Releases: MattSurabian/DuckHunt-JS
Releases · MattSurabian/DuckHunt-JS
v3.5.1 The Patch For Asset Hackers
Because this project hasn't rebuilt image and audio assets in quite some time those scripts were getting a little burdensome for devs to work with as evidenced by issues opening up. This release aims to make it easier for people to have a normal dev experience when asset hacking and not need to first debug the build process.
v3.5.0 The Level Creator Returns
- Add in support for a level creator that generates shareable game links closing #34
- Update UI to make working with custom levels more fun: pause, mute, level creator menu items and keybindings
- Revisit full screen support given the changes in full screen API and browser behavior in the past several years
v3.4.0 The one with less jank
v3.3.0 Locked Down Deps
- Add
npm
lock file for increased reproducability in the build - Update (or downgrade) dependency versions to be vuln free
- Update
gulpfile.js
to use the new Gulp API
v3.2.0 Easily Replayable
- Addressed #29, showing a replay button at the end of the game.
- Provides score commentary on the game over splash screen.
- Added helper method in stage to return scaled click location.
v3.1.0 Webpack'd
- Reduced and updated dependencies
- Deprecated the use of browserify in favor of webpack2
- Use npm scripts as main workflow interface
- Reduce dependency on Gulp tasks, which are now just for audio/visual asset work
v3.0.0 ES2015 Classes
This release is responsive and can be rendered with WebGL or Canvas thanks to the PixiJS rendering engine. The asset workflow has been modernized and deployment tooling is included.
v2.0.0 ES5 Classes
Refactor to be more modular and use classes.
v1.0.0 jQuery Soup
It's only 500 lines, but it's all jQuery all the time. Lots of animation callbacks.