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Spell Bound

Overview | How to Play | Assets | Team | Support

Overview

Spell Bound is a VR learning game to help children with dyslexia and dysgraphia learn letter formation and word recognition. An animated wizard guides them through the process of writing letters with a wand to complete magic words and then reading the word out loud to cast the spell.

The app is intended to be used only under the supervision of a qualified professional such as an occupational therapist or special-ed teacher.

The immersive nature of VR and the magical story elements keeps the child’s attention engaged while completing tasks that would otherwise frustrate them. Letter formation is most often taught in conjunction with handwriting, which is especially difficult for children with dyslexia/dysgraphia because of the fine motor skills handwriting requires. VR controllers rely primarily on arm movement for the interactions we designed, which allows the child to focus on letter formation separately from fine motor skills.

Performance is collected from gameplay into a dashboard which provides an assessment of the child’s development in improving their reading and writing skills. This information is used by the child’s instructor or reading/speech therapist to identify areas of improvement and determine the next course of action for instruction.

Engine: Unity (Version: 2019.2.18)

Hardware: Oculus Rift

Language(s): C#

Framework: React

Libraries: Recharts

SDK: Steam VR

Services: Firebase

How to Play

  1. Download or clone the repository
  2. Open the project folder in Unity 2019.2.18
  3. Press Play in the editor. The wand is attached to the right controller.

Assets

All royalty free assets used in this project are listed below:

3D Models

FX

Images

Audio

Team

Mike McCready

VR Unity Developer (Scene and Input Tracking)

Taylor Gilbert

UX/UI Designer, Game Script Writer

Logan Smith

Unity Developer (Gameplay Logic, Input tracking and Analytics)

Kai Curtis

Voice Over Actor, Web Developer (Analytics)

April Speight

Project Manager, Developer (Speech Recognition)

Support

Have a question or issue? Feel free to connect with a team member listed above.

Licence

MIT License

Copyright 2020 Mike McCready, Taylor Gilbert, Logan Smith, Kai Curtis, April Speight

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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