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Board level reverser engineering and research of the original Microsoft Xbox

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xbox-board-re

Quick Notes

  • Don't worry about the traces being 100% on point. This can be cleaned up in the future, both manually and via post processing once a DRC ruleset is established. It's more important that unrelated traces don't touch!
  • Keep traces as seperate objects. Just make sure same net traces are touching.
  • Keep tracing simple. Don't zoom in and create 20 points for a curve. Again, as long it's close enough we can fit it later with post processing.
  • It's probably best for use to take turns and merge often.
  • Be generous with traces overlapping pads.
  • Don't worry about planes/fills right now.
  • Vias and footprints will be created later with symbols.

Feel free to ask if you have any questions about the project, or how to use Inkscape.

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