chore(deps): update godot-extended-libraries/godot-debug-menu digest … #64
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name: AppImage Build | |
on: | |
workflow_dispatch: | |
# Ensure the build works on main | |
push: | |
branches: [main] | |
# Ensure the build works on each pull request | |
pull_request: | |
# Build and publish on release | |
release: | |
types: [published] | |
jobs: | |
build: | |
runs-on: ubuntu-22.04 | |
timeout-minutes: 30 | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: extractions/setup-just@v2 | |
- name: Load dotenv | |
run: just ci-load-dotenv | |
- name: Load dotenv | |
run: just bump-version | |
# Install FUSE (https://github.com/AppImage/AppImageKit/wiki/FUSE) | |
- name: Install pkg2image dependencies | |
run: | | |
sudo add-apt-repository universe | |
sudo apt install libfuse2 | |
# Install pkg2appimage and build the game (https://github.com/AppImageCommunity/pkg2appimage) | |
- name: Build AppImage | |
run: | | |
wget -c $(wget -q https://api.github.com/repos/AppImageCommunity/pkg2appimage/releases -O - | grep "pkg2appimage-.*-x86_64.AppImage" | grep browser_download_url | head -n 1 | cut -d '"' -f 4) | |
chmod +x ./pkg2appimage-*.AppImage | |
./pkg2appimage-*.AppImage public/packaging/appimage/recipe.yml | |
- name: Rename the AppImage | |
run: mv ./out/*.AppImage ${{ env.game_name }}-${{ env.game_version }}.AppImage | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.game_name }}-${{ env.game_version }}.AppImage | |
path: ./ | |
# Publish, on each release | |
- name: Publish AppImage | |
if: startsWith(github.ref, 'refs/tags/') | |
run: | | |
gh release upload ${{ env.game_version }} ./${{ env.game_name }}-${{ env.game_version }}.AppImage | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |