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Option to run a coilwise CG recon in the coil maps calculation. #40

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merged 5 commits into from
Oct 4, 2024

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SebastianFlassbeck
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This adds the option to run a coilwise CG recon to calculate the coil maps.
For now, the default remains the filtered backprojection.

Using a calib size of (24,24,24) it appears that reconstructing the image to twice that size gives slightly better-looking coil maps. The increased cost in computation time is negligible.

The CG recons can have high signal at the edges of the FOV especially the rosettes but also for the radials, to a lesser degree. This messes with the masking of espirit, hence the option to mask out 2 pixels at the edge of the FOV. The code is kind of ugly but I couldn't think of a cleaner option without allocating a second variable.

@SebastianFlassbeck SebastianFlassbeck merged commit c1ddb60 into master Oct 4, 2024
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@JakobAsslaender JakobAsslaender deleted the CoilMapsCG branch October 4, 2024 18:47
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2 participants