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grid update
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wulfdewolf committed Mar 30, 2024
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2 changes: 0 additions & 2 deletions _pages/people/surmeli/gulsen.md
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I have a strong interdisciplinary background encompassing molecular biology, genetics, and neural systems related to movement and cognition. During my time pursuing a Ph.D. at Columbia University, I made significant discoveries concerning the mechanistic principles governing the specific wiring of neurons that control movement. This initial research sparked my curiosity about the higher-level structures within the brain and the broader applicability of neural circuit structure-function relationships. Motivated by these questions, I joined Adam Hantman's group at Janelia Research Campus. There, I actively contributed to the development of a head-fixed reaching task for mice, which served as a valuable model to investigate the involvement of the motor cortex and pons in skilled movement. Subsequently, my focus shifted towards neural circuits underlying cognition and memory. To pursue this interest further, I relocated to Edinburgh as a Wellcome Trust Sir Henry Wellcome Fellow, where I joined Matt Nolan's lab. In Matt Nolan's lab, my research efforts yielded significant insights into the fundamental organizing principles governing neural circuits involved in spatial cognition. These findings ultimately led to my recognition as a recipient of the Royal Society and Wellcome Trust Sir Henry Dale Fellowship. Currently, as an independent group leader, I am fortunate to have a talented team of young scientists working alongside me, as we continue to explore the wonders of the brain. Additionally, I am a mother learning to balance my role as a parent with my scientific pursuits. Outside of the lab, I love outdoor activities, playing tennis and I am beginning to learn wood work. Moreover, I am actively involved as a member of the Simons Initiative for the Developing Brain, which introduces an exciting translational dimension to my research.

We are looking for talented students and post-docs with a passion for scientific discovery.
Please contact me via email to find out what opportunities there are to join the lab.
10 changes: 2 additions & 8 deletions _projects/spatial_memory.md
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---
layout: page
title: Spatial Memory
description:
importance: 1
category: work
related_publications: true
thumbnail: assets/img/grid_cell.svg
---

## The Neural Map

Just a note that we can add citations like this {% cite WOS:000878031400006 %}.

Our sense of navigation is not something we tend to consider too deeply in our day-to-day lives. Nevertheless, we somehow have a subconscious knowledge of were we are in the world and where we are going. We use it everywhere - to walk home, to go to the grocery store, to walk to the bathroom in the middle of the night.

How we navigate is largely dependent on what information is available to us. The brain is complex and uses a variety of strategies to determine our position, relative to other landmarks and to start or goal locations. Among those is beaconing, a strategy where we use a distant object to navigate to - say, “Hey, there’s a neon sign here saying ‘Pub’” - that’s probably the entrance to the pub. But what if you don’t have those clues?

This is where path integration comes in.
This is where path integration comes in {% cite WOS:000878031400006 %}.

---

Expand All @@ -28,10 +26,6 @@ Oh no! It's 2am and you're woken up in what an optimist would call a 'puddle', a

You and your friend make the decision to trek back to the car park. You wish one of you had brought a headlamp at least - you can't use any landmarks to navigate. Despite that, you somehow manage to make it back in one piece, going straight from the campsite to the carpark without any of the diversions you had undertaken on the way there. *How?*

<div class="post">
<div id="gameCanvas1"></div>
</div>

Two types of sensory information are required to update where we think we are: *Allothetic information* we get from the outside environment, like that ‘Pub’ sign. *Idiothetic information* is generated by the body itself. For example, the brain signals responsible for walking to the pub also provide us with information about how far we’ve walked so far. Path integration uses these idiothetic cues to transverse the mental map in our head. For example, a mouse that is foraging and takes a long, winding trajectory towards its goal will have ‘calculated’ its displacement from its nest and can make a beeline safely back if it suddenly runs into a fox.


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43 changes: 43 additions & 0 deletions assets/img/grid_cell.svg
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