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hou - improve render callbacks typing #10
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@chadrik hi! can you please take a look? |
@isohedronpipeline Can you weigh in on this please! |
I think my main concern here is that the goal of this repo is to define a process to generate stubs, rather than manually editing stubs, which makes it easier for us to generate stubs when new versions come out (Note: Most of the stubs in the repo have been moved to use a single Would you mind having a look to see if you can adapt the Houdini generator rather than editing the stubs directly: https://github.com/LumaPictures/cg-stubs/blob/master/houdini/extras/hou_pyi_update.py |
@chadrik I don't think it's documented in either |
I'm not an expert in the Houdini stub generator that @isohedronpipeline wrote, but it looks like you can add an entry to |
I was thinking it would be nice to convert the types in Doesn't look like that would cut it entirely, since Given that, the best way forward would be to add it to the |
Is there some instructions how to regenerate stubs to see that changes worked? I'm on windows and noticed a few issues:
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@chadrik @isohedronpipeline any advice on where I can get the dependencies for stubs regeneration? |
Based on https://www.sidefx.com/docs/houdini/hom/hou/RopNode.html#addRenderEventCallback
@chadrik