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Initialize paused counter to avoid wave timing bug
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MattSurabian committed May 12, 2020
1 parent dc38423 commit f4c029d
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1 change: 1 addition & 0 deletions src/modules/Game.js
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ class Game {
});
this.levelIndex = 0;
this.maxScore = 0;
this.timePaused = 0;
this.muted = false;
this.paused = false;
this.activeSounds = [];
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