Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2169649722
M9k: Remastered is a massive improvement over the original M9k addons.
The original code was scrapped and replaced with new modern code for maximum performance.
This addon includes all original base packs:
- Small arms, heavy weapons, assault rifles, specialties pack.
This addon can be used exclusively for the resources:
- Models, materials, sounds, etc..
watchVTFOptimizer applied!
This is an in-house tool that reduces content size with no visible quality loss.
262 MB -> 260 MB of material data.
M9k: Remastered is not compatible with original/legacy M9k addons.
Weapons and packs have to be coded specifically for M9k: Remastered to function properly.
All non-M9k: Remastered packs have to be removed.
Most of these commands can only be used through the server console.
Commands | Description | ⠀ | ⠀ |
---|---|---|---|
m9k_balancemode | Remastered balance | 0 = Legacy | 1 = Remastered |
m9k_spawn_with_ammo | Ammo in magazine | 0 = No ammo | 1 = Full magazine on equip |
m9k_spawn_with_reserve | Giving ammo on pickup | 0 = No ammo | 1 = 3 Magazines on equip |
m9k_zoomstages | Zoom-stages on weapons | 0 = One zoom level | 1 = Multiple zoom levels |
m9k_zoomtoggle | Zoom-toggle on weapons | 0 = Hold to zoom | 1 = Toggle to zoom/un-zoom |
m9k_lefthanded | Left-handed weapons | 0 = Right-handed | 1 = Left-handed |
More commands will be added later.
If you're using M9k: Remastered on your roleplay server we recommend running the following commands:
- m9k_balancemode 1
- m9k_spawn_with_ammo 0
- m9k_spawn_with_reserve 0
With these commands, weapons will spawn without a magazine and won't give the player ammo when picking them up.
The remastered balanced is recommended for a more engaging balance, but is optional.
- Drastically improved code that runs a lot faster and includes countless of bug fixes.
- Dynamic weapon accuracy imitating recoil behavior from CS:S.
- Balance switch that allows you to use the legacy or remastered weapon balance.
- You can un-scope by pressing the reload key. Holding it will reload the weapon.
- c_hands are simulated wherever possible through code.
- Immersive sound handler. Every sound the gun makes is played for everyone else. (Deploy sounds, reload sounds, etc..)
- Adjusted firing sound volumes. Silenced Weapons are actually silenced and sniper rifles are loud.. etc..
Models, materials, and sounds are made by the original creator(s).
This project is licensed under the GPL-3.0 License. Only script files (*.lua and *.au3) fall under this license.
MeteorTheLizard - https://www.meteorthelizard.com