Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

tr2/objects/detonator: check for chosen inventory object #1965

Merged

Conversation

lahm86
Copy link
Collaborator

@lahm86 lahm86 commented Nov 27, 2024

Resolves #1887.

Checklist

  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change

Description

This allows manually selecting the detonator key or gong hammer from the inventory when beside the corresponding item. A similar check is done in regular keyhole/puzzle collision.

This allows manually selecting the detonator key or gong hammer from
the inventory when beside the corresponding item. A similar check is
done in regular keyhole/puzzle collision.

Resolves LostArtefacts#1887.
@lahm86 lahm86 added OG bug A bug in original game TR2 labels Nov 27, 2024
@lahm86 lahm86 self-assigned this Nov 27, 2024
@lahm86 lahm86 requested review from a team as code owners November 27, 2024 20:40
@lahm86 lahm86 requested review from rr-, walkawayy and aredfan and removed request for a team November 27, 2024 20:40
Copy link

@lahm86 lahm86 merged commit 6fe47ec into LostArtefacts:develop Nov 28, 2024
6 checks passed
@lahm86 lahm86 deleted the issue-1887-detonator-gong-manual-select branch November 28, 2024 09:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
OG bug A bug in original game TR2
Projects
Status: Done
Development

Successfully merging this pull request may close these issues.

OG bug: not possible to manually select item for the detonator/gong
3 participants