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важное #145

Merged
merged 11 commits into from
Sep 14, 2024
Merged

важное #145

merged 11 commits into from
Sep 14, 2024

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Evgencheg
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🆑 Evgencheg

  • add: Проведён АПСТРИМ(Маленький)!
  • fix: Исправлены все ксено расы!

VMSolidus and others added 11 commits September 14, 2024 02:48
# Description

This PR implements a new Reagent Reaction that modifies a character's
mood, done by raising a MoodEvent on that character. It also extends
some of the functionality of the TraitSystem and MoodSystem so as to
support a new serializable Drug Addiction mechanic.

https://www.youtube.com/watch?v=8liPBsUtND4


![image](https://github.com/user-attachments/assets/3962c492-7677-4007-bf31-23e74b2b7382)

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/207210d6-e573-46e2-beb4-fab83a83d8b4)


![image](https://github.com/user-attachments/assets/4e1277e1-a873-4185-98b3-39abe06a8235)


![image](https://github.com/user-attachments/assets/e1a6cefe-82ee-482c-ace1-9fb511385fe4)


![image](https://github.com/user-attachments/assets/454dafa2-ba9e-46a6-9ac0-15e2ed35c4f8)

</p>
</details>

# Changelog

:cl:
- add: Drug Addictions! Drug addictions are long lasting Moodlet-Pairs.
The first consisting of a temporary Mood bonus that is refreshed by
consuming the drug, and the second consisting of an extremely long
lasting mood penalty, which replaces the mood bonus should you go a long
enough time between consuming the drug in question.
- add: Nicotine Addiction has been added as a new minor negative trait.
- add: Drugs/Reagents can now affect your character's Mood! Both with,
and without Addiction.
- add: TraitSystem has had functionality added for directly adding
Moodlets to a character upon joining the round, such as drug addictions,
or permanent mood modifications like Sanguine/Saturnine
- add: Lotophagoi Oil now induces an extremely powerful drug addiction,
providing an extremely large mood benefit for a short time. Which when
it wears off, creates an equally extreme mood penalty that lasts for a
very long time(or until you drink more Loto Oil).
# Description
- Resolves #864 by partially reverting #516 
- Adds a _net.IsClient check to RehydratableSystem to avoid spawning
duplicate entities on client side

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/e50785a6-b5f7-4484-9097-118bc3a5dfa5


</p>
</details>

---

# Changelog
:cl:
- fix: Cyborg recharging stations finally work again.
- fix: Rehydratable entities (such as monkey cubes) no longer spawn a
second client-side entity when rehydrated.

---------

Signed-off-by: Mnemotechnican <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
# Description
The formula needed pi/2 instead of pi, but it got lost in the process of
refactoring.

# Changelog
No cl no fun

Signed-off-by: Mnemotechnican <[email protected]>
# Description

Uncloneable has rightfully obtained a reputation as **THE** powergamer
trait, given the fact that it will extremely rarely come up in game,
meaning that it essentially provides a ton of "Free" trait points. Due
to its status as an extremely minor trait that's really just an opt-out
of Cloning, it is not something that should give any free points at all.

# Changelog

:cl:
- tweak: The Uncloneable trait no longer provides extra trait points.
@github-actions github-actions bot added Изменения: C# Изменяет какие-либо файлы .cs Изменения: Локализация Изменяет какие-либо файлы .ftl Изменения: YML Изменяет какие-либо файлы .yml labels Sep 14, 2024
@SpicyDarkFox SpicyDarkFox merged commit b2894b1 into Lost-Paradise-Project:master Sep 14, 2024
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Lost-Paradise-Bot added a commit that referenced this pull request Sep 14, 2024
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5 participants