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.godot/imported/locale.csv-48d44e43046fb84a8f21d68facb95972.md5
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source_md5="ba7417270d91124ed1365d6ea5fd32f0" | ||
dest_md5="721c75660b7c79894f4a76ffb9c3cf6b" | ||
source_md5="54ac736ec1deaf597f4b48477dcdd392" | ||
dest_md5="4df0c03404c59a23b340b667315f3c39" |
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keys,fr | ||
BARRIER,La [sparkle c1=red c2=dark_red]barrière[/sparkle] bloque le passage. Il faut que je trouve un moyen de la soulever. | ||
CAR_FLAT,"Merde, la [sparkle c1=green c2=lime]voiture[/sparkle] a un [sparkle c1=green c2=lime]pneu[/sparkle] crevé!" | ||
CAR,Je ne vais pas pouvoir avancer avec la [sparkle c1=red c2=dark_red]barrière[/sparkle] qui bloque le passage. | ||
DARK_ROAD,Il fait beaucoup trop [sparkle c1=red c2=dark_red]sombre[/sparkle] pour que je m'aventure dans ce chemin. | ||
DIRECTION_PANEL,Il semble y avoir une [sparkle c1=yellow c2=gold]cabane[/sparkle] et un [sparkle c1=yellow c2=gold]générateur[/sparkle] pas loin. Il faut que j'explore un peu pour voir ce que je peux y trouver. | ||
DOOR_HOUSE,Fermé! Il faut que je trouve quelque chose pour l'ouvrir. | ||
DOOR_SECURITY_POST,Fermé! Il faut que je trouve un moyen de l'ouvrir. | ||
FUSE_BOX,Quelque chose semble pouvoir s'insérer dedans. | ||
GRID,C'est très lourd. Il doit y avoir un moyen de les faire bouger. | ||
LIMIT,Il faut que je parte avec ma [sparkle c1=green c2=lime]voiture[/sparkle]. | ||
WINDOW_HOUSE,Il semble y avoir des [sparkle c1=green c2=lime]pneus[/sparkle] dans cette [sparkle c1=yellow c2=gold]cabane[/sparkle]. | ||
keys,fr,en | ||
BARRIER,La [sparkle c1=red c2=dark_red]barrière[/sparkle] bloque le passage. Il faut que je trouve un moyen de la soulever.,The [sparkle c1=red c2=dark_red]barrier[/sparkle] is blocking the way. I have to find a way to lift it. | ||
CAR_FLAT,"Merde, la [sparkle c1=green c2=lime]voiture[/sparkle] a un [sparkle c1=green c2=lime]pneu[/sparkle] crevé!","Shit, the [sparkle c1=green c2=lime]car[/sparkle] has a [sparkle c1=green c2=lime]flat tire[/sparkle]!" | ||
CAR,Je ne vais pas pouvoir avancer avec la [sparkle c1=red c2=dark_red]barrière[/sparkle] qui bloque le passage.,I won't be able to move forward with the [sparkle c1=red c2=dark_red]barrier[/sparkle] blocking the way. | ||
DARK_ROAD,Il fait beaucoup trop [sparkle c1=red c2=dark_red]sombre[/sparkle] pour que je m'aventure dans ce chemin.,It's far too [sparkle c1=red c2=dark_red]dark[/sparkle] for me to venture down this path. | ||
DIRECTION_PANEL,Il semble y avoir une [sparkle c1=yellow c2=gold]cabane[/sparkle] et un [sparkle c1=yellow c2=gold]générateur[/sparkle] pas loin. Il faut que j'explore un peu pour voir ce que je peux y trouver.,There seems to be a [sparkle c1=yellow c2=gold]cabin[/sparkle] and a [sparkle c1=yellow c2=gold]generator[/sparkle] nearby. I'll have to explore a bit to see what I can find. | ||
DOOR_HOUSE,Fermé! Il faut que je trouve quelque chose pour l'ouvrir.,Closed! I have to find something to open it. | ||
DOOR_SECURITY_POST,Fermé! Il faut que je trouve un moyen de l'ouvrir.,Closed! I have to find a way to open it. | ||
FUSE_BOX,Quelque chose semble pouvoir s'insérer dedans.,Something seems to fit inside. | ||
GRID,C'est très lourd. Il doit y avoir un moyen de les faire bouger.,They're very heavy. There must be some way to move them. | ||
LIMIT,Il faut que je parte avec ma [sparkle c1=green c2=lime]voiture[/sparkle].,I have to take my [sparkle c1=green c2=lime]car[/sparkle] with me. | ||
WINDOW_HOUSE,Il semble y avoir des [sparkle c1=green c2=lime]pneus[/sparkle] dans cette [sparkle c1=yellow c2=gold]cabane[/sparkle].,There seem to be [sparkle c1=green c2=lime]tires[/sparkle] in this [sparkle c1=yellow c2=gold]cabin[/sparkle]. |
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