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Jcouls29/dynamic #70

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wants to merge 8 commits into from
3 changes: 2 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -47,4 +47,5 @@ tools/**
!tools/packages.config

# Artifacts
artifacts/**
artifacts/**
/.vs
219 changes: 219 additions & 0 deletions src/Automatonymous.Tests/Dynamic Modify/Activity_Specs.cs
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namespace Automatonymous.Tests.DynamicModify
{
using NUnit.Framework;


[TestFixture(Category = "Dynamic Modify")]
public class When_specifying_an_event_activity
{
[Test]
public void Should_transition_to_the_proper_state()
{
Assert.AreEqual(Running, _instance.CurrentState);
}

State Running;
Event Initialized;

Instance _instance;
StateMachine<Instance> _machine;

[OneTimeSetUp]
public void Specifying_an_event_activity()
{
_instance = new Instance();
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Running", out Running)
.Event("Initialized", out Initialized)
.InstanceState(b => b.CurrentState)
.During(builder.Initial)
.When(Initialized, b => b.TransitionTo(Running))
);

_machine.RaiseEvent(_instance, Initialized)
.Wait();
}


class Instance
{
public State CurrentState { get; set; }
}
}


[TestFixture(Category = "Dynamic Modify")]
public class When_specifying_an_event_activity_using_initially
{
[Test]
public void Should_transition_to_the_proper_state()
{
Assert.AreEqual(Running, _instance.CurrentState);
}

State Running;
Event Initialized;

Instance _instance;
StateMachine<Instance> _machine;

[OneTimeSetUp]
public void Specifying_an_event_activity()
{
_instance = new Instance();
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Running", out Running)
.Event("Initialized", out Initialized)
.InstanceState(b => b.CurrentState)
.During(builder.Initial)
.When(Initialized, b => b.TransitionTo(Running))
);

_machine.RaiseEvent(_instance, Initialized);
}


class Instance
{
public State CurrentState { get; set; }
}


class InstanceStateMachine :
AutomatonymousStateMachine<Instance>
{
public InstanceStateMachine()
{
Initially(
When(Initialized)
.TransitionTo(Running));
}

public State Running { get; private set; }

public Event Initialized { get; private set; }
}
}


[TestFixture(Category = "Dynamic Modify")]
public class When_specifying_an_event_activity_using_finally
{
[Test]
public void Should_have_called_the_finally_activity()
{
Assert.AreEqual(Finalized, _instance.Value);
}

[Test]
public void Should_transition_to_the_proper_state()
{
Assert.AreEqual(_machine.Final, _instance.CurrentState);
}

const string Finalized = "Finalized";

State Running;
Event Initialized;

Instance _instance;
StateMachine<Instance> _machine;

[OneTimeSetUp]
public void Specifying_an_event_activity()
{
const string Finalized = "Finalized";

_instance = new Instance();
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Running", out Running)
.Event("Initialized", out Initialized)
.InstanceState(b => b.CurrentState)
.During(builder.Initial)
.When(Initialized, b => b.Finalize())
.Finally(b => b.Then(context => context.Instance.Value = Finalized))
);

_machine.RaiseEvent(_instance, Initialized)
.Wait();
}


class Instance
{
public string Value { get; set; }
public State CurrentState { get; set; }
}
}


[TestFixture(Category = "Dynamic Modify")]
public class When_hooking_the_initial_enter_state_event
{
[Test]
public void Should_call_the_activity()
{
Assert.AreEqual(_machine.Final, _instance.CurrentState);
}

[Test]
public void Should_have_trigger_the_final_before_enter_event()
{
Assert.AreEqual(Running, _instance.FinalState);
}

[Test]
public void Should_have_triggered_the_after_leave_event()
{
Assert.AreEqual(_machine.Initial, _instance.LeftState);
}

[Test]
public void Should_have_triggered_the_before_enter_event()
{
Assert.AreEqual(Initializing, _instance.EnteredState);
}

State Running;
State Initializing;
Event Initialized;

Instance _instance;
StateMachine<Instance> _machine;

[OneTimeSetUp]
public void Specifying_an_event_activity()
{
_instance = new Instance();
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Running", out Running)
.State("Initializing", out Initializing)
.Event("Initialized", out Initialized)
.InstanceState(b => b.CurrentState)
.During(Initializing)
.When(Initialized, b => b.TransitionTo(Running))
.DuringAny()
.When(builder.Initial.Enter, b => b.TransitionTo(Initializing))
.When(builder.Initial.AfterLeave, b => b.Then(context => context.Instance.LeftState = context.Data))
.When(Initializing.BeforeEnter, b => b.Then(context => context.Instance.EnteredState = context.Data))
.When(Running.Enter, b => b.Finalize())
.When(builder.Final.BeforeEnter, b => b.Then(context => context.Instance.FinalState = context.Instance.CurrentState))
);

_machine.RaiseEvent(_instance, Initialized)
.Wait();
}

class Instance
{
public State CurrentState { get; set; }
public State EnteredState { get; set; }
public State LeftState { get; set; }
public State FinalState { get; set; }
}
}
}
Original file line number Diff line number Diff line change
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namespace Automatonymous.Tests.DynamicModify
{
using NUnit.Framework;


[TestFixture(Category = "Dynamic Modify")]
public class When_any_state_transition_occurs
{
[Test]
public void Should_be_running()
{
Assert.AreEqual(Running, _instance.CurrentState);
}

[Test]
public void Should_have_entered_running()
{
Assert.AreEqual(Running, _instance.LastEntered);
}

[Test]
public void Should_have_left_initial()
{
Assert.AreEqual(_machine.Initial, _instance.LastLeft);
}

State Running;
Event Initialized;
Event Finish;

Instance _instance;
StateMachine<Instance> _machine;

[OneTimeSetUp]
public void Setup()
{
_instance = new Instance();
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Running", out Running)
.Event("Initialized", out Initialized)
.Event("Finish", out Finish)
.InstanceState(b => b.CurrentState)
.During(builder.Initial)
.When(Initialized, b => b.TransitionTo(Running))
.During(Running)
.When(Finish, b => b.Finalize())
.BeforeEnterAny(b => b.Then(context => context.Instance.LastEntered = context.Data))
.AfterLeaveAny(b => b.Then(context => context.Instance.LastLeft = context.Data))
);

_machine.RaiseEvent(_instance, Initialized)
.Wait();
}


class Instance
{
public State CurrentState { get; set; }

public State LastEntered { get; set; }
public State LastLeft { get; set; }
}
}
}
90 changes: 90 additions & 0 deletions src/Automatonymous.Tests/Dynamic Modify/Anytime_Specs.cs
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namespace Automatonymous.Tests.DynamicModify
{
using System.Threading.Tasks;
using NUnit.Framework;


[TestFixture(Category = "Dynamic Modify")]
public class Anytime_events
{
[Test]
public async Task Should_be_called_regardless_of_state()
{
var instance = new Instance();

await _machine.RaiseEvent(instance, Init);
await _machine.RaiseEvent(instance, Hello);

Assert.IsTrue(instance.HelloCalled);
Assert.AreEqual(_machine.Final, instance.CurrentState);
}

[Test]
public async Task Should_have_value_of_event_data()
{
var instance = new Instance();

await _machine.RaiseEvent(instance, Init);
await _machine.RaiseEvent(instance, EventA, new A
{
Value = "Test"
});

Assert.AreEqual("Test", instance.AValue);
Assert.AreEqual(_machine.Final, instance.CurrentState);
}

[Test]
public void Should_not_be_handled_on_initial()
{
var instance = new Instance();

Assert.That(async () => await _machine.RaiseEvent(instance, Hello), Throws.TypeOf<UnhandledEventException>());

Assert.IsFalse(instance.HelloCalled);
Assert.AreEqual(_machine.Initial, instance.CurrentState);
}

State Ready;
Event Init;
Event Hello;
Event<A> EventA;

StateMachine<Instance> _machine;

[OneTimeSetUp]
public void A_state_is_declared()
{
_machine = AutomatonymousStateMachine<Instance>
.Build(builder => builder
.State("Ready", out Ready)
.Event("Init", out Init)
.Event("Hello", out Hello)
.Event("EventA", out EventA)
.Initially()
.When(Init, b => b.TransitionTo(Ready))
.DuringAny()
.When(Hello, b => b
.Then(context => context.Instance.HelloCalled = true)
.Finalize()
)
.When(EventA, b => b
.Then(context => context.Instance.AValue = context.Data.Value)
.Finalize()
)
);
}

class A
{
public string Value { get; set; }
}

class Instance
{
public bool HelloCalled { get; set; }
public string AValue { get; set; }
public State CurrentState { get; set; }
}
}
}
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