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важное #145
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# Description This PR implements a new Reagent Reaction that modifies a character's mood, done by raising a MoodEvent on that character. It also extends some of the functionality of the TraitSystem and MoodSystem so as to support a new serializable Drug Addiction mechanic. https://www.youtube.com/watch?v=8liPBsUtND4 ![image](https://github.com/user-attachments/assets/3962c492-7677-4007-bf31-23e74b2b7382) <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/207210d6-e573-46e2-beb4-fab83a83d8b4) ![image](https://github.com/user-attachments/assets/4e1277e1-a873-4185-98b3-39abe06a8235) ![image](https://github.com/user-attachments/assets/e1a6cefe-82ee-482c-ace1-9fb511385fe4) ![image](https://github.com/user-attachments/assets/454dafa2-ba9e-46a6-9ac0-15e2ed35c4f8) </p> </details> # Changelog :cl: - add: Drug Addictions! Drug addictions are long lasting Moodlet-Pairs. The first consisting of a temporary Mood bonus that is refreshed by consuming the drug, and the second consisting of an extremely long lasting mood penalty, which replaces the mood bonus should you go a long enough time between consuming the drug in question. - add: Nicotine Addiction has been added as a new minor negative trait. - add: Drugs/Reagents can now affect your character's Mood! Both with, and without Addiction. - add: TraitSystem has had functionality added for directly adding Moodlets to a character upon joining the round, such as drug addictions, or permanent mood modifications like Sanguine/Saturnine - add: Lotophagoi Oil now induces an extremely powerful drug addiction, providing an extremely large mood benefit for a short time. Which when it wears off, creates an equally extreme mood penalty that lasts for a very long time(or until you drink more Loto Oil).
# Description - Resolves #864 by partially reverting #516 - Adds a _net.IsClient check to RehydratableSystem to avoid spawning duplicate entities on client side <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/e50785a6-b5f7-4484-9097-118bc3a5dfa5 </p> </details> --- # Changelog :cl: - fix: Cyborg recharging stations finally work again. - fix: Rehydratable entities (such as monkey cubes) no longer spawn a second client-side entity when rehydrated. --------- Signed-off-by: Mnemotechnican <[email protected]> Co-authored-by: VMSolidus <[email protected]>
# Description The formula needed pi/2 instead of pi, but it got lost in the process of refactoring. # Changelog No cl no fun Signed-off-by: Mnemotechnican <[email protected]>
# Description Uncloneable has rightfully obtained a reputation as **THE** powergamer trait, given the fact that it will extremely rarely come up in game, meaning that it essentially provides a ton of "Free" trait points. Due to its status as an extremely minor trait that's really just an opt-out of Cloning, it is not something that should give any free points at all. # Changelog :cl: - tweak: The Uncloneable trait no longer provides extra trait points.
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🆑 Evgencheg