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// | ||
// Created by mike on 4/17/24. | ||
// | ||
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#include <base/texture.h> | ||
#include <base/scene.h> | ||
#include <base/pipeline.h> | ||
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namespace luisa::render { | ||
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class MultiplyTexture final : public Texture { | ||
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private: | ||
Texture *_a; | ||
Texture *_b; | ||
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public: | ||
MultiplyTexture(Scene *scene, const SceneNodeDesc *desc) noexcept | ||
: Texture{scene, desc}, | ||
_a{scene->load_texture(desc->property_node("a"))}, | ||
_b{scene->load_texture(desc->property_node("b"))} {} | ||
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[[nodiscard]] auto a() const noexcept { return _a; } | ||
[[nodiscard]] auto b() const noexcept { return _b; } | ||
[[nodiscard]] bool is_black() const noexcept override { return _a->is_black() || _b->is_black(); } | ||
[[nodiscard]] bool is_constant() const noexcept override { return is_black() || (_a->is_constant() && _b->is_constant()); } | ||
[[nodiscard]] luisa::optional<float4> evaluate_static() const noexcept override { | ||
if (auto a = _a->evaluate_static(), | ||
b = _b->evaluate_static(); | ||
a && b) { | ||
return a.value() * b.value(); | ||
} | ||
return nullopt; | ||
} | ||
[[nodiscard]] luisa::string_view impl_type() const noexcept override { return LUISA_RENDER_PLUGIN_NAME; } | ||
[[nodiscard]] uint channels() const noexcept override { return std::min(_a->channels(), _b->channels()); } | ||
[[nodiscard]] luisa::unique_ptr<Instance> build( | ||
Pipeline &pipeline, CommandBuffer &command_buffer) const noexcept override; | ||
}; | ||
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class MultiplyTextureInstance final : public Texture::Instance { | ||
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private: | ||
const Texture::Instance *_a; | ||
const Texture::Instance *_b; | ||
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public: | ||
MultiplyTextureInstance(const Pipeline &pipeline, | ||
const Texture *node, | ||
const Texture::Instance *a, | ||
const Texture::Instance *b) noexcept | ||
: Texture::Instance{pipeline, node}, _a{a}, _b{b} {} | ||
[[nodiscard]] Float4 evaluate(const Interaction &it, | ||
const SampledWavelengths &swl, | ||
Expr<float> time) const noexcept override { | ||
return _a->evaluate(it, swl, time) * _b->evaluate(it, swl, time); | ||
} | ||
}; | ||
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luisa::unique_ptr<Texture::Instance> MultiplyTexture::build( | ||
Pipeline &pipeline, CommandBuffer &command_buffer) const noexcept { | ||
auto a = pipeline.build_texture(command_buffer, _a); | ||
auto b = pipeline.build_texture(command_buffer, _b); | ||
return luisa::make_unique<MultiplyTextureInstance>(pipeline, this, a, b); | ||
} | ||
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}// namespace luisa::render | ||
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LUISA_RENDER_MAKE_SCENE_NODE_PLUGIN(luisa::render::MultiplyTexture) |