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Pull requests: MegaMek/megamek

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Pull requests list

Two minor spelling/capitalization fixes. Severity: Low Issues described as low severity as per the new issue form
#6125 opened Oct 20, 2024 by repligator Loading…
Added TotalGenericBattleValue Tag to MUL Export
#6122 opened Oct 19, 2024 by IllianiCBT Loading…
#5972: Game Options
#6121 opened Oct 19, 2024 by SJuliez Loading…
#6089, #6102: Messages fixes
#6120 opened Oct 19, 2024 by SJuliez Loading…
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#6101: Fix selected ammo retrieval
#6119 opened Oct 19, 2024 by SJuliez Loading…
#6013: Mine Clearance Missile fixes
#6118 opened Oct 19, 2024 by SJuliez Loading…
#6063: Fix targeting choice with iNarcs
#6115 opened Oct 18, 2024 by SJuliez Loading…
Weapon attack cleanup Refactoring
#5922 opened Aug 18, 2024 by Saklad5 Loading…
lightning storm updates Planetary Conditions Planetary Conditions changes
#5436 opened Apr 29, 2024 by kuronekochomusuke Draft
[POC] Proof of Concept of event-based kill assignment In Development (Draft) An additional way to mark something as a draft. Make it stand out more. Major This will require major changes across the project. Needs Investigation This issue needs investigation and/or triage. Refactoring
#4781 opened Sep 15, 2023 by Sleet01 Draft
Feature: Working Bridgelayer In Development (Draft) An additional way to mark something as a draft. Make it stand out more. (RFE) Enhancement Requests for Enhancement, new features or implementations
#4199 opened Feb 22, 2023 by pheonixstorm Draft
WIP: validate equipment-weapon linkages on entities In Development (Draft) An additional way to mark something as a draft. Make it stand out more.
#2542 opened Dec 29, 2020 by sixlettervariables Draft
2 tasks
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