-
Notifications
You must be signed in to change notification settings - Fork 32
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
8 changed files
with
141 additions
and
86 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
calm-title = Спокойный | ||
calm-description = Ничего не происходит, буквально ничего, совсем ничего... Наслаждайся ЕРП(Ну или просто рп)! | ||
easy-title = Легкий | ||
easy-description = Кажется что-то идет не так... Но это было довольно легко! | ||
average-title = Средний | ||
average-description = На станции присутствуют различные угрозы... Прийдется немного напрячься... | ||
heavy-title = Тяжелый | ||
heavy-description = Это будет крайне не легко... А вы сможете вернуться домой? | ||
pizdec-title = ХАРДКОР | ||
pizdec-description = Это реально конец, ну вот полный конец. Ну вот вообще. Ну короче вот да. Станция бабах. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
82 changes: 41 additions & 41 deletions
82
Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Battery/BattleCutter.yml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,41 +1,41 @@ | ||
- type: entity | ||
name: боевой резак | ||
parent: BaseWeaponPowerCellSmall | ||
id: LPPWeaponBattleCutter | ||
description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
components: | ||
- type: Sprite | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-unshaded-4 | ||
map: ["enum.GunVisualLayers.MagUnshaded"] | ||
shader: unshaded | ||
- type: Item | ||
size: Small | ||
shape: | ||
- 0,0,1,0 | ||
- 0,1,0,1 | ||
- type: Clothing | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
soundForce: true | ||
slots: | ||
- Belt | ||
- suitStorage | ||
- type: Gun | ||
soundGunshot: | ||
path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
params: | ||
volume: 100 | ||
soundForce: true | ||
- type: AmmoCounter | ||
- type: ItemSlots | ||
slots: | ||
gun_magazine: | ||
name: Magazine | ||
startingItem: LPPWeaponCutterMagazine | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 5 | ||
zeroVisible: true | ||
#- type: entity | ||
# name: боевой резак | ||
# parent: BaseWeaponPowerCellSmall | ||
# id: LPPWeaponBattleCutter | ||
# description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
# components: | ||
# - type: Sprite | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# layers: | ||
# - state: base | ||
# map: ["enum.GunVisualLayers.Base"] | ||
# - state: mag-unshaded-4 | ||
# map: ["enum.GunVisualLayers.MagUnshaded"] | ||
# shader: unshaded | ||
# - type: Item | ||
# size: Small | ||
# shape: | ||
# - 0,0,1,0 | ||
# - 0,1,0,1 | ||
# - type: Clothing | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# soundForce: true | ||
# slots: | ||
# - Belt | ||
# - suitStorage | ||
# - type: Gun | ||
# soundGunshot: | ||
# path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
# params: | ||
# volume: 100 | ||
# soundForce: true | ||
# - type: AmmoCounter | ||
# - type: ItemSlots | ||
# slots: | ||
# gun_magazine: | ||
# name: Magazine | ||
# startingItem: LPPWeaponCutterMagazine | ||
# - type: MagazineVisuals | ||
# magState: mag | ||
# steps: 5 | ||
# zeroVisible: true |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
- type: entity | ||
id: LPPRampingStationEventScheduler | ||
parent: BaseGameRule | ||
noSpawn: true | ||
components: | ||
- type: RampingStationEventScheduler | ||
chaosModifier: 2 # By default, one event eac.h 30-10 seconds after two hours Changing CVars will cause this to deviate. | ||
startingChaosRatio: 0.001 # Starts as slow as survival, but quickly ramps up | ||
shiftLengthModifier: 0.5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
- type: gamePreset | ||
id: LPPSurvival | ||
alias: | ||
- lppsurvival | ||
name: heavy-title | ||
showInVote: true # secret # DeltaV - Me when the survival. Used for periapsis. | ||
description: heavy-description | ||
minPlayers: 40 | ||
rules: | ||
- LPPRampingStationEventScheduler | ||
- BasicRoundstartVariation | ||
- SubGamemodesRule | ||
|
||
- type: gamePreset | ||
id: LPPExtended | ||
alias: | ||
- lppextended | ||
name: easy-title | ||
showInVote: true #2boring2vote # DeltaV - I'd like to disagree, used for periapsis. | ||
description: easy-description | ||
rules: | ||
- BasicStationEventScheduler | ||
- BasicRoundstartVariation | ||
- SubGamemodesRule |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
- type: weightedRandom | ||
id: LPPSecret | ||
weights: | ||
LPPSurvival: 0.10 | ||
Nukeops: 0.25 | ||
Zombie: 0.20 | ||
Traitor: 0.30 | ||
LPPExtended: 0.15 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,8 @@ | ||
- type: weightedRandom | ||
id: Secret | ||
weights: | ||
#Survival: 0.44 | ||
Nukeops: 0.34 | ||
Zombie: 0.17 | ||
Traitor: 0.49 | ||
Survival: 0.44 | ||
Nukeops: 0.14 | ||
Zombie: 0.03 | ||
Traitor: 0.39 | ||
#Pirates: 0.15 #ahoy me bucko | ||
|