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Merge pull request #496 from MADxingjin/master
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Correction
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MADxingjin authored Jul 19, 2024
2 parents 233527c + fc1a7c4 commit 60805d7
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2 changes: 1 addition & 1 deletion Anomaly/Keyed/Dialogs_Various.xml
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<GhoulConfirmation>将{PAWN_nameDef}转化为食尸鬼的过程不可逆转。{PAWN_pronoun}自此将陷入神志不清的恍惚状态,且无法从事任何工作。\n\n你确定要将{PAWN_nameDef}转变为食尸鬼么?</GhoulConfirmation>

<!-- EN: no anomaly buildings allowed -->
<RoomRequirementNoAnomalyBuildings>不允许有异象DLC提供的建筑</RoomRequirementNoAnomalyBuildings>
<RoomRequirementNoAnomalyBuildings>不允许有异象建筑</RoomRequirementNoAnomalyBuildings>

<!-- EN: Entity codex -->
<EntityCodex>实体图鉴</EntityCodex>
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2 changes: 1 addition & 1 deletion Biotech/DefInjected/AbilityDef/Abilities.xml
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<FirefoampopMech.description>向附近释放可以灭火的阻燃泡沫。</FirefoampopMech.description>

<!-- EN: fire spew -->
<FireSpew.label>火焰吐息</FireSpew.label>
<FireSpew.label>火焰喷吐</FireSpew.label>
<!-- EN: Spit a stream of sticky, flammable bile from the mouth. The bile can ignite anything or anyone it hits, and also form flaming pools on the ground.\n\nThe bile is generated and stored by an organ in the neck, along with a separate pouch of hypergolic reactant for ignition. -->
<FireSpew.description>从嘴巴吐出粘稠的易燃液体。易燃液体可让任何被附着的物体燃烧,同时会在地上形成燃烧区域。\n\n易燃液体储存于颈部的特殊器官,以及一个用于点燃的自燃囊袋。</FireSpew.description>

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2 changes: 1 addition & 1 deletion Biotech/DefInjected/GeneDef/GeneDefs_Abilities.xml
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<Coagulate.symbolPack.suffixSymbols.2.symbol>照料者</Coagulate.symbolPack.suffixSymbols.2.symbol>

<!-- EN: fire spew -->
<FireSpew.label>火焰吐息</FireSpew.label>
<FireSpew.label>火焰喷吐</FireSpew.label>
<!-- EN: Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground. -->
<FireSpew.description>这种基因的携带者可以喷出由脖子上一个特殊器官生成的易燃液体,这种液体将在小范围内黏在任何东西上并点燃他们。</FireSpew.description>
<!-- EN: fire -->
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4 changes: 2 additions & 2 deletions Core/DefInjected/ThingDef/Buildings_Misc.xml
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<!-- EN: ground-penetrating scanner -->
<GroundPenetratingScanner.label>地质扫描仪</GroundPenetratingScanner.label>
<!-- EN: A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof. -->
<GroundPenetratingScanner.description>研究人员用来寻找埋藏资源的传感器。找到资源的几率取决于操作者的研究能力。它相当耗电。如果你发现了一处埋藏的资源,需要使用深钻井来开采它们。这种装置只能在室外使用。</GroundPenetratingScanner.description>
<GroundPenetratingScanner.description>研究人员用来寻找埋藏资源的传感器。找到资源的几率取决于操作者的研究能力。它相当耗电。如果你发现了一处埋藏的资源,需要使用深钻井来开采它们。此装置只能露天使用。</GroundPenetratingScanner.description>

<!-- EN: long-range mineral scanner -->
<LongRangeMineralScanner.label>远距离矿物扫描仪</LongRangeMineralScanner.label>
<!-- EN: A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it. -->
<LongRangeMineralScanner.description>研究人员用来探测星球上的特殊矿物的横波传感器。找到资源的几率取决于操作者的研究能力,但可以将其调整为只扫描特定类型的资源。它相当耗电。如果你发现了一处资源,需要派遣远行队前去开采它们。这种装置只能在室外使用。</LongRangeMineralScanner.description>
<LongRangeMineralScanner.description>研究人员用来探测星球上的特殊矿物的横波传感器。找到资源的几率取决于操作者的研究能力,但可以将其调整为只扫描特定类型的资源。它相当耗电。如果你发现了一处资源,需要派遣远行队前去开采它们。此装置只能露天使用。</LongRangeMineralScanner.description>

<!-- EN: marriage spot -->
<MarriageSpot.label>婚礼举办点</MarriageSpot.label>
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2 changes: 1 addition & 1 deletion Core/Keyed/Misc_Gameplay.xml
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<!-- EN: there may be danger there. -->
<HiddenOrNoSitePartDescription>那里可能有危险。</HiddenOrNoSitePartDescription>
<!-- EN: The scanner is picking up activity around the lump. It's likely hostile. -->
<PreciousLumpHostileThreat>扫描仪正在探测矿区附近的活动,它可能是敌对的。</PreciousLumpHostileThreat>
<PreciousLumpHostileThreat>扫描仪检测到矿区附近的活动,它可能是敌对的。</PreciousLumpHostileThreat>
<!-- EN: lump of {0} -->
<PreciousLumpLabel>{0}块</PreciousLumpLabel>
<!-- EN: no active research project -->
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