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Godot Voxel module的一个练习,模仿的是module作者的示例voxel game

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Lry722/godot-voxel-practice

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Based on Zylann's Voxel Game example. Some features that were not included in the original example will be added in the future. The coding process is here https://www.bilibili.com/video/BV1mN411J7yv/

Implemented features:

  • Basic terrain generator with 1 noise and 1 curve
  • Basic FPS character controller
  • Generation of small structures such as trees (less than 16x16x16)
  • Place and destroy blocks
  • Update blocks
  • Handle blocks'orientation automatically. Currently supports five orientation type : 2/3/4/6/8
    2: X/Z
    3: X/Y/Z
    4: X/NX/Z/NZ
    6: X/NX/Y/NY/Z/NZ
    8: X/DX/NX/DNX/Z/DZ/NZ/DNZ
    N represents negative direction and D represents the block is downward
  • Liquid system, currently only containing water
  • Hotbar with support for hot keys and mouse wheel

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Godot Voxel module的一个练习,模仿的是module作者的示例voxel game

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