A simple unity framework to make tasks(which want to run every frame) easily.
To make a task(eg: fadeIn, fadeOut, moveTo in duration) without Coroutine and realized by only one line.
ActionManager.Instance.Add(this.gameObject,
ActionMove.Create(
this.target,
2f,
Vector3.zero,
new Vector3(10f, 0f, 0f)
)
);