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refactor: use template to generate documentation
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[codespell] | ||
skip = assets/** | ||
ignore-words-list = lod,LOD | ||
skip = addons/gd-plug/**,addons/gut/** |
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# Godot | ||
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GODOT_VERSION=4.1.3 | ||
GODOT_VERSION=4.2.1 | ||
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# Addon | ||
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# Properly detect languages on Github. | ||
*.gd linguist-language=GDScript | ||
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
*.gd linguist-language=GDScript | ||
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# The above only works properly for Git 2.10+, so for older versions | ||
# we need to manually list the binary files we don't want modified. | ||
*.mp3 binary | ||
*.png binary | ||
*.hdr binary | ||
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# Exclude all top-level files and directories (except addons) from zip downloads. | ||
# This makes installing through the AssetLib easier, because no files and folders | ||
# need to be unchecked. | ||
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/** export-ignore | ||
/addons/godot-gherkin !export-ignore | ||
/addons/godot-gherkin/** !export-ignore | ||
/** export-ignore | ||
/addons/godot-autogen-docs !export-ignore | ||
/addons/godot-autogen-docs/** !export-ignore |
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{ | ||
"dirs": [ | ||
"res://test/" | ||
], | ||
"prefix": "", | ||
"suffix": ".test.gd", | ||
"include_subdirs": true, | ||
"log_level": 1, | ||
"should_exit": true | ||
} |
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