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lpp uplink fix
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Farrellka-dev committed Jan 4, 2025
1 parent 3ec1138 commit c3cd234
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Expand Up @@ -13,7 +13,7 @@ ent-LPPClothingBackpackPG = PG backpack
.desc = Backpack for all Predator Grosperox's needs.
ent-LPPBlackClothingBackpackPG = Black PG backpack
.desc = Backpack for all Predator Grosperox's needs. Nighty needs.
ent-LPPClothingBackpackSecurityEngineer = hop duffel bag
ent-LPPClothingBackpackSecurityEngineer = sec eng backpack
.desc = Twice as many handcuffs!
ent-LPPClothingBackpackBlueshield = blueshield backpack
.desc = They say it's bulletproof.
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Expand Up @@ -2,7 +2,7 @@ ent-LPPClothingBackpackDuffelHop = hop duffel bag
.desc = Twice as many handcuffs!
ent-LPPClothingBackpackDuffelBlueshieldFilled = { ent-LPPClothingBackpackDuffelBlueshield }
.desc = { ent-LPPClothingBackpackDuffelBlueshield.desc }
ent-LPPClothingBackpackDuffelSecurityEngineer = hop duffel bag
ent-LPPClothingBackpackDuffelSecurityEngineer = sec eng duffel bag
.desc = Twice as many handcuffs!
ent-LPPClothingBackpackDuffelBlueshield = blueshield duffel bag
.desc = Twice as many handcuffs!
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Expand Up @@ -3,7 +3,7 @@ ent-LPPClothingBackpackSatchelHop = hop satchel
ent-LPPClothingSatchelSmuggler = Smuggling Satchel
.desc = A makeshift satchel, slim enough to fit under floor tiles.
.suffix = Smuggler
ent-LPPClothingSatchelSecurityEngineer = hop duffel bag
ent-LPPClothingSatchelSecurityEngineer = sec eng duffel bag
.desc = Twice as many handcuffs!
ent-LPPClothingBackpackSatchelBlueshield = blueshield satchel
.desc = Convenient to throw off rifle magazines.
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ent-N14FloraLogBase = log
.desc = Once a tree, always a log.
ent-N14FloraLog1 = log
.desc = Once a tree, always a log.
.suffix = seat
ent-N14FloraLog3 = { ent-N14FloraLogBase }
.suffix = stash
.desc = { ent-N14FloraLogBase.desc }
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ent-FloorTileItemMetalBlue = metal floor blue
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalBlueSolid = metal floor blue solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGreen = metal floor green
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGreenSolid = metal floor green solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGrey = metal floor grey
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGreySolid = metal floor grey solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGreyDark = metal floor grey dark
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGreyDarkSolid = metal floor grey dark solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalPurple = metal floor purple
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalPurpleSolid = metal floor purple solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalRed = metal floor red
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalRedSolid = metal floor red solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalTeal = metal floor teal
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalTealSolid = metal floor teal solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalWhite = metal floor white
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalWhiteSolid = metal floor white solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalYellow = metal floor yellow
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalYellowSolid = metal floor yellow solid
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalFreezer = metal floor freezer
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemWoodOak = oak wood floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemWoodHouse = house wood floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemWoodMaple = maple floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalIndustrial = industrial floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalMS13 = metal floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalGrate = metal grate floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemMetalSolid = metal solid floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemCarpetRed = red carpet
.desc = { ent-FloorTileItemBase.desc }
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ent-N14DecorFloorBase = { "" }
.desc = { "" }
ent-N14DecorFloorBoard1 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard2 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard3 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard4 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard5 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard6 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard7 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard8 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard9 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard10 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard11 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard12 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard13 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard14 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard15 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard16 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard17 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard18 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard19 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard20 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard21 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard22 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard23 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorFloorBoard24 = floor board
.desc = Keep the mud off your feet.
ent-N14DecorStalagmite1 = stalagmite
.desc = Pointy rocks! Mites go up, tites come...
ent-N14DecorStalagmite2 = { ent-N14DecorStalagmite1 }
.desc = { ent-N14DecorStalagmite1.desc }
ent-N14DecorStalagmite3 = { ent-N14DecorStalagmite1 }
.desc = { ent-N14DecorStalagmite1.desc }
ent-N14DecorStalagmite4 = { ent-N14DecorStalagmite1 }
.desc = { ent-N14DecorStalagmite1.desc }
ent-N14DecorStalagmite5 = { ent-N14DecorStalagmite1 }
.desc = { ent-N14DecorStalagmite1.desc }
ent-N14DecorStalagmite6 = { ent-N14DecorStalagmite1 }
.desc = { ent-N14DecorStalagmite1.desc }
ent-N14DecorMinecart = minecrart
.desc = It seems to have fallen over...
ent-N14DecorSignLeftMine = sign
.desc = A sign, for a mine, pointing li...left
ent-N14DecorSignRightMine = sign
.desc = A sign, pointing right.
ent-N14DecorFloorWorldBase = { ent-N14DecorFloorBase }
.desc = { ent-N14DecorFloorBase.desc }
ent-N14DecorFloorPaper = scattered paper
.desc = A mess of papers
.suffix = 8 states
ent-N14DecorFloorPaper1 = scattered paper
.desc = A mess of papers
.suffix = 4 states
ent-N14DecorFloorPaper2 = { ent-N14DecorFloorPaper1 }
.desc = { ent-N14DecorFloorPaper1.desc }
ent-N14DecorFloorPaper3 = { ent-N14DecorFloorPaper1 }
.desc = { ent-N14DecorFloorPaper1.desc }
ent-N14DecorFloorScrapwood = wood scraps
.desc = wood scraps
.suffix = 6 states
ent-N14DecorFloorBrickrubble = brick rubble
.desc = brick rubble
.suffix = 6 states
ent-N14DecorFloorCardboard = cardboard boxes
.desc = cardboard scrap boxes
.suffix = 6 states
ent-N14DecorFloorPallet = pallet
.desc = a wooden pallet.
.suffix = 2 states
ent-N14DecorFloorPalletStack = pallet stack
.desc = a stack of wooden pallets
.suffix = 2 states
ent-N14DecorFloorBrickStack = brick stack
.desc = a neat stack of bricks
ent-N14DecorFloorBookstack1 = book stack
.desc = a stack of books
ent-N14DecorFloorBookstack2 = { ent-N14DecorFloorBookstack1 }
.desc = { ent-N14DecorFloorBookstack1.desc }
ent-N14DecorFloorBookstack3 = { ent-N14DecorFloorBookstack1 }
.desc = { ent-N14DecorFloorBookstack1.desc }
ent-N14DecorFloorBookPile1 = book pile
.desc = a pile of books
ent-N14DecorFloorBookPile2 = { ent-N14DecorFloorBookPile1 }
.desc = { ent-N14DecorFloorBookPile1.desc }
ent-N14DecorFloorBookPile3 = { ent-N14DecorFloorBookPile1 }
.desc = { ent-N14DecorFloorBookPile1.desc }
ent-N14DecorFloorBookPile4 = { ent-N14DecorFloorBookPile1 }
.desc = { ent-N14DecorFloorBookPile1.desc }
ent-N14DecorFloorBookPile5 = { ent-N14DecorFloorBookPile1 }
.desc = { ent-N14DecorFloorBookPile1.desc }
ent-N14DecorFloorBookPile6 = { ent-N14DecorFloorBookPile1 }
.desc = { ent-N14DecorFloorBookPile1.desc }
ent-N14DecorFloorFood1 = food stuff
.desc = some old food stuff
ent-N14DecorFloorFood2 = { ent-N14DecorFloorFood1 }
.desc = { ent-N14DecorFloorFood1.desc }
ent-N14DecorFloorFood3 = { ent-N14DecorFloorFood1 }
.desc = { ent-N14DecorFloorFood1.desc }
ent-N14DecorFloorFood4 = { ent-N14DecorFloorFood1 }
.desc = { ent-N14DecorFloorFood1.desc }
ent-N14DecorFloorFood5 = { ent-N14DecorFloorFood1 }
.desc = { ent-N14DecorFloorFood1.desc }
ent-N14DecorFloorFood6 = { ent-N14DecorFloorFood1 }
.desc = { ent-N14DecorFloorFood1.desc }
ent-N14DecorFloorTrashbags1 = trash bags
.desc = some old trash bags
ent-N14DecorFloorTrashbags2 = { ent-N14DecorFloorTrashbags1 }
.desc = { ent-N14DecorFloorTrashbags1.desc }
ent-N14DecorFloorTrashbags3 = { ent-N14DecorFloorTrashbags1 }
.desc = { ent-N14DecorFloorTrashbags1.desc }
ent-N14DecorFloorTrashbags4 = { ent-N14DecorFloorTrashbags1 }
.desc = { ent-N14DecorFloorTrashbags1.desc }
ent-N14DecorFloorTrashbags5 = { ent-N14DecorFloorTrashbags1 }
.desc = { ent-N14DecorFloorTrashbags1.desc }
ent-N14DecorFloorTrashbags6 = { ent-N14DecorFloorTrashbags1 }
.desc = { ent-N14DecorFloorTrashbags1.desc }
ent-N14DecorFloorGlass1 = glass bottles
.desc = some old glass scraps
ent-N14DecorFloorGlass2 = { ent-N14DecorFloorGlass1 }
.desc = { ent-N14DecorFloorGlass1.desc }
ent-N14DecorFloorGlass3 = { ent-N14DecorFloorGlass1 }
.desc = { ent-N14DecorFloorGlass1.desc }
ent-N14DecorFloorGlass4 = { ent-N14DecorFloorGlass1 }
.desc = { ent-N14DecorFloorGlass1.desc }
ent-N14DecorFloorGlass5 = { ent-N14DecorFloorGlass1 }
.desc = { ent-N14DecorFloorGlass1.desc }
ent-N14DecorFloorGlass6 = { ent-N14DecorFloorGlass1 }
.desc = { ent-N14DecorFloorGlass1.desc }
ent-N14DecorSignMines = mines
.desc = danger of mines and death...
ent-N14DecorFloorSkeleton = skeleton
.desc = looks a little worse for wear
ent-N14DecorBarrels = barrels
.desc = a bunch of old rusty barrels.
ent-N14DecorFloorSkeletonOver = { ent-N14DecorFloorSkeleton }
.suffix = draws over objects
.desc = { ent-N14DecorFloorSkeleton.desc }
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@@ -0,0 +1,26 @@
ent-N14Rails = railway
.desc = { "" }
ent-N14RailsJunctionRightTop = { ent-N14Rails }
.suffix = junction right top
.desc = { ent-N14Rails.desc }
ent-N14RailsJunctionLeftTop = { ent-N14Rails }
.suffix = junction left top
.desc = { ent-N14Rails.desc }
ent-N14RailsJunctionRightBottom = { ent-N14Rails }
.suffix = junction right bottom
.desc = { ent-N14Rails.desc }
ent-N14RailsJunctionLeftBottom = { ent-N14Rails }
.suffix = junction left bottom
.desc = { ent-N14Rails.desc }
ent-N14RailsTurnWS = { ent-N14Rails }
.suffix = turn west-south
.desc = { ent-N14Rails.desc }
ent-N14RailsTurnNW = { ent-N14Rails }
.suffix = turn north-west
.desc = { ent-N14Rails.desc }
ent-N14RailsTurnNE = { ent-N14Rails }
.suffix = turn north-east
.desc = { ent-N14Rails.desc }
ent-N14RailsTurnSE = { ent-N14Rails }
.suffix = turn south-east
.desc = { ent-N14Rails.desc }
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@@ -0,0 +1,6 @@
ent-N14Torch = torch
.desc = A flaming torch for lighting an area.
.suffix = floor
ent-N14TorchWall = { ent-N14Torch }
.suffix = wall
.desc = { ent-N14Torch.desc }
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@@ -0,0 +1,50 @@
ent-N14BaseDoor = door
.desc = A door, where will it lead?
ent-N14DoorMakeshift = makeshift door
.desc = It's a wooden door. It looks dirty and handmade.
ent-N14DoorWoodHousePainted = wooden door
.desc = It's a painted door.
.suffix = painted
ent-N14DoorWoodRoom = wooden door
.desc = A door used inside pre-war buildigs that section off rooms.
ent-N14DoorWoodInterior = wooden door
.desc = A door used inside pre-war buildings.
ent-N14DoorWoodRoomDamaged = wooden door
.desc = A door used inside pre-war houses. Unsuprisingly, it looks like it'll fall apart at any moment.
.suffix = damaged
ent-N14DoorRoomRepaired = door
.desc = This door looks worse for wear, but fixed up a little.
.suffix = repaired
ent-N14DoorWoodSecure = secure door
.desc = It's a secure door, made out of wood. Hope you brought bobby pins.
ent-N14DoorMetalReinforced = metal reinforced door
.desc = It's a door, reinforced with metal. Hope you brought you bobby pins.
ent-N14DoorMetalSecureBrotherhood = secure brotherhood door
.desc = It's secure, AND branded! What more could you want?
ent-N14DoorCellMetal = cell door
.desc = A door that bad guys are locked behind.
ent-N14DoorMetalBar = barred door
.desc = A door made from metal bars.
ent-N14DoorMetalSecure = secure door
.desc = A secure door made from steel.
ent-N14DoorSpikedGate = spiked gate
.desc = A spiked gate to scare off the weak.
ent-N14DoorGlass = glass door
.desc = It's a door with panels made of clean glass.
ent-N14DoorGlassDirty = dirty glass door
.desc = It's a glass door. You can barely make out what's behind it...
ent-N14DoorGlassBroken = broken glass door
.desc = Shattered, just like your marriage.
ent-N14DoorGlassStore = store door
.desc = It's a glass door found at pre-war stores. Hey, that rhymes!
ent-N14DoorGlassStoreDirty = dirty store door
.desc = It's a glass door used at pre-war stores. It doesn't seem like it's been washed recently.
ent-N14DoorGlassStoreBroken = broken glass door
.desc = Shattered, just like your marriage.
ent-N14DoorTentflap = tent flap
.desc = A door for a tent.
.suffix = smoothed tent
ent-N14DoorTentLeatherflap = tent flap
.desc = A door for a tent. Leathery.
ent-N14DoorTentClothflap = tent flap
.desc = A door for a tent. Cloth.
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@@ -0,0 +1,2 @@
ent-N14Airlock = bunker door
.desc = It opens, it closes, it might crush you, and there might be only radiation and monsters behind it. Has to be manually activated.
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@@ -0,0 +1,2 @@
ent-N14FenceChainGate = fence gate
.desc = A gate in the fence to allow access.
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@@ -0,0 +1,5 @@
ent-N14DoorShutterFramedRoller = shutter
.desc = A lightweight airtight roller shutter door.
ent-N14DoorShutterRoller = garage shutter
.desc = A lightweight airtight roller shutter door.
.suffix = frameless
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@@ -0,0 +1,37 @@
ent-N14DoorMetalBlueSlanted = blue metal door
.desc = An old blue metal door.
.suffix = slanted
ent-N14DoorMetalRedSlanted = red metal door
.desc = An old red metal door.
.suffix = Slanted
ent-N14DoorMetalBlueAltSlanted = alt blue metal door
.desc = { ent-N14DoorMetalBlueSlanted.desc }
ent-N14DoorMetalBlueWindowSlanted = metal windowed door
.desc = An old blue metal door with a window.
.suffix = Slanted, windowed
ent-N14DoorMetalGrateSlanted = metal grated door
.desc = A metal mesh door.
.suffix = Slanted, grate
ent-N14DoorMetalBarSlanted = cell door
.desc = A metal bar door.
.suffix = Slanted, bar
ent-N14DoorMetalFenceSlanted = fence gate
.desc = A metal fence gate.
.suffix = Slanted, fence
ent-N14DoorMetalFenceBarbedSlanted = barbed fence gate
.desc = A metal barbed fence gate.
.suffix = Slanted, fence barbed
ent-N14DoorWoodSlanted = wooden door
.desc = A wooden door.
.suffix = Slanted
ent-N14DoorWoodBlueSlanted = blue wooden door
.desc = { ent-N14DoorWoodSlanted.desc }
ent-N14DoorWoodGreenSlanted = green wooden door
.desc = { ent-N14DoorWoodSlanted.desc }
ent-N14DoorWoodRedSlanted = red wooden door
.desc = { ent-N14DoorWoodSlanted.desc }
ent-N14DoorWoodWhiteSlanted = white wooden door
.desc = { ent-N14DoorWoodSlanted.desc }
ent-N14DoorAirlockSlanted = airlock
.desc = An old bunker airlock.
.suffix = slanted
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