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Update Catalan translation
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J0anJosep committed Mar 25, 2024
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Showing 12 changed files with 66 additions and 41 deletions.
4 changes: 2 additions & 2 deletions Core/DefInjected/DamageDef/Damages_Misc.xml
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<BombSuper.deathMessage>{0} ha mort en una explosió.</BombSuper.deathMessage>

<!-- EN: decayed organ -->
<Decayed.label>TODO</Decayed.label>
<Decayed.label>òrgan deteriorat</Decayed.label>
<!-- EN: {0} died from metabolic disruptions caused by organ decay. -->
<Decayed.deathMessage>TODO</Decayed.deathMessage>
<Decayed.deathMessage>{0} ha mort pels problemes metabòlics provocats per un òrgan deteriorat.</Decayed.deathMessage>

<!-- EN: deterioration -->
<Deterioration.label>deteriorament</Deterioration.label>
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4 changes: 2 additions & 2 deletions Core/DefInjected/JobDef/Jobs_Work.xml
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<LanguageData>

<!-- EN: Analyzing TargetA. -->
<AnalyzeItem.reportString>TODO</AnalyzeItem.reportString>
<AnalyzeItem.reportString>analitza TargetA.</AnalyzeItem.reportString>

<!-- EN: arresting TargetA. -->
<Arrest.reportString>arresta a TargetA.</Arrest.reportString>
Expand All @@ -20,7 +20,7 @@
<CarryDownedPawnToExit.reportString>porta TargetA carregat.</CarryDownedPawnToExit.reportString>

<!-- EN: carrying TargetA. -->
<CarryDownedPawnToPortal.reportString>TODO</CarryDownedPawnToPortal.reportString>
<CarryDownedPawnToPortal.reportString>porta TargetA.</CarryDownedPawnToPortal.reportString>

<!-- EN: carrying TargetA to cryptosleep casket. -->
<CarryToCryptosleepCasket.reportString>porta TargetA al sarcòfag de criptoson.</CarryToCryptosleepCasket.reportString>
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12 changes: 6 additions & 6 deletions Core/DefInjected/PawnsArrivalModeDef/PawnsArrivalModes.xml
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Expand Up @@ -27,14 +27,14 @@
<!-- EN: A group of friendly {0} from {1} have arrived nearby. -->
<EdgeWalkIn.textFriendly>Ha arribat un grup amistós de {0} de {1} a la zona.</EdgeWalkIn.textFriendly>
<!-- EN: {0_pawnsPluralDef} will arrive on foot. -->
<EdgeWalkIn.textWillArrive>{0_pawnsPluralDef} arribarà aviat a peu.</EdgeWalkIn.textWillArrive>
<EdgeWalkIn.textWillArrive>{0_pawnsPluralDef} arribaran aviat a peu.</EdgeWalkIn.textWillArrive>

<!-- EN: A group of {0} from {1} have arrived from every direction. -->
<EdgeWalkInDistributed.textEnemy>TODO</EdgeWalkInDistributed.textEnemy>
<EdgeWalkInDistributed.textEnemy>Ha arribat un grup de {0} de {1} des de diverses direccions.</EdgeWalkInDistributed.textEnemy>
<!-- EN: A group of friendly {0} from {1} have arrived from every direction. -->
<EdgeWalkInDistributed.textFriendly>TODO</EdgeWalkInDistributed.textFriendly>
<EdgeWalkInDistributed.textFriendly>Ha arribat un grup amistós de {0} de {1} des de diverses direccions.</EdgeWalkInDistributed.textFriendly>
<!-- EN: {0_pawnsPluralDef} will arrive on foot from every direction. -->
<EdgeWalkInDistributed.textWillArrive>TODO</EdgeWalkInDistributed.textWillArrive>
<EdgeWalkInDistributed.textWillArrive>{0_pawnsPluralDef} arribaran aviat a peu des de múltiples direccions.</EdgeWalkInDistributed.textWillArrive>

<!-- EN: {0} from {1} have arrived nearby, approaching from multiple angles. -->
<EdgeWalkInGroups.textEnemy>Han arribat {0} de {1} a la zona i s’apropen des de diversos punts.</EdgeWalkInGroups.textEnemy>
Expand All @@ -44,9 +44,9 @@
<EdgeWalkInGroups.textWillArrive>{0_pawnsPluralDef} arribaran aviat a peu i s’aproparan des de diversos punts a la vegada.</EdgeWalkInGroups.textWillArrive>

<!-- EN: Several {0} are emerging from the water. -->
<EmergeFromWater.textEnemy>TODO</EmergeFromWater.textEnemy>
<EmergeFromWater.textEnemy>Emergeixen {0} de l’aigua.</EmergeFromWater.textEnemy>
<!-- EN: The {0_pawnsPluralDef} will emerge from the water. -->
<EmergeFromWater.textWillArrive>TODO</EmergeFromWater.textWillArrive>
<EmergeFromWater.textWillArrive>{0_pawnsPluralDef} emergiran de l’aigua.</EmergeFromWater.textWillArrive>

<!-- EN: A cluster of {0} have landed in drop pods nearby. -->
<MechClusterDrop.textEnemy>Ha aterrat un clúster de {0} a prop en càpsules de desembarcament.</MechClusterDrop.textEnemy>
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8 changes: 4 additions & 4 deletions Core/DefInjected/RaidStrategyDef/RaidStrategies_Basic.xml
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Expand Up @@ -2,13 +2,13 @@
<LanguageData>

<!-- EN: They are attacking immediately. -->
<EmergeFromWater.arrivalTextEnemy>TODO</EmergeFromWater.arrivalTextEnemy>
<EmergeFromWater.arrivalTextEnemy>Atacaran immediatament.</EmergeFromWater.arrivalTextEnemy>
<!-- EN: They are moving in to help you immediately. -->
<EmergeFromWater.arrivalTextFriendly>TODO</EmergeFromWater.arrivalTextFriendly>
<EmergeFromWater.arrivalTextFriendly>Vindran a ajudar-vos immediatament.</EmergeFromWater.arrivalTextFriendly>
<!-- EN: Raid -->
<EmergeFromWater.letterLabelEnemy>TODO</EmergeFromWater.letterLabelEnemy>
<EmergeFromWater.letterLabelEnemy>Assalt</EmergeFromWater.letterLabelEnemy>
<!-- EN: Friendlies -->
<EmergeFromWater.letterLabelFriendly>TODO</EmergeFromWater.letterLabelFriendly>
<EmergeFromWater.letterLabelFriendly>Aliats</EmergeFromWater.letterLabelFriendly>

<!-- EN: They are attacking immediately. -->
<ImmediateAttack.arrivalTextEnemy>Atacaran immediatament.</ImmediateAttack.arrivalTextEnemy>
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6 changes: 3 additions & 3 deletions Core/DefInjected/RecipeDef/Hediffs_BodyParts_Bionic.xml
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Expand Up @@ -30,11 +30,11 @@
<InstallBionicHeart.jobString>Implanta un cor biònic.</InstallBionicHeart.jobString>

<!-- EN: Install bionic jaw -->
<InstallBionicJaw.label>TODO</InstallBionicJaw.label>
<InstallBionicJaw.label>instal·la una mandíbula biònica</InstallBionicJaw.label>
<!-- EN: Install bionic jaw. -->
<InstallBionicJaw.description>TODO</InstallBionicJaw.description>
<InstallBionicJaw.description>Instal·la una mandíbula biònica.</InstallBionicJaw.description>
<!-- EN: Installing bionic jaw. -->
<InstallBionicJaw.jobString>TODO</InstallBionicJaw.jobString>
<InstallBionicJaw.jobString>Instal·la una mandíbula biònica.</InstallBionicJaw.jobString>

<!-- EN: install bionic leg -->
<InstallBionicLeg.label>implanta una cama biònica</InstallBionicLeg.label>
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10 changes: 5 additions & 5 deletions Core/DefInjected/RecipeDef/Recipes_Production.xml
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Expand Up @@ -69,21 +69,21 @@
<!-- EN: smelt apparel -->
<SmeltApparel.label>fondre una peça de vestir</SmeltApparel.label>
<!-- EN: Use heat and strong electromagnets to break down metallic apparel like armor into useful resources. -->
<SmeltApparel.description>Fa servir escalfor i uns electroimants potents per destruir una peça de vestir i extreure’n el que es pugui aprofitar.</SmeltApparel.description>
<SmeltApparel.description>Fa servir calor i electroimants potents per destruir una peça de vestir i extreure’n el que es pugui aprofitar.</SmeltApparel.description>
<!-- EN: Smelting apparel. -->
<SmeltApparel.jobString>Fon una peça de vestir</SmeltApparel.jobString>

<!-- EN: smelt or destroy thing -->
<SmeltOrDestroyThing.label>TODO</SmeltOrDestroyThing.label>
<SmeltOrDestroyThing.label>fondre o destruir alguna cosa</SmeltOrDestroyThing.label>
<!-- EN: Use heat and strong electromagnets to break down metallic things like weapons and armor into useful resources, or destroy them if they are not smeltable. -->
<SmeltOrDestroyThing.description>TODO</SmeltOrDestroyThing.description>
<SmeltOrDestroyThing.description>Fa servir calor i electroimants potents per a fondre i destruir objectes, com ara armes i armadures, i recuperar-ne alguns recursos.</SmeltOrDestroyThing.description>
<!-- EN: Smelting/destroying things. -->
<SmeltOrDestroyThing.jobString>TODO</SmeltOrDestroyThing.jobString>
<SmeltOrDestroyThing.jobString>Fon o destrueix alguna cosa.</SmeltOrDestroyThing.jobString>

<!-- EN: smelt weapon -->
<SmeltWeapon.label>fondre una arma</SmeltWeapon.label>
<!-- EN: Use heat and strong electromagnets to break down weapons into useful resources. -->
<SmeltWeapon.description>Fa servir escalfor i uns electroimants potents per trencar una arma i extreure’n el que es pugui aprofitar.</SmeltWeapon.description>
<SmeltWeapon.description>Fa servir calor i electroimants potents per trencar una arma i extreure’n el que es pugui aprofitar.</SmeltWeapon.description>
<!-- EN: Smelting weapon. -->
<SmeltWeapon.jobString>Fon una arma.</SmeltWeapon.jobString>

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16 changes: 8 additions & 8 deletions Core/Keyed/Enums.xml
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Expand Up @@ -219,25 +219,25 @@

<!-- Highlight display mode -->
<!-- EN: Character highlighting -->
<DotHighlightDisplayMode>TODO</DotHighlightDisplayMode>
<DotHighlightDisplayMode>Ressaltat de personatges</DotHighlightDisplayMode>
<!-- EN: Highlight hostiles -->
<DotHighlightDisplayMode_HighlightHostiles>TODO</DotHighlightDisplayMode_HighlightHostiles>
<DotHighlightDisplayMode_HighlightHostiles>Ressalta els hostils</DotHighlightDisplayMode_HighlightHostiles>
<!-- EN: Highlight all -->
<DotHighlightDisplayMode_HighlightAll>TODO</DotHighlightDisplayMode_HighlightAll>
<DotHighlightDisplayMode_HighlightAll>Ressalta’ls tots</DotHighlightDisplayMode_HighlightAll>

<!-- Highlight style -->
<!-- EN: Highlight mode -->
<HighlightStyleMode>TODO</HighlightStyleMode>
<HighlightStyleMode>Mode de ressaltat</HighlightStyleMode>
<!-- EN: Dots -->
<HighlightStyleMode_Dots>TODO</HighlightStyleMode_Dots>
<HighlightStyleMode_Dots>Punts</HighlightStyleMode_Dots>
<!-- EN: Silhouettes -->
<HighlightStyleMode_Silhouettes>TODO</HighlightStyleMode_Silhouettes>
<HighlightStyleMode_Silhouettes>Siluetes</HighlightStyleMode_Silhouettes>

<!-- Mood gradient display strength-->
<!-- EN: Visible mood -->
<VisibleMood>TODO</VisibleMood>
<VisibleMood>Estat d’ànim visible</VisibleMood>
<!-- EN: When on, displays a visual indicator on a character's portrait when they are at risk of a mental break. -->
<VisibleMoodDesc>TODO</VisibleMoodDesc>
<VisibleMoodDesc>Quan està activat, mostra un indicador visual a la icona del personatge quan hi ha risc que pateixi una crisi nerviosa.</VisibleMoodDesc>

<!-- Mech name display mode -->
<!-- EN: Show player mech names -->
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6 changes: 3 additions & 3 deletions Core/Keyed/Grammar.xml
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Expand Up @@ -50,11 +50,11 @@
<ProitCap>Ell</ProitCap>

<!-- EN: man -->
<ProHeNoun>TODO</ProHeNoun>
<ProHeNoun>home</ProHeNoun>
<!-- EN: woman -->
<ProSheNoun>TODO</ProSheNoun>
<ProSheNoun>dona</ProSheNoun>
<!-- EN: person -->
<ProItNoun>TODO</ProItNoun>
<ProItNoun>persona</ProItNoun>

<!-- EN: {0} and {1}. -->
<ClauseSequence2>{0} i {1}.</ClauseSequence2>
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2 changes: 1 addition & 1 deletion Core/Keyed/MainTabs.xml
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Expand Up @@ -378,6 +378,6 @@
<BookMentalBreakChance>Probabilitat de crisi nerviosa</BookMentalBreakChance>

<!-- EN: Recreation gain multiplier -->
<BookJoyFactor>TODO</BookJoyFactor>
<BookJoyFactor>Multiplicador del guany de recreació</BookJoyFactor>

</LanguageData>
31 changes: 28 additions & 3 deletions Ideology/DefInjected/ResearchProjectDef/ResearchProjects_Misc.xml
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Expand Up @@ -14,7 +14,15 @@
<li>subject_gerund->regenerating the human form</li>
<li>subject_gerund->activating regeneration with biosculpters</li>
-->
<Bioregeneration.generalRules.rulesStrings>TODO</Bioregeneration.generalRules.rulesStrings>
<Bioregeneration.generalRules.rulesStrings>
<li>subject->bioregeneració</li>
<li>subject_story->ha estudiat les banyes del gambadabum per a identificar paral·lelismes amb la regeneració humana</li>
<li>subject_story->ha estudiat les dades genètiques de les sargantanes i ha implantat alguns d’aquests gens al seu propi cos</li>
<li>subject_story->ha fet pràctiques en un hospital brillamoner</li>
<li>subject_story->ha fet un curs per correspondència sobre l’estètica brillamonera</li>
<li>subject_gerund->regenerant la forma humana</li>
<li>subject_gerund->activant la regeneració amb bioescultors</li>
</Bioregeneration.generalRules.rulesStrings>

<!-- EN: biosculpting -->
<Biosculpting.label>bioescultura</Biosculpting.label>
Expand All @@ -30,7 +38,16 @@
<li>subject_gerund->constructing biosculpter pods</li>
<li>subject_gerund->sculpting the human form</li>
-->
<Biosculpting.generalRules.rulesStrings>TODO</Biosculpting.generalRules.rulesStrings>
<Biosculpting.generalRules.rulesStrings>
<li>subject->bioescultura</li>
<li>subject_story->ha construït càpsules bioescultores per a diverses colònies</li>
<li>subject_story->ha estudiat els preceptes transhumanistes, incloent la necessitat de la bioescultura</li>
<li>subject_story->ha investigat quines alteracions biològiques es podien fer de manera segura</li>
<li>subject_story->escapà d’una granja de suport brillamonera amb aquests plans</li>
<li>subject_story->vivia en una colònia transhumanista</li>
<li>subject_gerund->construint càpsules bioescultores</li>
<li>subject_gerund->esculpint la forma humana</li>
</Biosculpting.generalRules.rulesStrings>

<!-- EN: neural supercharger -->
<NeuralSupercharger.label>supercarregador neuronal</NeuralSupercharger.label>
Expand All @@ -45,6 +62,14 @@
<li>subject_gerund->supercharging a human's intellect</li>
<li>subject_gerund->constructing neural superchargers</li>
-->
<NeuralSupercharger.generalRules.rulesStrings>TODO</NeuralSupercharger.generalRules.rulesStrings>
<NeuralSupercharger.generalRules.rulesStrings>
<li>subject->supercarregadors neuronals</li>
<li>subject_story->ha implementat supercarregadors neuronals a la seva escola</li>
<li>subject_story->ha supercarregat les neurones dels clons cultivats en granges per a accelerar el seu desenvolupament</li>
<li>subject_story->ha intentat prohibir les supercàrregues neurals en un curs universitari</li>
<li>subject_story->s’ha unit a una secta transhumanista on les supercàrregues neurals eren obligatòries</li>
<li>subject_gerund->supercarregant l’intel·lecte humà</li>
<li>subject_gerund->construint supercarregadors neuronals</li>
</NeuralSupercharger.generalRules.rulesStrings>

</LanguageData>
4 changes: 2 additions & 2 deletions Ideology/Keyed/Misc_Gameplay.xml
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Expand Up @@ -102,9 +102,9 @@
<!-- EN: Set to favorite color -->
<SetFavoriteColor>Estableix al color favorit</SetFavoriteColor>
<!-- EN: {PAWN_nameDef}’s favorite color. Having more than 60% of {PAWN_possessive} apparel in this color, or the color of {PAWN_possessive} ideoligion, will make {PAWN_objective} slightly happier. -->
<FavoriteColorPickerTip>TODO</FavoriteColorPickerTip>
<FavoriteColorPickerTip>El color preferit de {PAWN_nameDef}. Si té més del 60 % de la seva indumentària d’aquest color o del color de la seva ideoligió, se sentirà una mica més feliç.</FavoriteColorPickerTip>
<!-- EN: {PAWN_nameDef}’s ideoligion color. Having more than 60% of {PAWN_possessive} apparel in this color, or {PAWN_possessive} favorite color, will make {PAWN_objective} slightly happier. -->
<IdeoColorPickerTip>TODO</IdeoColorPickerTip>
<IdeoColorPickerTip>El color de la ideoligió de {PAWN_nameDef}. Si té més del 60 % de la seva indumentària d’aquest color o del seu color preferit, se sentirà una mica més feliç.</IdeoColorPickerTip>
<!-- EN: Configure your faction's ideoligion -->
<ConfigureIdeoligion>Configura la ideoligió de la vostra facció</ConfigureIdeoligion>
<!-- EN: Not enough dye. -->
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4 changes: 2 additions & 2 deletions Royalty/DefInjected/ThoughtDef/WeaponTraitDefs.xml
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Expand Up @@ -27,9 +27,9 @@
<JealousRage.stages.s_jealousy.description>{WEAPON}, la meva arma vinculada, està gelosa perquè faig servir una altra arma. Puc sentir com la seva ràbia crida dins de la meva ment.</JealousRage.stages.s_jealousy.description>

<!-- EN: {WEAPON}'s kill thirst -->
<KillThirst_Weapon.stages.s_kill_thirst.label>TODO</KillThirst_Weapon.stages.s_kill_thirst.label>
<KillThirst_Weapon.stages.s_kill_thirst.label>set de sang de {WEAPON}</KillThirst_Weapon.stages.s_kill_thirst.label>
<!-- EN: My bonded weapon {WEAPON} is angry it has gone so long without killing. I can feel its rage. -->
<KillThirst_Weapon.stages.s_kill_thirst.description>TODO</KillThirst_Weapon.stages.s_kill_thirst.description>
<KillThirst_Weapon.stages.s_kill_thirst.description>{WEAPON}, la meva arma vinculada, està enfadada perquè ja porta molt temps sense matar. Puc sentir la seva ràbia.</KillThirst_Weapon.stages.s_kill_thirst.description>

<!-- EN: {WEAPON}'s kill sorrow -->
<OnKill_BadThought.stages.s_kill_sorrow.label>tristesa per les morts causades de {WEAPON}</OnKill_BadThought.stages.s_kill_sorrow.label>
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