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Hehehe #273

Merged
merged 39 commits into from
Oct 15, 2024
Merged

Hehehe #273

merged 39 commits into from
Oct 15, 2024

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Evgencheg
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освободите душу мою грешную

VMSolidus and others added 30 commits October 9, 2024 19:01
# Description

This PR adds several hardsuits to a new "hardsuits" category for the
cargo menu. This is part of an ongoing effort to provide reworks to
Salvage gameplay. This should pair quite well with merging Frontier's
changes to Salvage Expeditions, as well as a variety of other changes
I've been talking about. My theory is that if Expeditions are changed to
provide money rewards deposited directly to the station's account, then
Salvage can benefit the station by A: Providing station funds whether
they want to or not. And B: Be encouraged to do so because by getting
cargo a shitload of money, they will be able to directly buy the
equipment needed to go on higher tier expeditions. And to do this
without needing to gamble on wrecks for 2 hours straight, desperately
hoping you get the specific wreck that contains that security hardsuit.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/287aab37-e16a-4f59-8f8a-a1941aa2e908)

</p>
</details>

# Changelog

:cl:
- add: Logistics can now directly order a variety of hardsuits. "NT
In-Network" hardsuits being substantially cheaper thanks to backroom
deals.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description

This PR resprites the service uniforms with the Aurora variants, as well
as doing minor yaml cleanup for the base_clothinguniforms.yml

Aurora has 2-3 variants for service staff; based on which company
they're associated with. So far I've just picked the Nanotrasen variant,
because SS14 uses Nanotrasen.

My question is:
A) Should I port the extra uniforms and stick them in loadouts, for
variety & drip?
i) Should I keep the company names on these uniforms if I port them, or
should I keep it
     Nanotrasen?

This PR also removes in-hand variants; they're not supported in aurora
and it's not critical game info to see someone carrying a shirt & pants.

This PR similarly removes the animal variants; the Vox PR should have
displacement maps to support it.

---

# TODO

- [X] Bartender Jumpsuit
- [X] Bartender Vest
- [X] Bartender Hat

- [X] Janitor Jumpsuit
- [X] Chef Jumpsuit
- [X] Chef Freezer Jacket
- [X] Chef Hat

- [X] Botanist Uniform
- [x] Librarian Uniform 
^ Librarian Jumpsuit has been added with four extra variants, some
corporations who do not employ Librarians still have jumpsuit sprites.

---

<details><summary><h1>Media</h1></summary>
<p>

## Nanotrasen Bartender


![image](https://github.com/user-attachments/assets/f92b9dd2-43ee-4b90-9178-688041b1a47a)

![image](https://github.com/user-attachments/assets/1b363bb6-6243-4c36-b932-ac2068231502)

![image](https://github.com/user-attachments/assets/05fab0ba-f214-4e94-9767-b4b5bb150aca)

![image](https://github.com/user-attachments/assets/ed7941c5-630a-48a0-8825-4df3b1cd3585)

## Nanotrasen Chef


![image](https://github.com/user-attachments/assets/2df1dcfe-3999-499b-a6b5-8005b65ea1d0)

![image](https://github.com/user-attachments/assets/ecaa5b05-ac62-4c77-8420-8055637777e7)

![image](https://github.com/user-attachments/assets/bfb1864b-3dfc-4f9b-b6c1-be8b95bb80f6)

![image](https://github.com/user-attachments/assets/76c44aca-1014-4371-92c6-b3a0498c8b2d)

## Nanotrasen Botanist


![image](https://github.com/user-attachments/assets/f2569669-b862-4bfa-b9ad-4a44e4393eb2)

![image](https://github.com/user-attachments/assets/f3d56d27-11a9-4990-85f6-de53aa78ee31)

![image](https://github.com/user-attachments/assets/9018e2ee-6025-4a4d-ab85-f431423779aa)

![image](https://github.com/user-attachments/assets/8e0761ac-790f-4323-a34a-d51b7dcb6523)

## Nanotrasen Janitor


![image](https://github.com/user-attachments/assets/26bdae8d-dd5a-4653-9288-f4d0e22fbe2c)

![image](https://github.com/user-attachments/assets/6c5aee12-b4ed-4bdb-ab9c-dc7249724458)

![image](https://github.com/user-attachments/assets/da42d89c-e5ce-4f43-8a80-f9f09e68c4fc)

![image](https://github.com/user-attachments/assets/dc0bb874-2ed7-4c22-aa56-6e4adead87ac)

## Nanotrasen Librarian


![image](https://github.com/user-attachments/assets/a3c17db1-bfec-466a-9380-33a33cbfec57)

![image](https://github.com/user-attachments/assets/98687682-d743-41dd-9f27-4cd972ecc57f)

![image](https://github.com/user-attachments/assets/2fdb771d-8b77-421d-9d98-8b1e83b3cdb2)

![image](https://github.com/user-attachments/assets/3465c21e-7da5-4b80-9ed9-3ffbbb008f3b)

</p>
</details>

---

# Changelog

:cl: DangerRevolution
- add: Resprited basic Service Staff uniforms
- add: Add rolled sleeve variants for Service Staff uniforms.
# Description

This PR adds a new "Head of Security's Antique Weapon Collection" item
group to loadouts, which fully replaces the weapons that were originally
map-specific entries for the Head of Security. Instead of whatever map
giving the HoS a unique weapon in his office(And thus, overloading him
with entirely too many guns), all of these weapons(And a few new ones)
have been placed in their own special loadout category for the HoS. The
HoS is entitled to a single free pick from any of these weapons.

Now here's the fun tradeoff. All of them are steal objectives. Since it
turns out the game will never give a steal objective to a traitor for an
item that doesn't exist, I can actually make steal objectives for items
obtainable only via Loadouts. Thus, all of the special weapons that the
HoS can spawn with can be targeted by traitors.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f2a594aa-0aae-44b0-be5d-5bd926b43993)


![image](https://github.com/user-attachments/assets/71c77c17-4560-4e71-b078-26bd986de103)


![image](https://github.com/user-attachments/assets/191dd5a6-71ee-43db-bac3-35e7a64c6087)


![image](https://github.com/user-attachments/assets/2551aa8b-9f65-4335-9eb9-05fd5214fa28)


![image](https://github.com/user-attachments/assets/37f788bf-9313-4dda-81d8-ca3a06b3fd5f)

</p>
</details>

# Changelog

:cl:
- remove: The X-01 multiphase energy gun has been removed from the HoS
locker.
- add: A new Loadout Item Group, "Head of Security's Antique Weapon
Collection" has been added. Rather than being given a unique weapon by
whatever map creators put in the HoS Office, each Head of Security is
entitled to a single item selected from this new loadout category, free
of charge. But beware, whatever item chosen from this list may
potentially be used as a Steal Objective for traitors. You may have a
fancy new submachine gun, but it also makes you a target.
- add: antique Bulldog, antique C-20r submachine gun, x-01 multiphase
energy gun, antique energy sword, antique pulse pistol, antique Wt550,
and a pair of Katana Sheaths have all been added as loadout options for
the Head of Security.
<!--
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# Description

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this PR Port the RadStation map from Estação Pirata
RadStation is a map made by CRISO, ported from BeeStation from ss13 to
Estação Pirata, I made some updates to make the map playable on EE

---

# TODO

<!--
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You probably won't have to complete everything before merging but it's
good to leave future references
-->


---

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<details><summary><h1>Media</h1></summary>
<p>


![Rad-0](https://github.com/user-attachments/assets/f18cf403-4545-40f5-8fc7-d325707dfbef)


</p>
</details>

---

# Changelog

<!--
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:cl:
- add: A map called "RadStation" has been added to rotation.
- add: A new Evac shuttle called "emergency_neol" has been added to
RadStation
# Description
So you can actually muzzle a felinid to stop them from meowing. Or a
vulp from barking. Or a human from screaming. You get the point.

This muzzle part of this PR is a bit hardcode-y, but it's because the
muzzle simply adds a replacement accent to the entity instead of using
its own system to block speech.

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/0e5e4986-d2a0-471a-a119-579741265178

</p>
</details>

# Changelog
:cl:
- add: Sleeping and muzzled entities can no longer use vocal emotes
(scream, meow, etc).
# Description

This PR adds new ores in the form of Bluespace and Normality ores, the
former being just as rare as artifact fragments, and the latter being
even rarer still. These ores can be mined by salvage, will generate on
asteroids or expeditions, and can be processed in an ore processor into
bluespace or normality crystals, which Epistemics can use to create
psionic related objects. Note that the two are currently
indistinguishable from the other until you actually mine them.

Yes this DOES infact make it easier to make glimmer drains and probers.
I need this as an excuse to make psionics even more dangerous.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/2c7b38a4-d700-43d6-ad47-a063839f0540)


![image](https://github.com/user-attachments/assets/5da73dff-acca-4395-855d-75a04f369ead)


![image](https://github.com/user-attachments/assets/269e231d-d702-4387-9c89-f8aec7854fb3)

</p>
</details>

# Changelog

:cl:
- add: Added Bluespace and Normality ore as very rare ore types. Salvage
can occasionally find these ores on Asteroids or on Expedition planets.
Bluespace and Normality Ore can be smelted in an Ore Processor into
Bluespace and Normality Crystals. Make sure to bring these to Epistemics
so that they can do their job.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description

Fixes the arrivals shuttle choosing to correct docking port.
---

- [ ] Fix all maps and place the correct airlock (yeah not gonna do that
in this PR)
- [x] Fixed arrivals shuttle logic

---

# Changelog

:cl:
- fix: Fixes the arrivals shuttle choosing to correct docking port.
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# Description

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This is an emercency fix regarding Custom Name, apprently this is
fucked... wow...
Regarding DB issues please @DEATHB4DEFEAT review or check if you can
assist or anyone.

Thank you.

---

# Changelog

<!--
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in the changelog (ex: `:cl: Death`)
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:cl:
- fix: Custom Specie Name!

---------

Signed-off-by: FoxxoTrystan <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
<!--
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# Description

meow. 
Project compiles and starts. Is the bug gone? I hope so.

---

# Changelog

:cl:
- fix: Latejoin antag selection should respect player's antag
preferences.

---------

Co-authored-by: Nemanja <[email protected]>
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# Description

<!--
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How might this affect the game? The codebase?
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This add the missing tags for webs for Oneirophage to hide in webs
(works tested on floof)

Overall Oneirophage need more changes, languages, psionic, ect but so
far this is needed.

---

# Changelog

<!--
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in the changelog (ex: `:cl: Death`)
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:cl:
- fix: Oneirophage is once more psionic invisible in webs.

Signed-off-by: FoxxoTrystan <[email protected]>
# Description
This reverts most code changes done by
Simple-Station/Einstein-Engines#939 and
re-implements them in a better way:
- Players can now toggle under-furniture crawling with a keybind
(shift-R by default)
- Crawling that way is 50% slower for obvious balancing reasons
- The respective cvar for it is now true by default and prevents players
from beginning the "crawl under furniture" thing

Also cleaned up a few methods I was seriously pissed off by. There is
still a lot to clean up and fix, but I will leave it for a dedicated PR
in the future.

# Why (balancing)
Let me lie on the bed instead of under it!!!!!!!

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/5f04c82a-b88b-4005-8052-a1a6f011bcc9

</p>
</details>

# Changelog
:cl:
- add: You can now toggle crawling under furniture! The default keybind
is Shift-R, you can change it in settings.
They also didn't have `:`s like everything else.

# Changelog

:cl:
- tweak: Made the show clothing/loadouts button labels more clear

Signed-off-by: DEATHB4DEFEAT <[email protected]>
This is an automated Pull Request. This PR updates the GitHub
contributors in the credits section.

Co-authored-by: SimpleStation Changelogs <[email protected]>
# Description

This is a fucking stupid method of irreversible round removal. Gib
someone and then eat their brain instantly. This PR makes brains not
food, so that they can't be eaten instantly.

# Changelog

:cl:
- tweak: Brains now can no longer be eaten.
# Description

This PR adds several new "High Cost Physical Traits", that each follows
a theme of Transhumanism. Bionic augmentations that provide the user
some benefit, typically at a very high cost.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f2d0b007-5632-45a6-87a5-c4a677742fd6)


![image](https://github.com/user-attachments/assets/ebd336f5-df98-4ef4-a4f1-edbdfdfda27d)


![image](https://github.com/user-attachments/assets/e9ff5d13-099e-4004-b2cd-162601bddfc3)


![image](https://github.com/user-attachments/assets/cb3dfc03-72f9-4d9a-9897-22d14a579787)

</p>
</details>

# Changelog

:cl:
- add: Added 8 new Physical Traits. These are, Cyber-Eyes Basic
System(Plus 4 different modular options), Bionic Arm, Dermal Armor, and
Platelet Factories.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description

This PR adds several new "Contractor" uniforms to service roles, as well
as several job specific loadout categories. These make use of sprites
taken from Aurora, as well as corporations from Aurora. Currently no
jumpskirts are available for these.

# TODO

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f6ce6471-6da5-4881-b730-8fe08c2d630b)


![image](https://github.com/user-attachments/assets/89e30b8c-5a86-489e-8c22-13459aa2b08e)

</p>
</details>

# Changelog

:cl:
- add: NT has started hiring contractors from other corporations to fill
out station staff. New loadout items for corporate contractors are now
available for Bartender, Botanist, Cataloguer, Chef, and Janitor.
Currently there are no jumpskirt versions of these uniforms. We are
looking for people willing to make skirt variations of each of these.
# Description
Showing some love to our hard-working couriers.

This cherry-picks the following PRs from delta-v:
- DeltaV-Station/Delta-v#1472 - Adds a
MailMetrics PDA cartridge for couriers and the LO
- DeltaV-Station/Delta-v#1652 - Ports mail
tweaks from frontier to delta-v, adding large packages, RPDs (mail
cannons), and more mail
- DeltaV-Station/Delta-v#1788 - Adding a couple
more packages
- DeltaV-Station/Delta-v#1925 - Fixing the
non-functional "last known location" part of mail descriptions

Some mail items, such as the opporozidone syringe and rainbow
joints/blunts, had to be disabled because we don't have them (yet?)

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/2299ffc3-17ce-4743-886c-7705e8789e96)


![image](https://github.com/user-attachments/assets/a2ee1a07-d765-41e7-8f70-f94a50412398)


![image](https://github.com/user-attachments/assets/03b16b8e-0eff-4332-99ad-d4a201ee8f2b)


![image](https://github.com/user-attachments/assets/44d2e5c2-db79-4d8d-8877-693648edd35d)


![image](https://github.com/user-attachments/assets/f3d7bdbb-fc14-4f2f-bf30-aa54fdf49099)


![image](https://github.com/user-attachments/assets/b1e4c53f-c9d8-496b-a72e-f4f4b702e368)

</p>
</details>

---

# Changelog
:cl:
- add: The Courier and Logistics Officer now have a new program in their
PDA for tracking mail delivery performance, including earnings and
percent of packages opened, damaged, or expired.
- add: The list of possible mail packages has been greately expanded,
and now includes large parcels.
- add: The CourierDrobe now offers a rapid mail delivery device, along
with capsules for it.

---------

Signed-off-by: Adeinitas <[email protected]>
Co-authored-by: portfiend <[email protected]>
Co-authored-by: byte <[email protected]>
Co-authored-by: deltanedas <[email protected]>
Co-authored-by: Adeinitas <[email protected]>
Co-authored-by: ErhardSteinhauer <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]>
Co-authored-by: Milon <[email protected]>
SimpleStation14 and others added 3 commits October 13, 2024 19:38
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Changelog/Changelog.yml
#	Resources/Locale/en-US/prototypes/entities/clothing/outerClothing/hardsuits.ftl
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Nyanotrasen/Recipes/Construction/Graphs/structures/glimmerdevices.yml
#	Resources/Prototypes/ore.yml
#	Resources/Textures/Objects/Materials/ore.rsi/meta.json
#	Resources/Textures/Structures/Walls/rock.rsi/meta.json
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В этом ПР'е есть конфликты, пожалуйста, устраните их, прежде чем мы сможем оценить ваш ПР.

@github-actions github-actions bot added Статус: Конфликт Ожидает починки. Изменения: C# Изменяет какие-либо файлы .cs Изменения: Локализация Изменяет какие-либо файлы .ftl Изменения: Спрайт Изменяет какие-либо файлы .json/.png в текстурах Изменения: Интерфейс Изменяет какие-либо файлы .xaml Изменения: YML Изменяет какие-либо файлы .yml Изменения: Github Изменяет какие-либо файлы Гитхаба labels Oct 14, 2024
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github-actions bot commented Oct 14, 2024

RSI Diff Bot; head commit 3fea09f merging into 8c91366
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Objects/Devices/cartridge.rsi

State Old New Status
cart-mail Added

Resources/Textures/Objects/Materials/ore.rsi

State Old New Status
bluespace Added

Resources/Textures/Objects/Misc/mail_capsule.rsi

State Old New Status
icon-cash Added
icon-empty Added
icon-food Added
icon-mail Added
spent Added

Resources/Textures/Objects/Specific/Mail/mail_large.rsi

State Old New Status
broken Added
fragile Added
icon Added
inhand-left Added
inhand-right Added
locked Added
priority Added
priority_inactive Added
trash Added

Resources/Textures/Objects/Weapons/Guns/Launchers/mail.rsi

State Old New Status
bolt-open Added
equipped-BACKPACK Added
equipped-BELT Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Structures/Walls/rock.rsi

State Old New Status
rock_bluespace Added

Edit: diff updated after 3fea09f

@github-actions github-actions bot removed the Статус: Конфликт Ожидает починки. label Oct 14, 2024
@Evgencheg Evgencheg merged commit f23a37d into Lost-Paradise-Project:master Oct 15, 2024
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