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tr1/lara: inject medium water exit animation #1689

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merged 1 commit into from
Oct 8, 2024

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@lahm86 lahm86 commented Oct 8, 2024

Resolves #1538.

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  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change

Description

This injects the TR2 exit water to "medium" height animation, and updates testing water exit to select the correct animation.

This can be tested in Sanctuary room 4 (flipped) or with the attached level. Note the attached has a one-click to deeper water room for testing #1537, but I feel this should be postponed until wading itself is implemented because it's heavily related.

LEVEL1.zip

This injects the TR2 exit water to "medium" height animation.

Resolves LostArtefacts#1538.
@lahm86 lahm86 added Data Requires injecting content / files that are not a part of the original game Enhancement Improvement of an existing feature TR1 labels Oct 8, 2024
@lahm86 lahm86 self-assigned this Oct 8, 2024
@lahm86 lahm86 requested review from a team as code owners October 8, 2024 10:00
@lahm86 lahm86 requested review from rr-, walkawayy and aredfan and removed request for a team October 8, 2024 10:00
@lahm86 lahm86 merged commit a9fd434 into LostArtefacts:develop Oct 8, 2024
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@lahm86 lahm86 deleted the issue-1538-exit-water-medium branch October 8, 2024 13:14
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Data Requires injecting content / files that are not a part of the original game Enhancement Improvement of an existing feature TR1
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Successfully merging this pull request may close these issues.

Feature request: Add ONWATER_TO_STAND_MEDIUM animation from TR2+
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