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[codespell] | ||
skip = assets/** | ||
ignore-words-list = lod,LOD |
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# Variables used by the Justfile | ||
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# Godot | ||
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GODOT_VERSION=4.2.2 | ||
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# Addon | ||
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ADDON_NAME=godot-recorder | ||
ADDON_VERSION=0.1.0 |
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
*.gd linguist-language=GDScript | ||
*.hdr binary | ||
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# Exclude all top-level files and directories (except addons) from zip downloads. | ||
# This makes installing through the AssetLib easier, because no files and folders | ||
# need to be unchecked. | ||
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/** export-ignore | ||
/addons/godot-recorder !export-ignore | ||
/addons/godot-recorder/** !export-ignore |
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{ | ||
"customManagers": [ | ||
{ | ||
"customType": "regex", | ||
"fileMatch": ["^plug\\.gd$"], | ||
"matchStrings": [ | ||
"\\s+plug\\(\\s*\"(?<depName>.*)\",\\s+{\\s*\"commit\":\\s*\"(?<currentDigest>.*)\",\\s*\"renovate-branch\":\\s*\"(?<currentValue>.*)\"" | ||
], | ||
"packageNameTemplate": "https://github.com/{{{depName}}}.git", | ||
"versioningTemplate": "git", | ||
"datasourceTemplate": "git-refs" | ||
}, | ||
{ | ||
"customType": "regex", | ||
"fileMatch": ["^plug\\.gd$"], | ||
"matchStrings": [ | ||
"\\s+plug\\(\"(?<depName>.*?)\",\\ \\{\\s*\"tag\":\\ \"(?<currentValue>.*)\"" | ||
], | ||
"packageNameTemplate": "https://github.com/{{{depName}}}.git", | ||
"versioningTemplate": "git", | ||
"datasourceTemplate": "git-tags" | ||
}, | ||
{ | ||
"customType": "regex", | ||
"fileMatch": ["^.env$"], | ||
"matchStrings": ["GODOT_VERSION=(?<currentValue>.*?)\\n"], | ||
"depNameTemplate": "godotengine/godot", | ||
"packageNameTemplate": "https://github.com/godotengine/godot.git", | ||
"versioningTemplate": "loose", | ||
"extractVersionTemplate": "^(?<version>.*)$", | ||
"datasourceTemplate": "git-tags" | ||
} | ||
] | ||
} |
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name: Changelog Verifier | ||
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on: | ||
pull_request: | ||
types: [opened, edited, review_requested, synchronize, reopened, ready_for_review, labeled, unlabeled] | ||
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jobs: | ||
# Enforces the update of a changelog file on every pull request | ||
verify-changelog: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v4 | ||
- uses: dangoslen/changelog-enforcer@v3 | ||
with: | ||
skipLabels: "autocut, skip-changelog" |
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name: Link Checker | ||
on: | ||
push: | ||
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jobs: | ||
linkchecker: | ||
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runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v4 | ||
- name: lychee Link Checker | ||
id: lychee | ||
uses: lycheeverse/lychee-action@v1 | ||
with: | ||
args: --accept=200,403,429 "**/*.html" "**/*.md" "**/*.txt" "**/*.json" --exclude "file:///github/workspace/*" --exclude-path ".github/renovate.json" --exclude-mail | ||
fail: true | ||
env: | ||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}} |
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name: Lint PR Title | ||
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on: | ||
pull_request_target: | ||
types: | ||
- opened | ||
- edited | ||
- synchronize | ||
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permissions: | ||
pull-requests: read | ||
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jobs: | ||
main: | ||
name: Validate PR title | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: amannn/action-semantic-pull-request@v5 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
scopes: | | ||
addons | ||
assets | ||
scripts | ||
scenes | ||
dependabot | ||
workflows | ||
readme | ||
changelog | ||
deps | ||
requireScope: false | ||
validateSingleCommit: true | ||
validateSingleCommitMatchesPrTitle: true |
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name: Release Packaging | ||
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on: | ||
push: | ||
workflow_dispatch: | ||
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env: | ||
BRANCH_NAME: ${{ github.head_ref || github.ref_name }} | ||
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jobs: | ||
check: | ||
runs-on: ubuntu-22.04 | ||
timeout-minutes: 30 | ||
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steps: | ||
- uses: actions/checkout@v4 | ||
- uses: extractions/setup-just@v2 | ||
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- name: Load dotenv | ||
run: just ci-load-dotenv | ||
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- name: Check | ||
run: just fmt | ||
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- name: Ensure version is equal to tag | ||
if: startsWith(github.ref, 'refs/tags/') | ||
run: | | ||
[ "${{ env.game_version }}" == "${{ env.BRANCH_NAME }}" ] || exit 2 | ||
publish: | ||
runs-on: ubuntu-22.04 | ||
timeout-minutes: 30 | ||
needs: [check] | ||
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if: startsWith(github.ref, 'refs/tags/') | ||
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steps: | ||
- uses: actions/checkout@v4 | ||
- uses: extractions/setup-just@v2 | ||
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- name: Load dotenv | ||
run: just ci-load-dotenv | ||
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- name: Publish | ||
run: just publish | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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# Godot-specific ignores | ||
.godot/ | ||
.import/ | ||
gfxrecon_capture_* | ||
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# Imported translations (automatically generated from CSV files) | ||
*.translation | ||
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# Mono-specific ignores | ||
.mono/ | ||
data_*/ | ||
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# Python-specific ignores | ||
venv/ | ||
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# Export output | ||
dist/ | ||
build/ | ||
override.cfg | ||
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# Docs output | ||
reference.json | ||
site/ |
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repos: | ||
- repo: https://github.com/pre-commit/pre-commit-hooks | ||
rev: v4.4.0 | ||
hooks: | ||
- id: check-added-large-files # Prevent giant files from being committed | ||
args: ['--maxkb=1500'] | ||
- id: fix-byte-order-marker # Prevents weird UTF-8 encoding edge cases | ||
- id: check-case-conflict # Check if case-insensitive filesystems would bork | ||
- id: check-docstring-first # Check for if docstring was misplaced | ||
- id: check-executables-have-shebangs | ||
- id: check-json # Checks for valid json | ||
- id: check-merge-conflict # Checks strings that look like a committed merge conflict | ||
- id: check-xml # Checks for valid xml | ||
- id: check-yaml # Checks for valid yaml | ||
- id: end-of-file-fixer # Checks for ending with a newline | ||
- id: mixed-line-ending # Consistent LF or CRLF | ||
- id: trailing-whitespace # No trailing whitespace | ||
- repo: https://github.com/fsfe/reuse-tool | ||
rev: v2.0.0 | ||
hooks: | ||
- id: reuse | ||
- repo: https://github.com/codespell-project/codespell | ||
rev: v2.2.5 | ||
hooks: | ||
- id: codespell | ||
- repo: https://github.com/Scony/godot-gdscript-toolkit | ||
rev: 4.2.2 | ||
hooks: | ||
- id: gdformat | ||
exclude: '^addons/gd-plug/' | ||
- id: gdlint | ||
exclude: '^addons/gd-plug/' | ||
- repo: local | ||
hooks: | ||
- id: check-filenames-are-lowercase | ||
name: check that filenames are lowercase | ||
entry: filenames must be lower-case or lower_case only | ||
language: fail | ||
files: '[^a-z0-9._/-]' | ||
exclude: | | ||
(?x)^( | ||
.godot/| | ||
.reuse/| | ||
addons/gd-plug/| | ||
CHANGELOG.md| | ||
CONTRIBUTING.md| | ||
CREDITS.md| | ||
Justfile| | ||
LICENSE.md| | ||
LICENSES/| | ||
public/| | ||
README.md| | ||
RELEASING.md | ||
) |
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ | ||
Upstream-Name: godot-recorder | ||
Upstream-Contact: Florian Vazelle <[email protected]> | ||
Source: https://github.com/MechanicalFlower/godot-recorder | ||
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Files: * | ||
Copyright: 2024-present Florian Vazelle | ||
License: MIT |
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# CHANGELOG | ||
Inspired from [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) | ||
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## [Unreleased] | ||
### Added | ||
### Changed | ||
### Deprecated | ||
### Removed | ||
### Fixed | ||
### Security | ||
### Dependencies |
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# Contributing | ||
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We welcome contributions to our open source Godot | ||
game project! There are many ways you can help, | ||
including reporting bugs, improving documentation, | ||
and contributing code. | ||
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## Code of Conduct | ||
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We value the participation of every member of our | ||
community and want to ensure that everyone | ||
has an enjoyable and fulfilling experience. As | ||
such, we have adopted the [Contributor Covenant](https://www.contributor-covenant.org/) as | ||
our code of conduct. By participating in this | ||
project, you agree to abide by its terms. | ||
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## Contributing Code | ||
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To contribute code to the project, follow these steps: | ||
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1. Fork the repository to your own GitHub account. | ||
2. Clone the repository to your local machine. | ||
3. Create a new branch for your changes. | ||
4. Make your changes and commit them to your local repository. | ||
5. Push your changes to your forked repository on GitHub. | ||
6. Create a pull request from your forked repository to the original repository. | ||
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Please note that all code contributions should | ||
pass the continuous integration (CI) checks | ||
that are set up for the project. These checks | ||
ensure that the code is well-formatted and | ||
that tests are passing. | ||
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## Reporting Bugs | ||
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If you find a bug in the project, please report | ||
it by creating an issue in the repository's issue | ||
tracker. Be sure to include as much information | ||
as possible, including the steps to reproduce | ||
the bug and any relevant error messages. | ||
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## Improving Documentation | ||
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If you would like to improve the documentation | ||
for the project, you can do so by submitting a | ||
pull request with your changes. Please follow | ||
the same process as for contributing code, and | ||
make sure that your changes are properly formatted | ||
and well-written. | ||
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## Questions and Feedback | ||
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If you have any questions or feedback about the | ||
project, don't hesitate to reach out! You can | ||
create an issue in the repository's issue tracker, | ||
or contact us directly through our website or | ||
social media channels. | ||
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Thank you for considering contributing to our | ||
open source Godot game project! We appreciate | ||
your help and look forward to working with you. |
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