Engine designed to fix some bugs and minor graphics updates and new features. Also aiming to be an easier alternative to newbie coders.
You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
To install LuaJIT do this: haxelib install linc_luajit
on a Command prompt/PowerShell
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
- XaleTheCat - Programmer
- PurSnake - Programmer
- Shadow Mario - Coding
- RiverOaken - Arts and Animations
- bbpanzu - Assistant Coding
- shubs - New Input System
- SqirraRNG - Chart Editor's Sound Waveform base code
- iFlicky - Delay/Combo Menu Song Composer + Dialogue Sounds
- Added HitSound
- Added new icons bopping animation on healthbar
- Added additional colored strip in healthbar
- And much more!
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- When the enemy hits a note, camera will move along the x,y axes.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- New noteSplashes, includes pixel splashes for week 6.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.