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8 changes: 8 additions & 0 deletions
8
Resources/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/objects/decoration/flora.ftl
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ent-N14FloraLogBase = log | ||
.desc = Once a tree, always a log. | ||
ent-N14FloraLog1 = log | ||
.desc = Once a tree, always a log. | ||
.suffix = seat | ||
ent-N14FloraLog3 = { ent-N14FloraLogBase } | ||
.suffix = stash | ||
.desc = { ent-N14FloraLogBase.desc } |
54 changes: 54 additions & 0 deletions
54
Resources/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/objects/misc/tiles.ftl
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ent-FloorTileItemMetalBlue = metal floor blue | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalBlueSolid = metal floor blue solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGreen = metal floor green | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGreenSolid = metal floor green solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGrey = metal floor grey | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGreySolid = metal floor grey solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGreyDark = metal floor grey dark | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGreyDarkSolid = metal floor grey dark solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalPurple = metal floor purple | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalPurpleSolid = metal floor purple solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalRed = metal floor red | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalRedSolid = metal floor red solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalTeal = metal floor teal | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalTealSolid = metal floor teal solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalWhite = metal floor white | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalWhiteSolid = metal floor white solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalYellow = metal floor yellow | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalYellowSolid = metal floor yellow solid | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalFreezer = metal floor freezer | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemWoodOak = oak wood floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemWoodHouse = house wood floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemWoodMaple = maple floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalIndustrial = industrial floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalMS13 = metal floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalGrate = metal grate floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemMetalSolid = metal solid floor | ||
.desc = { ent-FloorTileItemBase.desc } | ||
ent-FloorTileItemCarpetRed = red carpet | ||
.desc = { ent-FloorTileItemBase.desc } |
160 changes: 160 additions & 0 deletions
160
.../Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/decoration/floordecor.ftl
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ent-N14DecorFloorBase = { "" } | ||
.desc = { "" } | ||
ent-N14DecorFloorBoard1 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard2 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard3 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard4 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard5 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard6 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard7 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard8 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard9 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard10 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard11 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard12 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard13 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard14 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard15 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard16 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard17 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard18 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard19 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard20 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard21 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard22 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard23 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorFloorBoard24 = floor board | ||
.desc = Keep the mud off your feet. | ||
ent-N14DecorStalagmite1 = stalagmite | ||
.desc = Pointy rocks! Mites go up, tites come... | ||
ent-N14DecorStalagmite2 = { ent-N14DecorStalagmite1 } | ||
.desc = { ent-N14DecorStalagmite1.desc } | ||
ent-N14DecorStalagmite3 = { ent-N14DecorStalagmite1 } | ||
.desc = { ent-N14DecorStalagmite1.desc } | ||
ent-N14DecorStalagmite4 = { ent-N14DecorStalagmite1 } | ||
.desc = { ent-N14DecorStalagmite1.desc } | ||
ent-N14DecorStalagmite5 = { ent-N14DecorStalagmite1 } | ||
.desc = { ent-N14DecorStalagmite1.desc } | ||
ent-N14DecorStalagmite6 = { ent-N14DecorStalagmite1 } | ||
.desc = { ent-N14DecorStalagmite1.desc } | ||
ent-N14DecorMinecart = minecrart | ||
.desc = It seems to have fallen over... | ||
ent-N14DecorSignLeftMine = sign | ||
.desc = A sign, for a mine, pointing li...left | ||
ent-N14DecorSignRightMine = sign | ||
.desc = A sign, pointing right. | ||
ent-N14DecorFloorWorldBase = { ent-N14DecorFloorBase } | ||
.desc = { ent-N14DecorFloorBase.desc } | ||
ent-N14DecorFloorPaper = scattered paper | ||
.desc = A mess of papers | ||
.suffix = 8 states | ||
ent-N14DecorFloorPaper1 = scattered paper | ||
.desc = A mess of papers | ||
.suffix = 4 states | ||
ent-N14DecorFloorPaper2 = { ent-N14DecorFloorPaper1 } | ||
.desc = { ent-N14DecorFloorPaper1.desc } | ||
ent-N14DecorFloorPaper3 = { ent-N14DecorFloorPaper1 } | ||
.desc = { ent-N14DecorFloorPaper1.desc } | ||
ent-N14DecorFloorScrapwood = wood scraps | ||
.desc = wood scraps | ||
.suffix = 6 states | ||
ent-N14DecorFloorBrickrubble = brick rubble | ||
.desc = brick rubble | ||
.suffix = 6 states | ||
ent-N14DecorFloorCardboard = cardboard boxes | ||
.desc = cardboard scrap boxes | ||
.suffix = 6 states | ||
ent-N14DecorFloorPallet = pallet | ||
.desc = a wooden pallet. | ||
.suffix = 2 states | ||
ent-N14DecorFloorPalletStack = pallet stack | ||
.desc = a stack of wooden pallets | ||
.suffix = 2 states | ||
ent-N14DecorFloorBrickStack = brick stack | ||
.desc = a neat stack of bricks | ||
ent-N14DecorFloorBookstack1 = book stack | ||
.desc = a stack of books | ||
ent-N14DecorFloorBookstack2 = { ent-N14DecorFloorBookstack1 } | ||
.desc = { ent-N14DecorFloorBookstack1.desc } | ||
ent-N14DecorFloorBookstack3 = { ent-N14DecorFloorBookstack1 } | ||
.desc = { ent-N14DecorFloorBookstack1.desc } | ||
ent-N14DecorFloorBookPile1 = book pile | ||
.desc = a pile of books | ||
ent-N14DecorFloorBookPile2 = { ent-N14DecorFloorBookPile1 } | ||
.desc = { ent-N14DecorFloorBookPile1.desc } | ||
ent-N14DecorFloorBookPile3 = { ent-N14DecorFloorBookPile1 } | ||
.desc = { ent-N14DecorFloorBookPile1.desc } | ||
ent-N14DecorFloorBookPile4 = { ent-N14DecorFloorBookPile1 } | ||
.desc = { ent-N14DecorFloorBookPile1.desc } | ||
ent-N14DecorFloorBookPile5 = { ent-N14DecorFloorBookPile1 } | ||
.desc = { ent-N14DecorFloorBookPile1.desc } | ||
ent-N14DecorFloorBookPile6 = { ent-N14DecorFloorBookPile1 } | ||
.desc = { ent-N14DecorFloorBookPile1.desc } | ||
ent-N14DecorFloorFood1 = food stuff | ||
.desc = some old food stuff | ||
ent-N14DecorFloorFood2 = { ent-N14DecorFloorFood1 } | ||
.desc = { ent-N14DecorFloorFood1.desc } | ||
ent-N14DecorFloorFood3 = { ent-N14DecorFloorFood1 } | ||
.desc = { ent-N14DecorFloorFood1.desc } | ||
ent-N14DecorFloorFood4 = { ent-N14DecorFloorFood1 } | ||
.desc = { ent-N14DecorFloorFood1.desc } | ||
ent-N14DecorFloorFood5 = { ent-N14DecorFloorFood1 } | ||
.desc = { ent-N14DecorFloorFood1.desc } | ||
ent-N14DecorFloorFood6 = { ent-N14DecorFloorFood1 } | ||
.desc = { ent-N14DecorFloorFood1.desc } | ||
ent-N14DecorFloorTrashbags1 = trash bags | ||
.desc = some old trash bags | ||
ent-N14DecorFloorTrashbags2 = { ent-N14DecorFloorTrashbags1 } | ||
.desc = { ent-N14DecorFloorTrashbags1.desc } | ||
ent-N14DecorFloorTrashbags3 = { ent-N14DecorFloorTrashbags1 } | ||
.desc = { ent-N14DecorFloorTrashbags1.desc } | ||
ent-N14DecorFloorTrashbags4 = { ent-N14DecorFloorTrashbags1 } | ||
.desc = { ent-N14DecorFloorTrashbags1.desc } | ||
ent-N14DecorFloorTrashbags5 = { ent-N14DecorFloorTrashbags1 } | ||
.desc = { ent-N14DecorFloorTrashbags1.desc } | ||
ent-N14DecorFloorTrashbags6 = { ent-N14DecorFloorTrashbags1 } | ||
.desc = { ent-N14DecorFloorTrashbags1.desc } | ||
ent-N14DecorFloorGlass1 = glass bottles | ||
.desc = some old glass scraps | ||
ent-N14DecorFloorGlass2 = { ent-N14DecorFloorGlass1 } | ||
.desc = { ent-N14DecorFloorGlass1.desc } | ||
ent-N14DecorFloorGlass3 = { ent-N14DecorFloorGlass1 } | ||
.desc = { ent-N14DecorFloorGlass1.desc } | ||
ent-N14DecorFloorGlass4 = { ent-N14DecorFloorGlass1 } | ||
.desc = { ent-N14DecorFloorGlass1.desc } | ||
ent-N14DecorFloorGlass5 = { ent-N14DecorFloorGlass1 } | ||
.desc = { ent-N14DecorFloorGlass1.desc } | ||
ent-N14DecorFloorGlass6 = { ent-N14DecorFloorGlass1 } | ||
.desc = { ent-N14DecorFloorGlass1.desc } | ||
ent-N14DecorSignMines = mines | ||
.desc = danger of mines and death... | ||
ent-N14DecorFloorSkeleton = skeleton | ||
.desc = looks a little worse for wear | ||
ent-N14DecorBarrels = barrels | ||
.desc = a bunch of old rusty barrels. | ||
ent-N14DecorFloorSkeletonOver = { ent-N14DecorFloorSkeleton } | ||
.suffix = draws over objects | ||
.desc = { ent-N14DecorFloorSkeleton.desc } |
26 changes: 26 additions & 0 deletions
26
...urces/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/decoration/rails.ftl
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ent-N14Rails = railway | ||
.desc = { "" } | ||
ent-N14RailsJunctionRightTop = { ent-N14Rails } | ||
.suffix = junction right top | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsJunctionLeftTop = { ent-N14Rails } | ||
.suffix = junction left top | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsJunctionRightBottom = { ent-N14Rails } | ||
.suffix = junction right bottom | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsJunctionLeftBottom = { ent-N14Rails } | ||
.suffix = junction left bottom | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsTurnWS = { ent-N14Rails } | ||
.suffix = turn west-south | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsTurnNW = { ent-N14Rails } | ||
.suffix = turn north-west | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsTurnNE = { ent-N14Rails } | ||
.suffix = turn north-east | ||
.desc = { ent-N14Rails.desc } | ||
ent-N14RailsTurnSE = { ent-N14Rails } | ||
.suffix = turn south-east | ||
.desc = { ent-N14Rails.desc } |
6 changes: 6 additions & 0 deletions
6
...ces/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/decoration/torches.ftl
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ent-N14Torch = torch | ||
.desc = A flaming torch for lighting an area. | ||
.suffix = floor | ||
ent-N14TorchWall = { ent-N14Torch } | ||
.suffix = wall | ||
.desc = { ent-N14Torch.desc } |
50 changes: 50 additions & 0 deletions
50
Resources/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/doors/doors.ftl
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ent-N14BaseDoor = door | ||
.desc = A door, where will it lead? | ||
ent-N14DoorMakeshift = makeshift door | ||
.desc = It's a wooden door. It looks dirty and handmade. | ||
ent-N14DoorWoodHousePainted = wooden door | ||
.desc = It's a painted door. | ||
.suffix = painted | ||
ent-N14DoorWoodRoom = wooden door | ||
.desc = A door used inside pre-war buildigs that section off rooms. | ||
ent-N14DoorWoodInterior = wooden door | ||
.desc = A door used inside pre-war buildings. | ||
ent-N14DoorWoodRoomDamaged = wooden door | ||
.desc = A door used inside pre-war houses. Unsuprisingly, it looks like it'll fall apart at any moment. | ||
.suffix = damaged | ||
ent-N14DoorRoomRepaired = door | ||
.desc = This door looks worse for wear, but fixed up a little. | ||
.suffix = repaired | ||
ent-N14DoorWoodSecure = secure door | ||
.desc = It's a secure door, made out of wood. Hope you brought bobby pins. | ||
ent-N14DoorMetalReinforced = metal reinforced door | ||
.desc = It's a door, reinforced with metal. Hope you brought you bobby pins. | ||
ent-N14DoorMetalSecureBrotherhood = secure brotherhood door | ||
.desc = It's secure, AND branded! What more could you want? | ||
ent-N14DoorCellMetal = cell door | ||
.desc = A door that bad guys are locked behind. | ||
ent-N14DoorMetalBar = barred door | ||
.desc = A door made from metal bars. | ||
ent-N14DoorMetalSecure = secure door | ||
.desc = A secure door made from steel. | ||
ent-N14DoorSpikedGate = spiked gate | ||
.desc = A spiked gate to scare off the weak. | ||
ent-N14DoorGlass = glass door | ||
.desc = It's a door with panels made of clean glass. | ||
ent-N14DoorGlassDirty = dirty glass door | ||
.desc = It's a glass door. You can barely make out what's behind it... | ||
ent-N14DoorGlassBroken = broken glass door | ||
.desc = Shattered, just like your marriage. | ||
ent-N14DoorGlassStore = store door | ||
.desc = It's a glass door found at pre-war stores. Hey, that rhymes! | ||
ent-N14DoorGlassStoreDirty = dirty store door | ||
.desc = It's a glass door used at pre-war stores. It doesn't seem like it's been washed recently. | ||
ent-N14DoorGlassStoreBroken = broken glass door | ||
.desc = Shattered, just like your marriage. | ||
ent-N14DoorTentflap = tent flap | ||
.desc = A door for a tent. | ||
.suffix = smoothed tent | ||
ent-N14DoorTentLeatherflap = tent flap | ||
.desc = A door for a tent. Leathery. | ||
ent-N14DoorTentClothflap = tent flap | ||
.desc = A door for a tent. Cloth. |
2 changes: 2 additions & 0 deletions
2
...e/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/doors/falloutdoors/airlocks.ftl
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ent-N14Airlock = bunker door | ||
.desc = It opens, it closes, it might crush you, and there might be only radiation and monsters behind it. Has to be manually activated. |
2 changes: 2 additions & 0 deletions
2
Resources/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/doors/gates.ftl
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ent-N14FenceChainGate = fence gate | ||
.desc = A gate in the fence to allow access. |
5 changes: 5 additions & 0 deletions
5
...rces/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/doors/rollerdoors.ftl
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ent-N14DoorShutterFramedRoller = shutter | ||
.desc = A lightweight airtight roller shutter door. | ||
ent-N14DoorShutterRoller = garage shutter | ||
.desc = A lightweight airtight roller shutter door. | ||
.suffix = frameless |
37 changes: 37 additions & 0 deletions
37
...ces/Locale/en-US/ss14-ru/prototypes/_nuclear14/entities/structures/doors/slanteddoors.ftl
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ent-N14DoorMetalBlueSlanted = blue metal door | ||
.desc = An old blue metal door. | ||
.suffix = slanted | ||
ent-N14DoorMetalRedSlanted = red metal door | ||
.desc = An old red metal door. | ||
.suffix = Slanted | ||
ent-N14DoorMetalBlueAltSlanted = alt blue metal door | ||
.desc = { ent-N14DoorMetalBlueSlanted.desc } | ||
ent-N14DoorMetalBlueWindowSlanted = metal windowed door | ||
.desc = An old blue metal door with a window. | ||
.suffix = Slanted, windowed | ||
ent-N14DoorMetalGrateSlanted = metal grated door | ||
.desc = A metal mesh door. | ||
.suffix = Slanted, grate | ||
ent-N14DoorMetalBarSlanted = cell door | ||
.desc = A metal bar door. | ||
.suffix = Slanted, bar | ||
ent-N14DoorMetalFenceSlanted = fence gate | ||
.desc = A metal fence gate. | ||
.suffix = Slanted, fence | ||
ent-N14DoorMetalFenceBarbedSlanted = barbed fence gate | ||
.desc = A metal barbed fence gate. | ||
.suffix = Slanted, fence barbed | ||
ent-N14DoorWoodSlanted = wooden door | ||
.desc = A wooden door. | ||
.suffix = Slanted | ||
ent-N14DoorWoodBlueSlanted = blue wooden door | ||
.desc = { ent-N14DoorWoodSlanted.desc } | ||
ent-N14DoorWoodGreenSlanted = green wooden door | ||
.desc = { ent-N14DoorWoodSlanted.desc } | ||
ent-N14DoorWoodRedSlanted = red wooden door | ||
.desc = { ent-N14DoorWoodSlanted.desc } | ||
ent-N14DoorWoodWhiteSlanted = white wooden door | ||
.desc = { ent-N14DoorWoodSlanted.desc } | ||
ent-N14DoorAirlockSlanted = airlock | ||
.desc = An old bunker airlock. | ||
.suffix = slanted |
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