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Мяу мяу мяу
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Farrellka-dev committed Dec 17, 2024
1 parent f2a7ca1 commit eb78976
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336 changes: 336 additions & 0 deletions Resources/Prototypes/_LostParadise/Entities/Mobs/NPCs/asteroid.yml
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- type: entity
id: BaseMobAsteroid
parent:
- BaseMob
- MobDamageable
- MobAtmosExposed
- MobCombat
abstract: true
components:
- type: Reactive
groups:
Flammable: [Touch]
Extinguish: [Touch]
Acidic: [Touch, Ingestion]
- type: Body
prototype: Animal
- type: Climbing
- type: NameIdentifier
group: GenericNumber
- type: StatusEffects
allowed:
- SlowedDown
- Stutter
- Stun
- Electrocution
- TemporaryBlindness
- RadiationProtection
- Drowsiness
- Adrenaline
- type: StandingState
- type: Tag
tags:
- DoorBumpOpener

- type: entity
id: MobGoliath
parent: BaseMobAsteroid
name: goliath
description: A massive beast that uses long tentacles to ensnare its prey, threatening them is not advised under any conditions.
components:
- type: Sprite
sprite: Mobs/Aliens/Asteroid/goliath.rsi
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: goliath
- type: DamageStateVisuals
states:
Alive:
Base: goliath
Dead:
Base: goliath_dead
- type: MovementSpeedModifier
baseWalkSpeed : 2.50
baseSprintSpeed : 2.50
- type: MobThresholds
thresholds:
0: Alive
300: Dead
- type: MeleeWeapon
soundHit:
path: "/Audio/Weapons/smash.ogg"
angle: 0
attackRate: 0.75
animation: WeaponArcPunch
damage:
types:
Slash: 15
Piercing: 10
- type: NpcFactionMember
factions:
- SimpleHostile
- type: HTN
rootTask:
task: GoliathCompound
blackboard:
VisionRadius: !type:Single
6
AggroVisionRadius: !type:Single
10
- type: NPCUseActionOnTarget
actionId: ActionGoliathTentacle
- type: Tag
tags:
- CannotSuicide
- Goliath
- FootstepSound
- type: NoSlip
- type: Butcherable
spawned:
- id: FoodMeatGoliath
amount: 3
- id: MaterialGoliathHide1

- type: entity
id: ActionGoliathTentacle
name: "[color=red]Tentacle Slam[/color]"
description: Use your tentacles to grab and stun a target player!
components:
- type: EntityWorldTargetAction
raiseOnUser: true
icon:
sprite: Mobs/Aliens/Asteroid/goliath.rsi
state: goliath_tentacle_spawn
iconOn:
sprite: Mobs/Aliens/Asteroid/goliath.rsi
state: goliath_tentacle_wiggle
sound:
path: "/Audio/Weapons/slash.ogg"
event: !type:GoliathSummonTentacleAction
useDelay: 8
range: 10

- type: entity
id: GoliathTentacle
name: tentacle
components:
- type: Transform
anchored: True
- type: Physics
bodyType: Static
canCollide: true
- type: InteractionOutline
- type: Sprite
sprite: Mobs/Aliens/Asteroid/goliath.rsi
layers:
- state: goliath_tentacle_wiggle
- type: StunOnContact
blacklist:
tags:
- Goliath
- type: Fixtures
fixtures:
fix:
shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
mask:
- Impassable
layer:
- Impassable
hard: false
- type: TimedDespawn #do this shit by hand because of fucking course.
lifetime: 0.4
- type: SpawnOnDespawn
prototype: EffectGoliathTentacleRetract

- type: entity
id: BaseEffectGoliathTentacleSpawn
categories: [ HideSpawnMenu ]
name: tentacle
abstract: true
components:
- type: Transform
anchored: True
- type: Physics
bodyType: Static
canCollide: false
- type: Sprite
sprite: Mobs/Aliens/Asteroid/goliath.rsi
- type: InteractionOutline
- type: TimedDespawn
lifetime: 0.7

- type: entity
id: EffectGoliathTentacleSpawn
parent: BaseEffectGoliathTentacleSpawn
categories: [ HideSpawnMenu ]
name: tentacle
components:
- type: Sprite
state: goliath_tentacle_spawn
- type: SpawnOnDespawn
prototype: GoliathTentacle

- type: entity
id: EffectGoliathTentacleRetract
parent: BaseEffectGoliathTentacleSpawn
categories: [ HideSpawnMenu ]
components:
- type: Sprite
state: goliath_tentacle_retract
- type: EffectVisuals
- type: AnimationPlayer

- type: entity
id: MobHivelord
parent: [ BaseMobAsteroid, FlyingMobBase ]
name: hivelord
description: A truly alien creature, it is a mass of unknown organic material, constantly fluctuating. When attacking, pieces of it split off and attack in tandem with the original.
components:
- type: Sprite
sprite: Mobs/Aliens/Asteroid/hivelord.rsi
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: hivelord
- type: DamageStateVisuals
states:
Alive:
Base: hivelord
Dead:
Base: hivelord_dead
- type: MovementSpeedModifier
baseWalkSpeed : 3.5
baseSprintSpeed : 4.0
- type: MobThresholds
thresholds:
0: Alive
75: Dead
- type: MeleeWeapon
damage:
types:
Blunt: 0
- type: Gun
fireRate: 0.66
selectedMode: SemiAuto
showExamineText: false
availableModes:
- SemiAuto
soundGunshot: null
- type: RechargeBasicEntityAmmo
showExamineText: false
rechargeCooldown: 0
rechargeSound: null
- type: BasicEntityAmmoProvider
proto: MobHivelordBrood
capacity: 1
count: 1
- type: NpcFactionMember
factions:
- SimpleHostile
- type: HTN
rootTask:
task: SimpleRangedHostileCompound
blackboard:
VisionRadius: !type:Single
4
AggroVisionRadius: !type:Single
9
- type: Butcherable
spawned:
- id: FoodHivelordRemains

- type: entity
id: MobHivelordBrood
parent: [ BaseMobAsteroid, FlyingMobBase ]
name: hivelord brood
description: A fragment of the original hivelord, rallying behind its original. One isn't much of a threat, but...
components:
- type: Sprite
sprite: Mobs/Aliens/Asteroid/hivelord.rsi
layers:
- state: hivelordbrood
- type: MovementSpeedModifier
baseWalkSpeed : 3.5
baseSprintSpeed : 4.0
- type: MobThresholds
thresholds:
0: Alive
5: Dead
- type: MeleeWeapon
soundHit:
path: /Audio/Weapons/bladeslice.ogg
angle: 0
attackRate: 1.0
range: 0.75
animation: WeaponArcPunch
damage:
types:
Slash: 7
- type: Ammo
muzzleFlash: null
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 5
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: NpcFactionMember
factions:
- SimpleHostile
- type: HTN
rootTask:
task: SimpleHostileCompound
blackboard: # highly aggressive
VisionRadius: !type:Single
15
AggroVisionRadius: !type:Single
15
- type: TimedDespawn
lifetime: 100

- type: entity
id: FoodHivelordRemains
parent: FoodBase
name: hivelord remains
description: All that remains of a hivelord, it seems to be what allows it to break pieces of itself off without being hurt... its healing properties will soon become inert if not used quickly. Try not to think about what you're eating.
components:
- type: SolutionContainerManager
solutions:
food:
maxVol: 5
reagents:
- ReagentId: Rororium
Quantity: 5
- type: Sprite
sprite: Objects/Consumable/Food/rorocore.rsi
state: boiled
- type: Item
size: Normal
- type: Perishable
rotAfter: 120 # rot after 2 minutes
molsPerSecondPerUnitMass: 0
forceRotProgression: true
- type: RotInto
entity: FoodHivelordRemainsInert
stage: 1
- type: StaticPrice
price: 5000

- type: entity
id: FoodHivelordRemainsInert
parent: BaseItem
name: inert hivelord remains
description: All that remains of a hivelord... Now all is truly lost.
components:
- type: Sprite
sprite: Objects/Consumable/Food/rorocore.rsi
state: boiled
color: "#664444"
- type: SpaceGarbage
- type: Item
size: Normal
- type: StaticPrice
price: 500
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muzzleFlash: null
deleteOnSpawn: true
proto: SoapletBloodCultSpread # SoapConjuredBloodCultCluster

- type: entity
id: SoapletBloodCultSpread
parent: SoapletBloodCult
categories: [ HideSpawnMenu ]
components:
- type: ProjectileSpread
proto: SoapletBloodCult
count: 35
spread: 40
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