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Merge pull request #94 from MegaDaimond/master
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -16,5 +16,4 @@ | |
#LPP | ||
WeaponCrusherDagger: 2 | ||
emaggedInventory: | ||
LPPWeaponSyndieGlaive: 1 | ||
ClothingBackpackDuffelSyndicate: 1 |
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76 changes: 38 additions & 38 deletions
76
...pes/_LostParadise/Entities/Objects/Weapons/Guns/Ammunition/Magazines/BattleCutterammo.yml
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,38 +1,38 @@ | ||
- type: entity | ||
name: заряд боевого резака | ||
id: LPPWeaponCutterMagazine | ||
parent: BaseItem | ||
components: | ||
- type: Item | ||
size: Small | ||
shape: | ||
- 0,0,2,0 | ||
storedRotation: -90 | ||
- type: Battery | ||
pricePerJoule: 0.15 | ||
maxCharge: 2500 | ||
startingCharge: 2500 | ||
- type: Sprite | ||
sprite: _LostParadise/Objects/Weapons/Guns/Ammunition/Magazine/battlecuttercartridge.rsi | ||
layers: | ||
- map: [ "enum.PowerCellVisualLayers.Base" ] | ||
state: small | ||
- map: [ "enum.PowerCellVisualLayers.Unshaded" ] | ||
state: o2 | ||
- type: SolutionContainerManager | ||
solutions: | ||
battery: | ||
maxVol: 7 | ||
- type: InjectableSolution | ||
solution: battery | ||
- type: DrawableSolution | ||
solution: battery | ||
- type: Tag | ||
tags: | ||
- PowerCell | ||
- type: Appearance | ||
- type: PowerCellVisuals | ||
- type: Riggable | ||
- type: ProjectileBatteryAmmoProvider | ||
proto: BulletCutter | ||
fireCost: 125 | ||
# - type: entity | ||
# name: заряд боевого резака | ||
# id: LPPWeaponCutterMagazine | ||
# parent: BaseItem | ||
# components: | ||
# - type: Item | ||
# size: Small | ||
# shape: | ||
# - 0,0,2,0 | ||
# storedRotation: -90 | ||
# - type: Battery | ||
# pricePerJoule: 0.15 | ||
# maxCharge: 2500 | ||
# startingCharge: 2500 | ||
# - type: Sprite | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Ammunition/Magazine/battlecuttercartridge.rsi | ||
# layers: | ||
# - map: [ "enum.PowerCellVisualLayers.Base" ] | ||
# state: small | ||
# - map: [ "enum.PowerCellVisualLayers.Unshaded" ] | ||
# state: o2 | ||
# - type: SolutionContainerManager | ||
# solutions: | ||
# battery: | ||
# maxVol: 7 | ||
# - type: InjectableSolution | ||
# solution: battery | ||
# - type: DrawableSolution | ||
# solution: battery | ||
# - type: Tag | ||
# tags: | ||
# - PowerCell | ||
# - type: Appearance | ||
# - type: PowerCellVisuals | ||
# - type: Riggable | ||
# - type: ProjectileBatteryAmmoProvider | ||
# proto: BulletCutter | ||
# fireCost: 125 |
82 changes: 41 additions & 41 deletions
82
Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Battery/BattleCutter.yml
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---|---|---|
@@ -1,41 +1,41 @@ | ||
- type: entity | ||
name: боевой резак | ||
parent: BaseWeaponPowerCellSmall | ||
id: LPPWeaponBattleCutter | ||
description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
components: | ||
- type: Sprite | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-unshaded-4 | ||
map: ["enum.GunVisualLayers.MagUnshaded"] | ||
shader: unshaded | ||
- type: Item | ||
size: Small | ||
shape: | ||
- 0,0,1,0 | ||
- 0,1,0,1 | ||
- type: Clothing | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
soundForce: true | ||
slots: | ||
- Belt | ||
- suitStorage | ||
- type: Gun | ||
soundGunshot: | ||
path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
params: | ||
volume: 100 | ||
soundForce: true | ||
- type: AmmoCounter | ||
- type: ItemSlots | ||
slots: | ||
gun_magazine: | ||
name: Magazine | ||
startingItem: LPPWeaponCutterMagazine | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 5 | ||
zeroVisible: true | ||
# - type: entity | ||
# name: боевой резак | ||
# parent: BaseWeaponPowerCellSmall | ||
# id: LPPWeaponBattleCutter | ||
# description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
# components: | ||
# - type: Sprite | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# layers: | ||
# - state: base | ||
# map: ["enum.GunVisualLayers.Base"] | ||
# - state: mag-unshaded-4 | ||
# map: ["enum.GunVisualLayers.MagUnshaded"] | ||
# shader: unshaded | ||
# - type: Item | ||
# size: Small | ||
# shape: | ||
# - 0,0,1,0 | ||
# - 0,1,0,1 | ||
# - type: Clothing | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# soundForce: true | ||
# slots: | ||
# - Belt | ||
# - suitStorage | ||
# - type: Gun | ||
# soundGunshot: | ||
# path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
# params: | ||
# volume: 100 | ||
# soundForce: true | ||
# - type: AmmoCounter | ||
# - type: ItemSlots | ||
# slots: | ||
# gun_magazine: | ||
# name: Magazine | ||
# startingItem: LPPWeaponCutterMagazine | ||
# - type: MagazineVisuals | ||
# magState: mag | ||
# steps: 5 | ||
# zeroVisible: true |
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