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perf: downgrade rendering (#49)
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* perf: downgrade rendering

* chore: add changelog entry
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florianvazelle authored Feb 10, 2024
1 parent 3d878b4 commit d3f64e2
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,7 @@ Inspired from [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
## [Unreleased]
### Added
### Changed
- Downgrade rendering settings of Godot ([#49](https://github.com/MechanicalFlower/Marble/pull/49))
### Deprecated
### Removed
### Fixed
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10 changes: 8 additions & 2 deletions project.godot
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Expand Up @@ -40,7 +40,7 @@ source/commit="41b766d42997fc9af1af4cb8680329bf02d0833f"

[custom_options]

build_info/commit="e3b934bf067266c1a8ca09db07e5e6308e89346e"
build_info/commit="3d878b4ec308bd6e91a7d10dc8734d0f65c005fb"
build_info/date="2024/02/10"

[display]
Expand Down Expand Up @@ -88,8 +88,14 @@ common/enable_pause_aware_picking=true

[rendering]

occlusion_culling/bvh_build_quality=1
camera/depth_of_field/depth_of_field_bokeh_shape=0
environment/ssao/quality=0
environment/ssil/quality=0
environment/glow/upscale_mode=0
global_illumination/sdfgi/frames_to_converge=0
environment/volumetric_fog/use_filter=0
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
environment/defaults/default_environment="res://resources/default_env.tres"
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
environment/default_environment=""

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