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build: bump godot to 4.2
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florianvazelle committed Dec 3, 2023
1 parent 808c543 commit c29435c
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2 changes: 1 addition & 1 deletion .env
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Expand Up @@ -2,7 +2,7 @@

# Godot

GODOT_VERSION=4.1.3
GODOT_VERSION=4.2

# Game

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13 changes: 12 additions & 1 deletion .github/renovate.json
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Expand Up @@ -19,6 +19,17 @@
"packageNameTemplate": "https://github.com/{{{gitUrl}}}",
"versioningTemplate": "git",
"datasourceTemplate": "git-tags"
},
{
"fileMatch": ["^.env$"],
"matchStrings": [
"GODOT_VERSION=(?<currentValue>.*?)\\n"
],
"depNameTemplate": "godotengine/godot",
"packageNameTemplate": "https://github.com/godotengine/godot",
"versioningTemplate": "loose",
"extractVersionTemplate": "^(?<version>.*)-stable$",
"datasourceTemplate": "git-tags"
}
]
}
}
2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -12,7 +12,7 @@ Inspired from [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
### Fixed
### Security
### Dependencies
- Bump `godot` from 4.1.2 to 4.1.3
- Bump `godot` from 4.1.2 to 4.2

## [1.4.2]
### Added
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16 changes: 15 additions & 1 deletion Justfile
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Expand Up @@ -27,7 +27,21 @@ dist_dir := justfile_directory() / "dist"

# Godot variables
godot_version := env_var('GODOT_VERSION')
godot_platform := if arch() == "x86" { "linux.x86_32" } else { if arch() == "x86_64" { "linux.x86_64" } else { "" } }
godot_platform := if arch() == "x86" {
"linux.x86_32"
} else {
if arch() == "x86_64" {
"linux.x86_64"
} else {
if arch() == "arm" {
"linux.arm32"
} else {
if arch() == "aarch64" {
"linux.arm64"
} else { "" }
}
}
}
godot_filename := "Godot_v" + godot_version + "-stable_" + godot_platform
godot_template := "Godot_v" + godot_version + "-stable_export_templates.tpz"
godot_bin := bin_dir / godot_filename
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -3,16 +3,16 @@

# ⚽ Marble

![Godot Badge](https://img.shields.io/badge/godot-4.1-blue?logo=Godot-Engine&logoColor=white)
![Godot Badge](https://img.shields.io/badge/godot-4.2-blue?logo=Godot-Engine&logoColor=white)
![license](https://img.shields.io/badge/license-MIT-green?logo=open-source-initiative&logoColor=white)
![reuse](./.reuse/REUSE-compliant.svg)

A marble race minigame, made with [Godot Engine](https://godotengine.org/).

<a href="https://github.com/mechanicalflower/Marble/releases/" target="_blank"><img src="public/publishing/store/github.webp" alt="Download on Github" height="40px" ></a>
<a href="https://mechanical-flower.itch.io/marble" target="_blank"><img src="public/publishing/store/itchio.webp" alt="Download on itch.io" height="40px" ></a>
<a href="https://snapcraft.io/marble-race"><img alt="Get it from the Snap Store" src="https://snapcraft.io/static/images/badges/en/snap-store-black.svg" height="40px"/></a>
<!-- <a href="https://flathub.org/apps/details/org.mechanicalflower.Marble" target="_blank"><img src="https://flathub.org/assets/badges/flathub-badge-en.png" alt="Download on Flathub" height="40px"></a> -->
<a href="https://snapcraft.io/marble-race" target="_blank"><img src="https://raw.githubusercontent.com/snapcore/snap-store-badges/master/EN/%5BEN%5D-snap-store-black.png" alt="Download on Snap Store" height="40px"></a>

</div>

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1 change: 1 addition & 0 deletions assets/blocks/finish_line.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/forward.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/forward_down.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/forward_up.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/hopper.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/hopper2.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/hopper3.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/looping.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/start_line.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/tube_vertical_to_horizontal.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_left2.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_left3.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_left_covered.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_right2.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_right3.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
1 change: 1 addition & 0 deletions assets/blocks/turn_right_covered.obj.import
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Expand Up @@ -19,3 +19,4 @@ generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
37 changes: 37 additions & 0 deletions assets/icon.svg.import
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@@ -0,0 +1,37 @@
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://hnk8ysu5un8h"
path="res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/icon.svg"
dest_files=["res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
3 changes: 3 additions & 0 deletions export_presets.cfg
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Expand Up @@ -42,6 +42,7 @@ application/product_name="Marble"
application/file_description=""
application/copyright="2023-present Mechanical Flower"
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
Expand Down Expand Up @@ -134,6 +135,7 @@ application/version="0.1.0"
application/copyright="2023-present Mechanical Flower"
application/copyright_localized={}
application/min_macos_version="10.12"
application/export_angle=0
display/high_res=true
xcode/platform_build="14C18"
xcode/sdk_version="13.1"
Expand Down Expand Up @@ -167,6 +169,7 @@ codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/entitlements/app_sandbox/files_user_selected=0
codesign/entitlements/app_sandbox/helper_executables=[]
codesign/custom_options=PackedStringArray()
notarization/notarization=0
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8 changes: 6 additions & 2 deletions project.godot
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Expand Up @@ -8,12 +8,16 @@

config_version=5

[addons]

universal_fade/patterns_directory="res://addons/UniversalFade/Patterns"

[application]

config/name="Marble"
run/main_scene="res://scenes/main.tscn"
config/project_settings_override="override.cfg"
config/features=PackedStringArray("4.1")
config/features=PackedStringArray("4.2")
run/max_fps=60
config/icon="res://assets/icon.png"

Expand All @@ -35,7 +39,7 @@ window/size/height=720

[editor_plugins]

enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg","res://addons/coi_serviceworker/plugin.cfg")
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/coi_serviceworker/plugin.cfg")

[filesystem]

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