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New version: Unity.Unity.6000 version 6000.0.10f1 (microsoft#162531)
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manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.installer.yaml
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# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.installer.1.6.0.schema.json | ||
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PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.10f1 | ||
InstallerType: nullsoft | ||
Scope: machine | ||
UpgradeBehavior: install | ||
FileExtensions: | ||
- unity | ||
- unitypackage | ||
ReleaseDate: 2024-07-10 | ||
Installers: | ||
- Architecture: x64 | ||
InstallerUrl: https://download.unity3d.com/download_unity/413673acabac/Windows64EditorInstaller/UnitySetup64-6000.0.10f1.exe | ||
InstallerSha256: 3A252F884881970E2945C5302551A88653B3C70D43D4EE1E87AE751515EB62B5 | ||
ProductCode: Unity 6000.0.10f1 | ||
- Architecture: arm64 | ||
InstallerUrl: https://download.unity3d.com/download_unity/413673acabac/WindowsArm64EditorInstaller/UnitySetupArm64-6000.0.10f1.exe | ||
InstallerSha256: 5B505B50FBAC7053E5266B3337F1E060FAC45F1F14A131E13288E362A1A5CB16 | ||
ProductCode: Unity 6000.0.10f1 | ||
ManifestType: installer | ||
ManifestVersion: 1.6.0 |
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manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.en-US.yaml
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# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.6.0.schema.json | ||
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PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.10f1 | ||
PackageLocale: en-US | ||
Publisher: Unity Technologies ApS | ||
PublisherUrl: https://unity.com | ||
PublisherSupportUrl: https://support.unity.com | ||
PrivacyUrl: https://unity.com/legal/privacy-policy | ||
Author: Unity Technologies ApS | ||
PackageName: Unity 6000 | ||
PackageUrl: https://unity.com/download | ||
License: Proprietary | ||
LicenseUrl: https://unity.com/legal/terms-of-service | ||
Copyright: © 2024 Unity Technologies ApS. All rights reserved. | ||
CopyrightUrl: https://unity.com/legal/trademarks | ||
ShortDescription: The world’s leading platform for real-time content creation | ||
Description: |- | ||
Unity is the ultimate game development platform. | ||
Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. | ||
# Moniker: | ||
Tags: | ||
- develop | ||
- development | ||
- game | ||
- unity | ||
- unity3d | ||
ReleaseNotes: |- | ||
Known Issues in 6000.0.10f1 | ||
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810) | ||
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871) | ||
- Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object (UUM-74723) | ||
- Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797) | ||
- DirectX12: Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene (UUM-74769) | ||
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component (UUM-75220) | ||
- DOTS: Job allocator contention causes slow job execution (UUM-73194) | ||
- Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916) | ||
- Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume (UUM-74923) | ||
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750) | ||
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557) | ||
- Lighting: Alpha clipping in lightbaking does not work as expected in HDRP (UUM-74735) | ||
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366) | ||
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373) | ||
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241) | ||
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616) | ||
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016) | ||
6000.0.10f1 Release Notes | ||
Improvements | ||
- Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651) | ||
- Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed. | ||
vrDevice->OnTextureDestroyed(ptr);. | ||
- HDRP: Improved decal region resolution on non-infinite surfaces. | ||
- HDRP: Optimised the water vertex shader. | ||
- HDRP: Reduced memory usage when foam is disabled. | ||
- IL2CPP: Updated the GC bitmap size on 64 bit platforms. | ||
- Mono: Added Unity Embedding API to load assembly refs with error checking. | ||
- Mono: Updated the GC bitmap size on 64 bit platforms. | ||
- Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger. | ||
API Changes | ||
- iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement. | ||
No real functional changes. (UUM-74319) | ||
- Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515) | ||
Fixes | ||
- AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446) | ||
- Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252) | ||
- Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561) | ||
- Asset Import: Fixed a performance regression causing increased import times. (UUM-73645) | ||
- Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303) | ||
- Core: Fixed missing option to offset probe at runtime. (UUM-74499) | ||
- Core: Fixed shader warnings in editor APV shaders. (UUM-69985) | ||
- Core: Fixed shader warnings in runtime APV shaders. (UUM-74315) | ||
- Editor: Enabled animation clip list to be excluded in animation settings for model importer Presets. (UUM-73901) | ||
- Editor: Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX. (UUM-73877) | ||
- Editor: Fixed for bring to front always removing and re adding the overlay. (UUM-74512) | ||
- Editor: Fixed HDRP area light culling. (UUM-70390) | ||
- GI: Avoided a memory leak and null pointer references when the Lighting window closes while APV is baking. (UUM-71743) | ||
- GI: Enabled the CPU lightmapper to run on ARM-based Windows machines. (UUM-74103) | ||
- GI: Fixed error occuring when baking APV with rendering layers and mesh having multiple submeshes. (UUM-74749) | ||
- GI: Improved robustness of IsRunningLightmapping(). (UUM-74944) | ||
- Graphics: Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer. (UUM-73447) | ||
- Graphics: Fixed broken URL for documentation on Texture2D. (UUM-74607) | ||
- Graphics: Fixed shader compilation timeout error on console platforms. (UUM-72861) | ||
- Graphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear. (UUM-73721) | ||
- HDRP: Changed ProbeSettings.cubeResolution field from internal to public. (UUM-74949) | ||
- HDRP: Cull water decals based on distance to camera. (UUM-74812) | ||
- HDRP: Fixed decals not updated in atlas when ShaderGraph is saved. | ||
- HDRP: Fixed deformation offset when water surface is rotated. | ||
- HDRP: Fixed error when drawing water excluder gizmo. (UUM-74809) | ||
- HDRP: Fixed foam and deformation using separate regions. | ||
- HDRP: Fixed lens flare screen space and bloom frame settings confusion. (UUM-74226) | ||
- HDRP: Fixed range remap for decal materials. (UUM-73754) | ||
- HDRP: Fixed water decal gizmo when scale is non uniform. | ||
- HDRP: Fixed water decals not affecting simulation mask. | ||
- HDRP: Fixed water mask applied before deformation. (UUM-74810) | ||
- IL2CPP: Fixed possible crash in fully shared generic code at calls at the generic code generation limit. (UUM-73629) | ||
- Installer: Updated OpenCL compatibility pack to 1.2404.1.0. (UUM-72730) | ||
- License: Fixed a bug where normal floating communication regarding feature status would generate too many log messages. | ||
- License: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled. | ||
- macOS: Fixed forward and back buttons being recognized as middle button. (UUM-70259) | ||
- Mobile: Enabled UnitySendMessage to now accept null arguments. This is treated the same way as an empty string. (UUM-74320) | ||
- Mono: Fixed issue that caused some stack traces on Windows ARM64 to fail to generate. (UUM-65149) | ||
- Mono: Fixed memory leak when validating a SSL certificate. (UUM-72433) | ||
- Particles: Enabled converting particles trail vertex color to linear space when needed. (UUM-71125) | ||
- Particles: Fixed crash when calling Camera.Render during OnApplicationQuit. (UUM-55832) | ||
- Physics: Fixed an issue where collider trigger event dispatching would incorrectly keep some trigger pairs when processing PhysX trigger events. (UUM-74444) | ||
- Scripting: Fixed awaitable cancellation preventin other awaitables from successful completion. (UUM-69613) | ||
- Scripting: Prevented a crash when processing a C# assembly that has invalid assembly references. (UUM-66498) | ||
- SRP Core: Fixed a null reference exception on the Graphics Settings stripper. (UUM-74223) | ||
- UI Toolkit: Fixed an issue where ListView would not automatically call RefreshItems when autoAssignMode is used. (UUM-72871) | ||
- Undo System: Improved performance of recording property modifications for large object groups. (UUM-53686) | ||
- Universal RP: Fixed ScriptableRenderPass.profilerSampler being null in Compatibility mode. This will now only be null in release (non-dev) when using RenderGraph. This nullification was done previously as a small performance optimization. (UUM-74696) | ||
- URP: Fixed CopyDepthPass setup causing Vulkan validation errors under specific circumstances. (UUM-60387) | ||
- URP: Fixed the yflip issue when depth texture is required and color texture is not required in RenderGraph compatibility mode. (UUM-70472) | ||
- VFX Graph: Custom HLSL can be missing when connected to several contexts. (UUM-74518) | ||
- VFX Graph: Fixed an exception when trying to create curl noise sub-variant nodes. (UUM-72985) | ||
- VFX Graph: Fixed potential crash and correctness when using a system with multiple Volumetric Fog Outputs. (UUM-73870) | ||
- VFX Graph: Fixed SpawnIndex attribute when using instancing. (UUM-74856) | ||
- VFX Graph: Fixed variadic attributes to not be allowed to be used in custom HLSL code. (UUM-74375) | ||
- VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. (UUM-73758) | ||
- VFX Graph: Wrong mesh rendered with instancing, when using multi mesh and exposed submesh mask. (UUM-74240) | ||
- Video: [Android] The first few seconds of the video audio is distorted on the Android Player. (UUM-69721) | ||
- WebGL: Disabled URP Depth Priming support due to issues with Apple Arm64 GPUs. | ||
- Windows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart. (UUM-62542) | ||
Package changes in 6000.0.10f1 | ||
Packages updated | ||
- com.unity.microsoft.gdk: 1.0.0 to 1.1.0 | ||
- com.unity.microsoft.gdk.tools: 1.0.0 to 1.1.0 | ||
ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.10 | ||
PurchaseUrl: https://store.unity.com/ | ||
# InstallationNotes: | ||
Documentations: | ||
- DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ | ||
DocumentLabel: Unity User Manual | ||
ManifestType: defaultLocale | ||
ManifestVersion: 1.6.0 |
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manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.locale.zh-CN.yaml
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# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.locale.1.6.0.schema.json | ||
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PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.10f1 | ||
PackageLocale: zh-CN | ||
Publisher: Unity Technologies ApS | ||
PublisherUrl: https://unity.com/cn | ||
PublisherSupportUrl: https://support.unity.com | ||
PrivacyUrl: https://unity.com/cn/legal/privacy-policy | ||
Author: Unity Technologies ApS | ||
PackageName: Unity 6000 | ||
PackageUrl: https://unity.com/cn/download | ||
License: 专有软件 | ||
LicenseUrl: https://unity.com/cn/legal/terms-of-service | ||
Copyright: © 2024 Unity Technologies ApS. All rights reserved. | ||
CopyrightUrl: https://unity.com/cn/legal/trademarks | ||
ShortDescription: 全球领先的实时内容创作平台 | ||
Description: Unity 是旗舰游戏开发平台。使用 Unity 构建高质量的 3D 和 2D 游戏,将其部署至手机、桌面、VR/AR、游戏机或网页,并连接忠实热情的玩家与客户。 | ||
# Moniker: | ||
Tags: | ||
- unity | ||
- unity3d | ||
- 开发 | ||
- 游戏 | ||
# ReleaseNotes: | ||
ReleaseNotesUrl: https://unity3d.com/unity/whats-new/6000.0.10 | ||
PurchaseUrl: https://store.unity.com/cn | ||
# InstallationNotes: | ||
Documentations: | ||
- DocumentLabel: Unity 用户手册 | ||
DocumentUrl: https://docs.unity3d.com/6000.0/Documentation/Manual/ | ||
ManifestType: locale | ||
ManifestVersion: 1.6.0 |
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manifests/u/Unity/Unity/6000/6000.0.10f1/Unity.Unity.6000.yaml
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# Created with YamlCreate.ps1 v2.4.1 Dumplings Mod $debug=QUSU.CRLF.7-4-3.Win32NT | ||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.version.1.6.0.schema.json | ||
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PackageIdentifier: Unity.Unity.6000 | ||
PackageVersion: 6000.0.10f1 | ||
DefaultLocale: en-US | ||
ManifestType: version | ||
ManifestVersion: 1.6.0 |