Releases: MagmaGuy/EliteMobs
Releases · MagmaGuy/EliteMobs
EliteMobs 9.2.3
EliteMobs 9.2.2:
EliteMobs 9.2.2:
- [New] Added elite scrolls! This allows integration of items from plugins such as ItemsAdder into EliteMobs in a smoother way. If you are using an items plugin and want better integration with EliteMobs, go to ~/plugins/EliteMobs/ItemSettings.yml and enable useEliteItemScrolls. This will make all elites and bosses have a 10% chance (configurable) of dropping elite item scrolls of about 1 level higher than the boss. Those scrolls can then be used in the adventurer's guild's Scroll Applier, next to the enchanter, or through the command /em scroll for those not using the recommended adventurer's guild. Giving the scroll applier your combat item and weapon will give that item a matching EliteMobs level, adding elite dps or elite defense stats to it. This does not change the original item's stats, it only adds elitemobs-specific stats to them. Balance should be good by default, but admins should check if this system will work for their specific servers and item plugins and configurations.
- [Fix] Fixed an incredibly specific problem that would cause elites to stop spawning, thanks to a very thorough report by the community
- [Fix] Fixed long-standing issue with detecting stats of items from other plugins in extremely specific conditions
EliteMobs 9.2.1
EliteMobs 9.2.1:
- [New] Reenabled the vampire manor wormhole
- [Fix] Fixed startup error related to versioning
- [Fix] Fixed problem related to pre-1.21.4 versions failing to assign some models correctly
- [Fix] Tweaked code for valid spawn location detection for events
- [Fix] Fixed startup problem when not using FreeMInecraftModels
EliteMobs 9.2.0:
EliteMobs 9.2.0:
- [New] Updated to Minecraft 1.21.4
- [New] Now using all new resource pack features for Minecraft 1.21.4, meaning the resource pack should no longer ever have incompatibility problems aside from menu negative spacing
- [New] Story mode dungeons are now all free and grouped together into one mega package!
- [New] Added translation and customization options for the enchantment challenge messages
EliteMobs 9.1.12
- [New] Readded the Vampire Manor dungeon as a full on world-based dungeon
- [New] Updated EliteMobs for Minecraft version 1.21.3
- [New] Custom spawns can now use custom biomes from other plugins as a valid condition
EliteMobs 9.1.11
EliteMobs 9.1.11:
- [Fix] Fixed missing wormholes
- [Fix] Changed the MagmaCore version to something other people will hopefully be able to easily use
- [Tweak] Several tweaks to the way the setup menu and initialize menu work
- [Tweak] Tweaked download links
EliteMobs 9.1.10
EliteMobs 9.1.10:
- [New] Added the remake of The Ruins Lair!
- [New] Added the remake of The Catacombs Lair!
- [New] Optimized and improved error handling of elite scripts
- [Fix] Fixed but that would cause certain rays to not work correctly
- [Fix] Fixed some minor bugs
- [Removal] Removed dead code
EliteMobs 9.1.9
EliteMobs 9.1.9:
- [New] Added the /em initialize command, which allows admins to instantly set what kind of EliteMobs server they want to run from an in-game menu
- [New] Completely remade the /em setup command
- [New] Remade the version checking system
- [New] Plugin now redirects to nightbreak.io for guides and download links
- [New] The dungeonpackager folder is no longer used, now using content_packages folder instead
- [New] The setup process now shows all types of content - including model packs, item packs and event packs
- [New] Added meta content packages, allowing content to be grouped
- [New] A lot of content is now grouped, such as grouping all Primis, Oasis and story mode dungeon content into dedicated meta packages
- [New] All content ever officially published can now be seen in the setup menu, and clicking on it provides a direct link to see it
- [New] Updated ReadMe to fix the bad repo location
- [Fix] Fixed bug related to coins not working correctly
EliteMobs 9.1.8
EliteMobs 9.1.8:
- [New] Weaving potions are now blocked in EliteMobs worlds to prevent creating permanent cobwebs where they shouldn't be
- [New] Seriously optimized bosses with dynamic levels, which should result in big performance boosts for all servers running EliteMobs shrines, especially those who pregenerated their worlds
- [Fix] Now handling null quest objectives better
- [Fix] Fixed issues that were preventing people from compiling EliteMobs locally or depending on EliteMobs
EliteMobs 9.1.7
EliteMobs 9.1.7:
-[New] The Airship Minidungeon remake release!