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фиксы и апстрим #147
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фиксы и апстрим #147
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Ported from Nuclear14 by request of @OldDanceJacket as they wanted the weather blocking markers. Tought you may as well get the rest of the stuff for rad markers and invisible walls too. Useful for planets. --------- Signed-off-by: Peptide90 <[email protected]> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
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Sep 15, 2024
RSI Diff Bot; head commit 9a22fd0 merging into a445433 Resources/Textures/Interface/Actions/flight.rsi
Resources/Textures/Markers/environment.rsi
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# Description This PR adds a generic system which gives an entity the ability to fly. Optionally increasing their speed in exchange for a continuous stamina drain, which can, and **will** stamcrit them if left unchecked. --- # Technical Details? We normally dont have this section but I'd like to outline the changes since I messed with quite a few systems: - Introduces a `FlightComponent` which can be added to any entity in YML, needs to be tied to an action with an event of type `ToggleFlightEvent` This component holds properties for: - Toggling animations on and off, either at the entity level or the layer level. - Altering shader animation properties - Altering speed, stamina drain, sounds played, delay between sounds, etc etc. - Adds a `FlyingVisualizerSystem` that can take a given `AnimationKey` which points to a shader, and optionally can apply it to either the entire sprite, or a given layer. - Adds a check in `SharedGravitySystem` for making the entity weightless when it has the `FlightComponent` and is flying. - Adds a check in `SharedCuffableSystem` to disable cuffing when the target has the `FlightComponent` and is flying. - Introduces a new field in the `StaminaComponent` which serves as a dictionary for persistent drains, with the key being the source (UID) of where it came from. The drains can also indicate if they should apply the stamina slowdown or not (relevant for both this PR, and for an eventual sprinting PR) --- <details><summary><h1>Media</h1></summary> <p> [![Flight Demo](https://i.ytimg.com/vi/Wndv9hYaZ_s/maxresdefault.jpg)](https://youtu.be/Wndv9hYaZ_s "Flight Demo") </p> </details> --- # Changelog :cl: Mocho - add: Harpies are now able to fly on station for limited periods of time, moving faster at the cost of stamina. --------- Signed-off-by: gluesniffler <[email protected]> Co-authored-by: VMSolidus <[email protected]>
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апстрим