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MetalSage
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using Robust.Shared.Configuration; | ||
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namespace Content.Shared.CCVar; | ||
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public sealed partial class CCVars | ||
{ | ||
/// <summary> | ||
/// Toggle for non-gameplay-affecting or otherwise status indicative post-process effects, such additive lighting. | ||
/// In the future, this could probably be turned into an enum that allows only disabling more expensive post-process shaders. | ||
/// However, for now (mid-July of 2024), this only applies specifically to a particularly cheap shader: additive lighting. | ||
/// </summary> | ||
public static readonly CVarDef<bool> PostProcess = | ||
CVarDef.Create("graphics.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE); | ||
} |