z, {1, 0, 0}, {0, 1, 0}),
pickSoftLight(x + 1, y, z, {1, 0, 0}, {0, 1, 0}),
pickSoftLight(x, y+1, z, {1, 0, 0}, {0, 1, 0}),
pickSoftLight(x + 1, y+1, z, {1, 0, 0}, {0, 1, 0}),
pickSoftLight(x + 1, y + 1, z, {1, 0, 0}, {0, 1, 0}),
pickSoftLight(x, y + 1, z, {1, 0, 0}, {0, 1, 0}) };

Expand All @@ -151,17 +151,17 @@ void BlocksRenderer::blockXSprite(int x, int y, int z, vec3 size, const UVRegion
const float w = size.x/1.41f;
face(vec3(x + xs + (1.0 - w) * 0.5f, y,
z + zs - 1 + (1.0 - w) * 0.5f), w, size.y,
vec3(1.0f, 0, 1.0f), vec3(0, 1, 0), texface1, lights, do_tint(0.9f));
vec3(1.0f, 0, 1.0f), vec3(0, 1, 0), texface1, lights, do_tint(0.8f));
face(vec3(x + xs - (1.0 - w) * 0.5f + 1, y,
z + zs - (1.0 - w) * 0.5f), w, size.y,
vec3(-1.0f, 0, -1.0f), vec3(0, 1, 0), texface1, lights, do_tint(0.9f));
vec3(-1.0f, 0, -1.0f), vec3(0, 1, 0), texface1, lights, do_tint(0.8f));

face(vec3(x + xs + (1.0 - w) * 0.5f, y,
z + zs - (1.0 - w) * 0.5f), w, size.y,
vec3(1.0f, 0, -1.0f), vec3(0, 1, 0), texface2, lights, do_tint(0.9f));
vec3(1.0f, 0, -1.0f), vec3(0, 1, 0), texface2, lights, do_tint(0.8f));
face(vec3(x + xs - (1.0 - w) * 0.5f + 1, y,
z + zs + (1.0 - w) * 0.5f - 1), w, size.y,
vec3(-1.0f, 0, 1.0f), vec3(0, 1, 0), texface2, lights, do_tint(0.9f));
vec3(-1.0f, 0, 1.0f), vec3(0, 1, 0), texface2, lights, do_tint(0.8f));
}

void BlocksRenderer::blockCubeShaded(int x, int y, int z, vec3 size, const UVRegion texfaces_[6], const Block* block, ubyte states) {
Expand All @@ -174,17 +174,17 @@ void BlocksRenderer::blockCubeShaded(int x, int y, int z, vec3 size, const UVReg
}

if (block->rotatable) {
if (states == 0x31) {
if (states == BLOCK_DIR_X) {
rot = 1;
texfaces[0] = texfaces_[2];
texfaces[1] = texfaces_[3];
texfaces[2] = texfaces_[0];
texfaces[3] = texfaces_[1];
}
else if (states == 0x32) {
else if (states == BLOCK_DIR_Y) {
rot = 2;
}
else if (states == 0x33) {
else if (states == BLOCK_DIR_Z) {
rot = 3;
texfaces[2] = texfaces_[4];
texfaces[3] = texfaces_[5];
Expand Down Expand Up @@ -292,10 +292,11 @@ vec4 BlocksRenderer::pickSoftLight(int x, int y, int z, ivec3 right, ivec3 up) c
// Get texture atlas UV region for block face
inline UVRegion uvfor(const Block& def, uint face, int atlas_size) {
float uvsize = 1.0f / (float)atlas_size;
float us = 0.0097;
const uint id = def.textureFaces[face];
float u = (id % atlas_size) * uvsize;
float v = 1.0f - (id / atlas_size + 1) * uvsize;
return UVRegion(u, v, u + uvsize, v + uvsize);
return UVRegion(u+us, v+us, u + uvsize - us * 0.36f, v + uvsize - us * 0.36f);
}

void BlocksRenderer::render(const voxel* voxels, int atlas_size) {
Expand Down
26 changes: 22 additions & 4 deletions src/graphics/ImageData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ ImageData::~ImageData() {
}
}

#include <iostream>
ImageData* add_atlas_margins(ImageData* image, int grid_size) {
// RGBA is only supported
assert(image->getFormat() == ImageFormat::rgba8888);
Expand All @@ -39,16 +40,33 @@ ImageData* add_atlas_margins(ImageData* image, int grid_size) {
int imgres = image->getWidth() / grid_size;
for (int row = 0; row < grid_size; row++) {
for (int col = 0; col < grid_size; col++) {
int ox = 1 + col * (imgres + 2);
int oy = 1 + row * (imgres + 2);
int sox = col * imgres;
int soy = row * imgres;
int dox = 1 + col * (imgres + 2);
int doy = 1 + row * (imgres + 2);
for (int ly = -1; ly <= imgres; ly++) {
for (int lx = -1; lx <= imgres; lx++) {
int sy = max(min(ly, imgres-1), 0);
int sx = max(min(lx, imgres-1), 0);
for (int c = 0; c < 4; c++)
dstdata[((oy+ly) * dstwidth + ox + lx) * 4 + c] = srcdata[(sy * srcwidth + sx) * 4 + c];
dstdata[((doy+ly) * dstwidth + dox + lx) * 4 + c] = srcdata[((soy+sy) * srcwidth + sox + sx) * 4 + c];
}
}

for (int ly = 0; ly < imgres; ly++) {
for (int lx = 0; lx < imgres; lx++) {
int sy = lx;
int sx = ly;
if (srcdata[((soy+sy) * srcwidth + sox + sx) * 4 + 3]) {
for (int c = 0; c < 3; c++) {
dstdata[((doy+ly) * dstwidth + dox + lx + 1) * 4 + c] = srcdata[((soy+sy) * srcwidth + sox + sx) * 4 + c];
dstdata[((doy+ly + 1) * dstwidth + dox + lx) * 4 + c] = srcdata[((soy+sy) * srcwidth + sox + sx) * 4 + c];
dstdata[((doy+ly + 1) * dstwidth + dox + lx + 1) * 4 + c] = srcdata[((soy+sy) * srcwidth + sox + sx) * 4 + c];
}
}
}
}
}
}
}
return new ImageData(image->getFormat(), dstwidth, dstheight, dstdata);
}
2 changes: 2 additions & 0 deletions src/graphics/ImageData.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,4 +34,6 @@ class ImageData {
}
};

extern ImageData* add_atlas_margins(ImageData* image, int grid_size);

#endif // GRAPHICS_IMAGE_DATA_H_
4 changes: 3 additions & 1 deletion src/graphics/Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,10 @@ Texture::Texture(unsigned char* data, int width, int height, uint format) : widt
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (GLvoid *) data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
glBindTexture(GL_TEXTURE_2D, 0);
}

Expand Down

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