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Hehehe #273
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# Description This PR adds several hardsuits to a new "hardsuits" category for the cargo menu. This is part of an ongoing effort to provide reworks to Salvage gameplay. This should pair quite well with merging Frontier's changes to Salvage Expeditions, as well as a variety of other changes I've been talking about. My theory is that if Expeditions are changed to provide money rewards deposited directly to the station's account, then Salvage can benefit the station by A: Providing station funds whether they want to or not. And B: Be encouraged to do so because by getting cargo a shitload of money, they will be able to directly buy the equipment needed to go on higher tier expeditions. And to do this without needing to gamble on wrecks for 2 hours straight, desperately hoping you get the specific wreck that contains that security hardsuit. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/287aab37-e16a-4f59-8f8a-a1941aa2e908) </p> </details> # Changelog :cl: - add: Logistics can now directly order a variety of hardsuits. "NT In-Network" hardsuits being substantially cheaper thanks to backroom deals. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description This PR resprites the service uniforms with the Aurora variants, as well as doing minor yaml cleanup for the base_clothinguniforms.yml Aurora has 2-3 variants for service staff; based on which company they're associated with. So far I've just picked the Nanotrasen variant, because SS14 uses Nanotrasen. My question is: A) Should I port the extra uniforms and stick them in loadouts, for variety & drip? i) Should I keep the company names on these uniforms if I port them, or should I keep it Nanotrasen? This PR also removes in-hand variants; they're not supported in aurora and it's not critical game info to see someone carrying a shirt & pants. This PR similarly removes the animal variants; the Vox PR should have displacement maps to support it. --- # TODO - [X] Bartender Jumpsuit - [X] Bartender Vest - [X] Bartender Hat - [X] Janitor Jumpsuit - [X] Chef Jumpsuit - [X] Chef Freezer Jacket - [X] Chef Hat - [X] Botanist Uniform - [x] Librarian Uniform ^ Librarian Jumpsuit has been added with four extra variants, some corporations who do not employ Librarians still have jumpsuit sprites. --- <details><summary><h1>Media</h1></summary> <p> ## Nanotrasen Bartender ![image](https://github.com/user-attachments/assets/f92b9dd2-43ee-4b90-9178-688041b1a47a) ![image](https://github.com/user-attachments/assets/1b363bb6-6243-4c36-b932-ac2068231502) ![image](https://github.com/user-attachments/assets/05fab0ba-f214-4e94-9767-b4b5bb150aca) ![image](https://github.com/user-attachments/assets/ed7941c5-630a-48a0-8825-4df3b1cd3585) ## Nanotrasen Chef ![image](https://github.com/user-attachments/assets/2df1dcfe-3999-499b-a6b5-8005b65ea1d0) ![image](https://github.com/user-attachments/assets/ecaa5b05-ac62-4c77-8420-8055637777e7) ![image](https://github.com/user-attachments/assets/bfb1864b-3dfc-4f9b-b6c1-be8b95bb80f6) ![image](https://github.com/user-attachments/assets/76c44aca-1014-4371-92c6-b3a0498c8b2d) ## Nanotrasen Botanist ![image](https://github.com/user-attachments/assets/f2569669-b862-4bfa-b9ad-4a44e4393eb2) ![image](https://github.com/user-attachments/assets/f3d56d27-11a9-4990-85f6-de53aa78ee31) ![image](https://github.com/user-attachments/assets/9018e2ee-6025-4a4d-ab85-f431423779aa) ![image](https://github.com/user-attachments/assets/8e0761ac-790f-4323-a34a-d51b7dcb6523) ## Nanotrasen Janitor ![image](https://github.com/user-attachments/assets/26bdae8d-dd5a-4653-9288-f4d0e22fbe2c) ![image](https://github.com/user-attachments/assets/6c5aee12-b4ed-4bdb-ab9c-dc7249724458) ![image](https://github.com/user-attachments/assets/da42d89c-e5ce-4f43-8a80-f9f09e68c4fc) ![image](https://github.com/user-attachments/assets/dc0bb874-2ed7-4c22-aa56-6e4adead87ac) ## Nanotrasen Librarian ![image](https://github.com/user-attachments/assets/a3c17db1-bfec-466a-9380-33a33cbfec57) ![image](https://github.com/user-attachments/assets/98687682-d743-41dd-9f27-4cd972ecc57f) ![image](https://github.com/user-attachments/assets/2fdb771d-8b77-421d-9d98-8b1e83b3cdb2) ![image](https://github.com/user-attachments/assets/3465c21e-7da5-4b80-9ed9-3ffbbb008f3b) </p> </details> --- # Changelog :cl: DangerRevolution - add: Resprited basic Service Staff uniforms - add: Add rolled sleeve variants for Service Staff uniforms.
# Description This PR adds a new "Head of Security's Antique Weapon Collection" item group to loadouts, which fully replaces the weapons that were originally map-specific entries for the Head of Security. Instead of whatever map giving the HoS a unique weapon in his office(And thus, overloading him with entirely too many guns), all of these weapons(And a few new ones) have been placed in their own special loadout category for the HoS. The HoS is entitled to a single free pick from any of these weapons. Now here's the fun tradeoff. All of them are steal objectives. Since it turns out the game will never give a steal objective to a traitor for an item that doesn't exist, I can actually make steal objectives for items obtainable only via Loadouts. Thus, all of the special weapons that the HoS can spawn with can be targeted by traitors. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/f2a594aa-0aae-44b0-be5d-5bd926b43993) ![image](https://github.com/user-attachments/assets/71c77c17-4560-4e71-b078-26bd986de103) ![image](https://github.com/user-attachments/assets/191dd5a6-71ee-43db-bac3-35e7a64c6087) ![image](https://github.com/user-attachments/assets/2551aa8b-9f65-4335-9eb9-05fd5214fa28) ![image](https://github.com/user-attachments/assets/37f788bf-9313-4dda-81d8-ca3a06b3fd5f) </p> </details> # Changelog :cl: - remove: The X-01 multiphase energy gun has been removed from the HoS locker. - add: A new Loadout Item Group, "Head of Security's Antique Weapon Collection" has been added. Rather than being given a unique weapon by whatever map creators put in the HoS Office, each Head of Security is entitled to a single item selected from this new loadout category, free of charge. But beware, whatever item chosen from this list may potentially be used as a Steal Objective for traitors. You may have a fancy new submachine gun, but it also makes you a target. - add: antique Bulldog, antique C-20r submachine gun, x-01 multiphase energy gun, antique energy sword, antique pulse pistol, antique Wt550, and a pair of Katana Sheaths have all been added as loadout options for the Head of Security.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> this PR Port the RadStation map from Estação Pirata RadStation is a map made by CRISO, ported from BeeStation from ss13 to Estação Pirata, I made some updates to make the map playable on EE --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Rad-0](https://github.com/user-attachments/assets/f18cf403-4545-40f5-8fc7-d325707dfbef) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: A map called "RadStation" has been added to rotation. - add: A new Evac shuttle called "emergency_neol" has been added to RadStation
# Description So you can actually muzzle a felinid to stop them from meowing. Or a vulp from barking. Or a human from screaming. You get the point. This muzzle part of this PR is a bit hardcode-y, but it's because the muzzle simply adds a replacement accent to the entity instead of using its own system to block speech. <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/0e5e4986-d2a0-471a-a119-579741265178 </p> </details> # Changelog :cl: - add: Sleeping and muzzled entities can no longer use vocal emotes (scream, meow, etc).
# Description This PR adds new ores in the form of Bluespace and Normality ores, the former being just as rare as artifact fragments, and the latter being even rarer still. These ores can be mined by salvage, will generate on asteroids or expeditions, and can be processed in an ore processor into bluespace or normality crystals, which Epistemics can use to create psionic related objects. Note that the two are currently indistinguishable from the other until you actually mine them. Yes this DOES infact make it easier to make glimmer drains and probers. I need this as an excuse to make psionics even more dangerous. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/2c7b38a4-d700-43d6-ad47-a063839f0540) ![image](https://github.com/user-attachments/assets/5da73dff-acca-4395-855d-75a04f369ead) ![image](https://github.com/user-attachments/assets/269e231d-d702-4387-9c89-f8aec7854fb3) </p> </details> # Changelog :cl: - add: Added Bluespace and Normality ore as very rare ore types. Salvage can occasionally find these ores on Asteroids or on Expedition planets. Bluespace and Normality Ore can be smelted in an Ore Processor into Bluespace and Normality Crystals. Make sure to bring these to Epistemics so that they can do their job. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description Fixes the arrivals shuttle choosing to correct docking port. --- - [ ] Fix all maps and place the correct airlock (yeah not gonna do that in this PR) - [x] Fixed arrivals shuttle logic --- # Changelog :cl: - fix: Fixes the arrivals shuttle choosing to correct docking port.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This is an emercency fix regarding Custom Name, apprently this is fucked... wow... Regarding DB issues please @DEATHB4DEFEAT review or check if you can assist or anyone. Thank you. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Custom Specie Name! --------- Signed-off-by: FoxxoTrystan <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description meow. Project compiles and starts. Is the bug gone? I hope so. --- # Changelog :cl: - fix: Latejoin antag selection should respect player's antag preferences. --------- Co-authored-by: Nemanja <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This add the missing tags for webs for Oneirophage to hide in webs (works tested on floof) Overall Oneirophage need more changes, languages, psionic, ect but so far this is needed. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Oneirophage is once more psionic invisible in webs. Signed-off-by: FoxxoTrystan <[email protected]>
# Description This reverts most code changes done by Simple-Station/Einstein-Engines#939 and re-implements them in a better way: - Players can now toggle under-furniture crawling with a keybind (shift-R by default) - Crawling that way is 50% slower for obvious balancing reasons - The respective cvar for it is now true by default and prevents players from beginning the "crawl under furniture" thing Also cleaned up a few methods I was seriously pissed off by. There is still a lot to clean up and fix, but I will leave it for a dedicated PR in the future. # Why (balancing) Let me lie on the bed instead of under it!!!!!!! <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/5f04c82a-b88b-4005-8052-a1a6f011bcc9 </p> </details> # Changelog :cl: - add: You can now toggle crawling under furniture! The default keybind is Shift-R, you can change it in settings.
They also didn't have `:`s like everything else. # Changelog :cl: - tweak: Made the show clothing/loadouts button labels more clear Signed-off-by: DEATHB4DEFEAT <[email protected]>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
# Description This is a fucking stupid method of irreversible round removal. Gib someone and then eat their brain instantly. This PR makes brains not food, so that they can't be eaten instantly. # Changelog :cl: - tweak: Brains now can no longer be eaten.
# Description This PR adds several new "High Cost Physical Traits", that each follows a theme of Transhumanism. Bionic augmentations that provide the user some benefit, typically at a very high cost. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/f2d0b007-5632-45a6-87a5-c4a677742fd6) ![image](https://github.com/user-attachments/assets/ebd336f5-df98-4ef4-a4f1-edbdfdfda27d) ![image](https://github.com/user-attachments/assets/e9ff5d13-099e-4004-b2cd-162601bddfc3) ![image](https://github.com/user-attachments/assets/cb3dfc03-72f9-4d9a-9897-22d14a579787) </p> </details> # Changelog :cl: - add: Added 8 new Physical Traits. These are, Cyber-Eyes Basic System(Plus 4 different modular options), Bionic Arm, Dermal Armor, and Platelet Factories. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description This PR adds several new "Contractor" uniforms to service roles, as well as several job specific loadout categories. These make use of sprites taken from Aurora, as well as corporations from Aurora. Currently no jumpskirts are available for these. # TODO <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/f6ce6471-6da5-4881-b730-8fe08c2d630b) ![image](https://github.com/user-attachments/assets/89e30b8c-5a86-489e-8c22-13459aa2b08e) </p> </details> # Changelog :cl: - add: NT has started hiring contractors from other corporations to fill out station staff. New loadout items for corporate contractors are now available for Bartender, Botanist, Cataloguer, Chef, and Janitor. Currently there are no jumpskirt versions of these uniforms. We are looking for people willing to make skirt variations of each of these.
# Description Showing some love to our hard-working couriers. This cherry-picks the following PRs from delta-v: - DeltaV-Station/Delta-v#1472 - Adds a MailMetrics PDA cartridge for couriers and the LO - DeltaV-Station/Delta-v#1652 - Ports mail tweaks from frontier to delta-v, adding large packages, RPDs (mail cannons), and more mail - DeltaV-Station/Delta-v#1788 - Adding a couple more packages - DeltaV-Station/Delta-v#1925 - Fixing the non-functional "last known location" part of mail descriptions Some mail items, such as the opporozidone syringe and rainbow joints/blunts, had to be disabled because we don't have them (yet?) <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/2299ffc3-17ce-4743-886c-7705e8789e96) ![image](https://github.com/user-attachments/assets/a2ee1a07-d765-41e7-8f70-f94a50412398) ![image](https://github.com/user-attachments/assets/03b16b8e-0eff-4332-99ad-d4a201ee8f2b) ![image](https://github.com/user-attachments/assets/44d2e5c2-db79-4d8d-8877-693648edd35d) ![image](https://github.com/user-attachments/assets/f3d7bdbb-fc14-4f2f-bf30-aa54fdf49099) ![image](https://github.com/user-attachments/assets/b1e4c53f-c9d8-496b-a72e-f4f4b702e368) </p> </details> --- # Changelog :cl: - add: The Courier and Logistics Officer now have a new program in their PDA for tracking mail delivery performance, including earnings and percent of packages opened, damaged, or expired. - add: The list of possible mail packages has been greately expanded, and now includes large parcels. - add: The CourierDrobe now offers a rapid mail delivery device, along with capsules for it. --------- Signed-off-by: Adeinitas <[email protected]> Co-authored-by: portfiend <[email protected]> Co-authored-by: byte <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: Adeinitas <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Milon <[email protected]>
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Resources/Changelog/Changelog.yml # Resources/Locale/en-US/prototypes/entities/clothing/outerClothing/hardsuits.ftl # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Nyanotrasen/Recipes/Construction/Graphs/structures/glimmerdevices.yml # Resources/Prototypes/ore.yml # Resources/Textures/Objects/Materials/ore.rsi/meta.json # Resources/Textures/Structures/Walls/rock.rsi/meta.json
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Oct 14, 2024
RSI Diff Bot; head commit 3fea09f merging into 8c91366 Resources/Textures/Objects/Misc/mail_capsule.rsi
Resources/Textures/Objects/Specific/Mail/mail_large.rsi
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