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chore(deps): update dependency godotengine/godot to v4.3 #6

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@renovate renovate bot commented Aug 15, 2024

This PR contains the following updates:

Package Update Change
godotengine/godot minor 4.2.2 -> 4.3

Release Notes

godotengine/godot (godotengine/godot)

v4.3

Compare Source

Table of contents:

2D
  • Add temporary pivot for rotating multiple 2D nodes (GH-58375).
  • Reorganize some code to have 2D things grouped together (GH-66744).
  • Add option to toggle visibility of Position gizmos in 2D editor, organize existing options (GH-75005).
  • Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D (GH-78378).
  • Organize 2D audio, camera, and physics in Viewport (GH-79183).
  • Extend minimum/maximum zoom level of TextureRegion editor (GH-79436).
  • Add tooltips for tile source types (GH-79918).
  • Add Texture2D and Texture3D icons (GH-81169).
  • Add a button to clear curve points in the Path2D editor (GH-81325).
  • Improve UV editor zoom behavior (GH-83731).
  • Fix UV editor not using texture transform (GH-84076).
  • Fix slow raycast editing (GH-84164).
  • Add zoom controls to Sprite2DPlugin converter preview (GH-84353).
  • Select newly added nodes on drag and drop in 2D viewport (GH-84356).
  • Fix generating terrain icon with certain image formats (GH-84507).
  • Move tile transforms handling cache to TileData (GH-84660).
  • Add region rect and frames support to Sprite2DPlugin converter (GH-84754).
  • Fix typo in TileMap editor tooltip (GH-85452).
  • Keep scene tiles even if the TileMap is invisible (GH-85753).
  • Move TileMapLayer to its own files (GH-85791).
  • Add descriptions for tile properties (GH-85868).
  • Fix TileMap occluders (GH-85893).
  • Change suffix of SkeletonModification2DTwoBoneIK from m to px (GH-86056).
  • Reset TileMap editor drag_type when the toolbar mode is not selected (GH-86066).
  • Fix UndoRedo history mismatch when creating a new tile atlas (GH-86387).
  • Fix potential infinite loop when calculating tile editor zoom level (GH-86568).
  • Tweak tile atlas help label positions (GH-86694).
  • Allow ui_cancel to unselect all nodes in all edit modes in 2D, matching 3D behavior (GH-86805).
  • Fix TileMap quadrant canvas item position not being local (GH-86847).
  • Fix 2D viewport texture drop issue with global history registration (GH-86933).
  • Made tooltip on TileSet Paint Button give more information when disabled (GH-86947).
  • Add CanvasItem::get_canvas_layer_node() (GH-87095).
  • Make TileMapLayers extend Node2D and work as children of TileMap (GH-87115).
  • Fix some TileMap debug drawing truncating to ints (GH-87160).
  • Remove unnecessary _set_global_invalid added by mistake (GH-87328).
  • Update the viewport if CanvasItem top level is changed (GH-87343).
  • Change TileMapEditor to TileMapLayerEditor (GH-87379).
  • Add new Parallax2D node (GH-87391).
  • Editor: Fix threading problems with TileMap preview (GH-87470).
  • Prevent threading problems in TileMap (GH-87478).
  • Fix Camera2D is enabled when dragging scene files to the CanvasItemEditor (GH-87743).
  • Fix TextureRegionEditor::_pan_callback deferred called with only one argument (GH-87771).
  • Fix duplicating/copying TileMap (GH-88105).
  • Fix TileMap::move_layer incorrectly moving child TileMapLayer nodes (GH-88157).
  • Fix regression where a tile's custom material was ignored (GH-88190).
  • Fix CanvasItem/Node3D editor plugin drag drop transform calculation (GH-88279).
  • Fix TileSet sources duplication (GH-88280).
  • Tweak TileMap editor's missing source message to use "bottom panel" term (GH-88290).
  • Make TileMapLayers internal (GH-88378).
  • Remember frames when selecting SpriteFrame frames (GH-88413).
  • Expose pixel snapping settings add pixel-art notes (GH-88456).
  • Fix a memory leak with TileMap runtime updates (GH-88629).
  • Show instantiating or inherit message when using drag to instantiate in 2D (GH-88829).
  • TileSet: Fix crash when deleting dragged polygon point (GH-88912).
  • Remove almost all remaining dependencies of TileMapLayer on TileMap (GH-88966).
  • Disable lock and group buttons when selected item is not CanvasItem (GH-88997).
  • Fix editor crash when unsupported Resource is dropped in scene (GH-89126).
  • Update lock and group button state when selection changed in CanvasItemEditor (GH-89132).
  • Expose TileMapLayer (GH-89179).
  • Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro (GH-89298).
  • Fix center view button appears outside the GenericTilePolygonEditor (GH-89434).
  • Fix call queue problems when loading TileSet (GH-89493).
  • Avoid passing zoom scale for ParallaxLayer mirror (GH-89572).
  • Account for scale in scroll logic for Parallax2D (GH-89627).
  • Fix Path2D's add new point's UndoRedo bug (GH-89874).
  • TileSet: Expose TileData.is_valid_terrain_peering_bit (GH-89911).
  • Replace Clipper1 library by Clipper2 library (GH-90153).
  • Ensure Camera2D.position_smoothing_speed is non-negative (GH-90167).
  • Correctly update TileMapLayer highlighting when disabling it (GH-90204).
  • Fix "no cached rect" errors in TileMapLayer editor (GH-90207).
  • Fix strange visual bug with camera and external change (GH-90317).
  • TileSet: Don't save angular and linear physics velocities if they have their default values (GH-90384).
  • Fix selection rect drawing in TileSet editor when create/remove tiles with separation (GH-90709).
  • Fix rendering transform of Y-sorted branch-root (GH-90749).
  • Fix TileMap enabling Y-sort on child nodes (GH-90752).
  • Reuse single erase pattern in tile editor (GH-90817).
  • Editor: Fix crash when editing TileMap (GH-90849).
  • Don't store TileMapLayer data if empty (GH-90907).
  • Fix typo in Camera2D node's anchor mode (GH-91076).
  • Fix Parallax2D physics interpolation (GH-91706).
  • Add support for AtlasTexture in draw_polygon() (GH-91724).
  • Fix 2d editor selection persisting after application loses focus (GH-91732).
  • Fix TileMap selection pattern being needlessly reorganized (GH-91905).
  • Allow selecting TileMapLayers by clicking them (GH-92016).
  • Fix tile polygon grid not covering whole tile (GH-92171).
  • Remove some TileMap dependencies from TileMapLayer (GH-92194).
  • Display custom data name instead of indices in TileData inspector (GH-92322).
  • Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons (GH-92373).
  • Optimize usage of position icon in 2D editor (GH-92392).
  • Fix incorrect cull boundary for scaled and repeated Parallax2D children (GH-92763).
  • Implement X-draw-order switch in TileMapLayer (GH-92787).
  • Make texture filtering in TileAtlasView consistent (GH-92926).
  • Update Camera2D gizmos when screen size changes (GH-92992).
  • Fix tile polygon editor grid and missing update (GH-93047).
  • Allow canceling actions in Path2D editor (GH-93087).
  • Store TileMapLayer selection in scene's history (GH-93475).
  • Fix snapping lines don't disappearing after drag anchors (GH-93527).
  • Fix TileSet property painter popup showing clear color (GH-93609).
  • Prevent selecting when a CanvasItem is selected (GH-93671).
  • Fix some TileMapLayer editing problems (GH-93747).
  • Fix RMB erasing of tiles (GH-93850).
  • Fix crash in tile physics editor (GH-93971).
  • Fix crash in the TileMapLayer editor when using editable children (GH-93974).
  • Add pixel snap for Parallax2D (GH-94014).
  • Remove unused assignment in Parallax2D (GH-94035).
  • Fixes/node configuration warning dialog text (GH-94147).
  • Make sure that selected tile source is remembered (GH-94356).
3D
  • Fix PathFollow3D update issues (GH-80233).
  • Make ShaderMaterial always the last option in inspector resource dropdowns (GH-81996).
  • Prompt require editor restart to user when gizmo color changed (GH-82872).
  • Reduce minimum capsule/cylinder mesh rings to 0 (GH-82887).
  • Expose 3D Delaunay tetrahedralization in Geometry3D (GH-83353).
  • Improve Curve3D debug drawing (GH-83698).
  • Optimize Path3DGizmo mesh generation (GH-83741).
  • Use screen-aligned quads for origin lines to avoid issues on NVidia (GH-83895).
  • Select newly added nodes on drag and drop in 3D viewport (GH-84347).
  • Fix material drag and drop (GH-84486).
  • Fix Node3D children using top_level in different position in-editor versus runtime (GH-84643).
  • Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog (GH-84933).
  • Notify CSGPolygon about transform changes in Path3D (GH-85455).
  • Prevent Camera3D.current from being set to true automatically in the editor (GH-85594).
  • Add static body creation equivalent for all collision shape sibling creations (GH-86627).
  • Clarify the FOV setting in the 3D editor camera is vertical FOV (GH-86690).
  • Fix AABB Ray intersection - return inside (GH-86755).
  • Prevent division by 0 when creating vertices of a PrismMesh (GH-86931).
  • Use SceneStringNames in Skeleton3DEditorPlugin (GH-87048).
  • Fix position and basis of 3D Scenes instantiated via drag and drop (GH-87126).
  • Properly change GridMap floors while selecting (GH-87131).
  • Do not commit transforms and handles if no changes were made (GH-87161).
  • Rename camera near and far private members to avoid conflict with Windows.h defines (GH-87164).
  • Show warning for GeometryInstance3D transparency in Mobile/Compatibility (GH-87231).
  • Make viewport message dependent on framerate not physics step (GH-87631).
  • Fix a regression that breaks gizmo transforming when 'View Gizmos' is off (GH-87769).
  • Use subgizmos for Path3D position editing and declutter the UI (GH-87901).
  • Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo (GH-87922).
  • Fix new region select with selection when over geometry (GH-87948).
  • Show modifier key functionality on all the editor tools (GH-87989).
  • Add ability to hide grid per viewport (GH-88584).
  • Fix 3D editor project settings update (GH-88645).
  • Show instantiating message with position when using to drag to instantiate in 3D (GH-88774).
  • Include tangent in SurfaceTool vertex compare operator (GH-88890).
  • Don't access Node3D/Node2D/Control global transform in reparent unless needed (GH-89003).
  • Make Label3D obey auto translation (GH-89056).
  • Expose PrimitiveMesh's request_update method (GH-89170).
  • Match #​89126 for 3D: check for Resource type instead of extension (GH-89177).
  • Use 3D editor gizmo helper for FogVolume to allow dragging individual faces (GH-89320).
  • GLTF export: Remove snapping and fix validation (GH-89352).
  • GLTF export: Use sparse accessors for morph targets (GH-89356).
  • Disable all 3D nodes, physics, and resources when compiling without 3D (GH-89381).
  • Add Gizmo to display 3D custom AABB (GH-89538).
  • UX and stability improvements for Path3D node (GH-89847).
  • Fix Path3D picking working incorrectly when viewport is in half resolution (GH-89901).
  • Support "clear points" function in Path3D topmenu bar (GH-89933).
  • Allow wrapping for begin rotate transformation to bring it in line with Blender (GH-90098).
  • Allow drag and dropping ShaderMaterial in 3D viewport (GH-90102).
  • Fix gizmo on top material option having no effect (GH-90183).
  • Fix 3d axes flickering in the negative direction when extremely zoomed out (GH-90255).
  • Fix Node3D.set_global_rotation() resetting node scale (GH-90584).
  • Fix RayCast3D's debug draw transform not updating (GH-90800).
  • Expose create_from_arrays in SurfaceTool and cleanup some naming (GH-90834).
  • Subscribe to correct tracker signals (GH-91031).
  • Fix Path3D tilt gizmo raycasting against local plane (GH-91109).
  • Simplify the GPUParticles3D editor gizmo to improve readability (GH-91226).
  • Add MultiNodeEdit support to MeshInstance3D editor (GH-91620).
  • Disallow selection of ownerless nodes (GH-92188).
  • Fix bounding box glitch (GH-92275).
  • Fix null debug_shape being updated when CollisionObject3D's transform changed (GH-92302).
  • Make CSG shape dirty after changing Snap (GH-93242).
  • Improve SurfaceTool::generate_tangents UV error message (GH-93326).
  • Fix invalid inheritance of OccluderInstance3D (GH-93354).
  • Fix Subviewport keeps using removed Camera3D child (GH-93377).
  • Fix crash in Node3DEditorViewport selecting on empty scene (GH-93404).
  • Improve viewport rotation gizmo drawing (GH-93639).
  • Add alternative shortcut for Align Transform to View in the 3D editor (GH-93675).
  • Fix "selectable nodes at position clicked" feature in 3D editor (GH-94387).
Animation
  • Autocomplete properties in tween_property (GH-76591).
  • Add useful functions to FilterEdit in AnimationBlendTreeEditor (GH-76654).
  • Simplify right-click track insertion code (GH-80860).
  • Fix reset value when adding new Bezier track (GH-82012).
  • Add set_custom_interpolator() to PropertyTweener (GH-82306).
  • Refactor function calculate_length_and_rotation() from Skeleton2D (GH-83397).
  • Fix setting bezier track handle mode from inspector (GH-83533).
  • Make AnimationPlayerEditor read-only edit rules more permissive (GH-84268).
  • Fix errors and warnings when loading Skeleton2D Modifications (GH-84474).
  • Make AnimationTree reference AnimationPlayer instead of AnimationMixer (GH-84583).
  • Replace memory allocation point of ValueTrack correctly in AnimationMixer (GH-85001).
  • Fix imported track flag on sliced animations (GH-85061).
  • Improve usability of zooming in the animation editor (GH-85142).
  • Fix custom type icon sizes in animation tracks (GH-85367).
  • Prevent a crash when calling AnimationMixer::restore with an invalid resource (GH-85428).
  • Add multi-selection for SpriteFramesEditor (GH-85494).
  • Copy track update mode when adding reset key (GH-85540).
  • Fix AnimationPlayer seeking for Discrete keys (GH-85569).
  • Make unstore AnimationLibrary if AnimationTree is assigned AnimationPlayer (GH-85575).
  • Fix Tween loop initial value (GH-85681).
  • Remove differences of the code between old AnimationTree and AnimationMixer (GH-85794).
  • Fix linear interpolation not working with mixed (int/float) keyframes (GH-86046).
  • Fix animated tile random start time not scaled to animation duration (GH-86210).
  • Make default blend_left consider current blend amount (GH-86221).
  • Fix discrete key retrieval method after start (GH-86227).
  • Fix blend_node crash with invalid AnimationNode reference (GH-86321).
  • Add cubic_interpolate_in_time_variant() to Animation (GH-86601).
  • Add some options to Project Settings to silence warnings in AnimationMixer caching (GH-86608).
  • Add a CallbackModeDiscrete property to AnimationMixer to handle the case of blending Continuous and Discrete tracks (GH-86629).
  • Make default options of int value track refer to RESET animation (GH-86630).
  • Fix some animation state corruptions on activate and reset on save (GH-86644).
  • Fix invalid 3-to-4 renames of add_animation to add_animation_library (GH-86647).
  • Make the retrieval of audio tracks consistent and implement trimming to AnimationTrackEditor shortcut and clean-up (GH-86661).
  • Fix TrackCache conflict when tracks have same name but different type (GH-86687).
  • Add AnimationMixer::capture() and AnimationPlayer::play_with_capture() as substitute of update mode capture (GH-86715).
  • Add autocompletion options for AnimatedSprite's other play methods (GH-86733).
  • Add icon, tooltip, rename button in AnimationLibraryEditor for clarity (GH-86736).
  • Add autocompletion for SpriteFrames' methods (GH-86754).
  • Add autocompletion for AnimationLibrary & AnimationMixer's methods (GH-86799).
  • Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys (GH-86867).
  • Add Autocompletion for AnimationNodeStateMachine & AnimationNodeBlendTree (GH-86884).
  • Add autocompletion to AnimationNode (GH-86888).
  • Skeleton3D: Convert 3.x skeletons (GH-87050).
  • Add auto fit timeline and bezier scale on animation editor (GH-87078).
  • Rework AnimationNode process for retrieving the semantic time info (GH-87171).
  • Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer (GH-87250).
  • Fix passing int to tween's from with float property will be forced to interpolate as int (GH-87459).
  • Allow Node.create_tween() outside SceneTree (GH-87701).
  • Fix cubic interpolation wrong argument for the time (GH-87772).
  • Fix quaternion keyframe optimization for collinear rotation over 180 degrees (GH-87817).
  • Fix vertical zoom factor in Animation Bezier Editor (GH-87857).
  • Fix unintentional translations in AnimationTree (GH-87887).
  • Implement a base class SkeletonModifier3D as refactoring for nodes that may modify Skeleton3D (GH-87888).
  • Fix converted 3.x Skeleton3D missing pose (GH-88009).
  • Fix wrongly named compat binding (GH-88110).
  • Improve AnimationMixer warnings (GH-88247).
  • Remove unused signals in AnimationBezierTrackEdit (GH-88302).
  • Implement Cut Selected Keys in AnimationPlayer (GH-88350).
  • Fix Bezier Editor HandleMode UndoRedo History mismatch (GH-88352).
  • Fix Bezier Editor throwing error when adding key with Ctrl+Click (GH-88360).
  • Fix various bugs in Animation key right click actions (GH-88445).
  • Fix crash with animation audio track offset (GH-88446).
  • Fix Animation Bezier Editor key selection bugs (GH-88459).
  • Fix some conditions for BezierTrack to distinguish between ValueTrack (GH-88488).
  • Make ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT be default for AnimationPlayer (GH-88492).
  • Fix snapping multiple keys in Animation (GH-88498).
  • Fix AnimationMixer breaking animations with redundant check (GH-88557).
  • Force non-numeric ValueTrack to use Discrete with Dominant (GH-88661).
  • Make Skeleton3D::add_bone return the new bone index (GH-88791).
  • Add new scene import option to import as Skeleton (GH-88819).
  • Retargeting option to use a template for silhouette (GH-88824).
  • Improvements to Tween memory management (GH-88856).
  • Fix BoneAttachment3D responding to only local transform changes (GH-88884).
  • Fix animation player error dialog focus (GH-88926).
  • Fix wrong line of making flag to discrete in AnimationMixer (GH-89329).
  • Make AnimationMixer consider Discrete for RESET track (GH-89389).
  • Move the line of infinity loop checking in AnimationStateMachine (GH-89575).
  • Add option to import skeleton rest as RESET animation (GH-89629).
  • Fix AnimationPlayer pin behavior (GH-89732).
  • Fix SpriteFrames editor visibility problems (GH-89754).
  • Fix AnimationPlaybackTrack seeking behavior overall (GH-89794).
  • Expose SkeletonProfile.set/is_required (GH-89970).
  • Fix setting animation save paths on import breaking on Windows (GH-90003).
  • Fix loop condition in bone mapping (GH-90019).
  • Add tips detection to auto mapping in bone mapper (GH-90050).
  • Apply "Remove Immutable Tracks" after post-import (GH-90064).
  • Remove unavailable property binding reset_on_save from Skeleton3D (GH-90231).
  • Fix Skeleton3D build error with deprecated=no (GH-90308).
  • Separate value/bezier track caching process in AnimationMixer (GH-90438).
  • Static allocation bones copy for SkeletonModifier (GH-90517).
  • Remove bone_pose_updated signal and replace it with the skeleton_updated signal (GH-90575).
  • Add SkeletonIK3D get/set_interpolation compat from #​87888 (GH-90780).
  • Set animation step from importers. Increase default step from 10 to 30FPS (GH-90894).
  • Make seeking animation playback track consider internal seeking (GH-90960).
  • Modify allocation process of the PhysicalBoneSimulator in Skeleton3D (GH-91122).
  • Make adding track process to set interpolation type on creating RESET (GH-91237).
  • Make activating on ready in AnimationPlayer respect the property value (GH-91242).
  • Add auto_capture option to AnimationPlayer (GH-91437).
  • Add argument options to AnimationPlayer for auto capture (GH-91481).
  • Avoid incorrect computing anchor of Control node when reset on save with saving flag (GH-91495).
  • Allow users to override SkeletonModifier3D._process_modification (GH-91507).
  • Editor: Don't open AnimationLibrary as a scene (GH-91522).
  • Make retarget keep global rest of unmapped bones if there are no mapped bones on the child (GH-91560).
  • Make silhouette fixer option visibility dependent on availability (GH-91641).
  • Invert start offset on AnimationNode custom timeline (GH-91822).
  • Fix errors on pressing autoplay in sprite frames editor (GH-91830).
  • Fix wrong usage of parameters_base_path StringName (GH-91944).
  • Skeleton rest fixer: Apply orthonormalized scale to anims (GH-92012).
  • Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track (GH-92126).
  • Replace List with LocalVector on Skeleton3D's bone transform update (GH-92164).
  • Support Import As Skeleton Bones on glTF and AnimationLibrary import (GH-92196).
  • Fix mesh instance not updated when changing blend shape values (GH-92244).
  • Add bake_fps for FBXDocument, GLTFDocument and both import-export (GH-92284).
  • Fix animation player controls being enabled when no player is selected (GH-92473).
  • Fix error after create a new animation in an empty AnimationPlayer (GH-92495).
  • Add blend point check to AnimationNodeBlendSpace2D::_process() (GH-92636).
  • Fix unstable AnimationTrackEditor snapping value (GH-92670).
  • Fix BlendSpace2D sync flagging line (GH-92739).
  • Fix shader for SkeletonGizmo to follow renderer's reversed-z change (GH-92774).
  • Fix seeking Animation immediately after playback for Discrete track (GH-92861).
  • Don't allow creating invalid RESET keys (GH-92870).
  • Expose get_skeleton() from SkeletonModifier3D (GH-92896).
  • Add get_concatenated_bone_names() to Skeleton3D for SkeletonModifier3D's enum hints (GH-92925).
  • Fix unbound child bones of the PhysicalBone aren't modified (GH-92931).
  • Restore "Confirm Insert Track" editor setting (GH-92985).
  • Fix force continuous with un-interpolatable value is not applied correctly (GH-93185).
  • AnimationTrackEdit: Cancel key drag when popup is shown (GH-93257).
  • Fix displaying selected Bezier animation keys in inspector (GH-93408).
  • Reset when disabling override pose in BoneAttachment3D (GH-93482).
  • Fix animation Bezier editor crash when using undo after deleting AnimationPlayer (GH-93492).
  • Optimize update flag by SkeletonModifier (GH-93502).
  • Rework migration of animate_physical_bones for compatibility (GH-93504).
  • Make AnimationTrackCaches invalid when animation is added (GH-93505).
  • Fix AnimatedSprite2D/3D::play using wrong end_frame when playing backwards (GH-93548).
  • Revert the default InterpolationType with angle property to Linear (GH-93696).
  • Fix Bezier track init value on caching without RESET animation (GH-93785).
  • Fix sprite frame editor crash with null frames pointer (GH-93846).
  • Fix inconsistent behavior of Bezier editor undo operations upon selection of different animation (GH-93860).
  • Fix AnimationPlayer blend_times sorting (GH-93876).
  • Clamp bezier handle length to half the length of animation (GH-93930).
  • Fix broken sync between animation TrackEditor and PlayerEditor (GH-93980).
  • Fix property type of Sprite3D frame_coords to Vector2i from Vector2 (GH-93982).
  • Fix focus shortcut when in the bezier curve editor (GH-94054).
  • Re-add Skeleton3D::animate_physical_bones property (GH-94291).
  • Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to 0 (GH-94302).
  • Fix StateMachine process when transition to end & optimize StringName (GH-94304).
  • Handle internal seek on AnimationPlayer to process discrete correctly (GH-94420).
  • Add approximate comparing static methods to Animation and make Animation code use them (GH-94554).
  • AnimationMixer: Fix processed_hashes type to Animation::TypeHash instead of int (GH-94722).
  • Fix BlendShapeTrack insertion not working (GH-94738).
  • Determine break_loop_at_end 1 frame earlier using prediction by delta (GH-94858).
  • Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination (GH-94859).
  • Snap current position to the edge on animation finished (GH-95023).
  • Fix crash on reimport scene with animations (GH-95084).
  • Make Skeleton3D bone simulator an internal child (GH-95239).
  • Make Animation::capture_included read-only (GH-95377).
  • Editor: Fix missing bind for animation editor callback (GH-95400).
  • Prevent to seek doubly on AnimationPlayerEditor (GH-95405).
  • Editor: Fix AnimationTrackEditor::timeline_changed signal (GH-95481).
Assetlib
  • Improve error reporting in the asset library and in related types (GH-87628).
  • Fix broken layout of asset library page (GH-88761).
  • Rename Official support level to Featured in the editor asset library (GH-89987).
Audio
  • Add interactive music support (GH-64488).
  • Overhaul AudioStreamPlayer's documentation (GH-81858).
  • Fix importing WAV files with odd chunk sizes (GH-85556).
  • Fix permanently selected audio bus effects (GH-85879).
  • Fix OggPacketSequencePlayback::next_ogg_packet() never returning false (GH-85996).
  • Implement audio stream playback parameters (GH-86473).
  • Optimize AudioServer::_driver_process() (GH-86581).
  • Fix AudioServer::start_playback_stream does not iterate through given bus volumes (GH-86584).
  • Add autocompletion for ClassDB & AudioServer (GH-86777).
  • Fix playback position label update in Audio Stream Importer (GH-86824).
  • Fix member names of AudioFrame to match extension (GH-87006).
  • Fix Dummy audio driver initialization issue on WASAPI output device initialization failure (GH-87010).
  • Add AudioStreamPlayerInternal to unify stream players (GH-87061).
  • Fix a possible crash when importing an OGG file with zero-length packets (GH-87246).
  • Fix AudioStreamPlayer3D autoplay and internal notifications (GH-87732).
  • Fix wrong process method in AudioStreamPlayer (GH-87830).
  • Fix data race regarding prof_time in AudioDriver and AudioServer (GH-88005).
  • AudioEffectPitchShift: Prevent negative size memset (GCC warning) (GH-88509).
  • AudioEffectPitchShift: Actually fix -Wstringop-overflow warning (GH-88658).
  • Fix low volume sound output on iOS when Play and Record category is used (GH-89006).
  • WAV importer: Use cubic interpolation on resampler (GH-89071).
  • Add AudioEffectHardLimiter as a rework of audio limiter effect (GH-89088).
  • Fix audio crackling issues due to incorrect WASAPI buffer size (GH-89283).
  • Prevent crash in interactive playback (GH-90481).
  • Move MIDI parsing up from ALSA driver to platform independent driver (GH-90485).
  • Check for NaN in set_volume_db functions (GH-90861).
  • Add QOA (Quite OK Audio) as a WAV compression mode (GH-91014).
  • Don't ignore audio/driver/output_latency.web (GH-91141).
  • Add sample playback support for Web exports (GH-91382).
  • Use data length on QOA checks instead of min size (GH-91714).
  • Fix error in AudioStreamPlayer2D (GH-91929).
  • Use COM smart pointers in WASAPI driver (GH-91975).
  • Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) (GH-93120).
  • Fix pausing issues when using Web Audio samples (GH-93362).
  • Remove superfluous non-working sample playing check (GH-93428).
  • Add vertical separation to audio bus (GH-93507).
  • Fix Web samples finished missing signal (GH-94044).
  • Fix audio samples not being able to be "finished" (GH-94268).
  • Fix new stream types mix() not returning 0 when inactive (GH-94514).
  • Fix typo that prevented samples finishing (GH-94800).
  • Web: Gracefully handle non-finite audio volumes (GH-94869).
  • Expand columns in the audio interactive transition editor (GH-95134).
  • AudioStreamPolyphonic: Implement stopping with sample playback (GH-95321).
Buildsystem
  • Add option in SCons to clone env variables (GH-70770).
  • SCons: Add stack_size and default_pthread_stack_size options to Web target (GH-75166).
  • SCons: Add -ffile-prefix-map GCC/Clang option to make debug file paths relative (GH-78232).
  • MinGW: Force separate debug symbols if executable size is larger than 1.9 GB (GH-79875).
  • Remove lgtm.yml since LGTM is now replaced by Github Code Scanning (GH-81874).
  • Identify pull request builds from GitHub Actions with the PR number (GH-83448).
  • CI: Enable ANGLE static linking (GH-84175).
  • Add generate_apk=yes to generate an APK after building (GH-84440).
  • Use Python venv if detected when building VS project (GH-84593).
  • Only build glslang if Vulkan or Direct3D 12 rendering is enabled (GH-84613).
  • Add parameter to allow generation of the Godot native shared libraries from gradle (GH-84674).
  • New Visual Studio project generation logic that supports any platform that wants to opt in (GH-84885).
  • Alias platform=javascript SCons option to platform=web (GH-84979).
  • SCons: Add two new COMSTR environment variables (GH-85153).
  • SCons: Update mypy (GH-85192).
  • Run Clean in Windows SCsub to clean up debug files (GH-85197).
  • macOS: Check Apple specific version instead of generic clang version (GH-85206).
  • SCons: Change Environment type hints to SConsEnvironment (GH-85322).
  • Fix the Web platform team's codeowners link (GH-85746).
  • Refactor and fix make_virtuals.py (GH-85770).
  • Fix invalid Python escape sequences (GH-85818).
  • Instruct users to add code/errors as text in issues (GH-86006).
  • Set what were default values for Web platform linker flags -sSTACK_SIZE and -sDEFAULT_PTHREAD_STACK_SIZE (GH-86036).
  • D3D12: Add missing DLL architecture paths for the 32-bit builds (GH-86107).
  • Mention etcpak changes in thirdparty/README.md (GH-86236).
  • [iOS/macOS] Add option to automatically build (and sign / archive) bundles (GH-86255).
  • Allow detecting when building as an engine module (GH-86269).
  • Fix Clang -Winconsistent-missing-override warning (GH-86392).
  • Add a python script to install Direct3D 12 SDK components (GH-86717).
  • Fix some build errors with disable_3d=yes (GH-86874).
  • SCons: Fix CCFLAGS, LINKFLAGS, etc. command line overrides (GH-86964).
  • Add tests/python_build to clang-format pre-commit hook ignore list (GH-87000).
  • Revamp godot.natvis to improve VS debugging experience (GH-87053).
  • SCons: Silence redundant MSVC output (GH-87154).
  • makerst: Suggest using [code skip-lint] to skip warnings if intended (GH-87218).
  • Windows: Remove dxc_path check (GH-87247).
  • macOS: Fix MoltenVK SDK detection after file location changes in 1.3.275.0 (GH-87305).
  • Update Android dependencies for the project (GH-87346).
  • iOS: Update linker flags for Xcode 15.2 (GH-87358).
  • Linux: Add support for PCK embedding section with non GNU-ld linkers (GH-87464).
  • CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts (GH-87575).
  • SCons: Fix Windows cross-compilation from Linux after #​86717 (GH-87609).
  • SCons: Add proper MinGW support to D3D12 deps install script (GH-87619).
  • D3D12: Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in (GH-87624).
  • Undefine yet another macro from Windows headers (GH-87627).
  • Avoid non-constant-expression cannot be narrowed on Windows on mingw (GH-87720).
  • Use raw strings for D3D12 install messages (GH-87734).
  • Wayland: Disable backend at build-time if wayland-scanner is missing ([GH-87765](https://redirect.github.com/godotengine

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