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Merge remote-tracking branch 'origin/master'
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Evgencheg committed Aug 28, 2024
2 parents 65a2dd6 + 2ba9efe commit bcd7bc7
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Showing 119 changed files with 1,082 additions and 139 deletions.
22 changes: 1 addition & 21 deletions Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
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- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/atmospherics.rsi
layers:
- state: icon
- state: icon-unshaded
shader: unshaded
- state: light-overlay
visible: false
shader: unshaded
map: [ "light" ]
- type: HandheldLight
addPrefix: false
- type: ToggleableLightVisuals
spriteLayer: light
clothingVisuals:
head:
- state: equipped-head-light
shader: unshaded
- type: Clothing
clothingVisuals:
head:
- state: equipped-head
- state: equipped-head-unshaded
shader: unshaded
sprite: Clothing/Head/Hardsuits/atmospherics.rsi
- type: PointLight
color: "#adffe6"
- type: PressureProtection
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26 changes: 13 additions & 13 deletions Resources/Prototypes/Entities/Objects/Shields/shields.yml
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thresholds:
- trigger:
!type:DamageTrigger
damage: 80
damage: 160
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 40 #This is probably enough damage before it breaks
damage: 80 #This is probably enough damage before it breaks
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 60
damage: 120
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 30 #Weaker shield
damage: 60 #Weaker shield
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 40
damage: 80
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20 #Very weak shield
damage: 40 #Very weak shield
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 40
damage: 80
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 20
damage: 40
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 40
damage: 80
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 180
damage: 360
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
damage: 200
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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thresholds:
- trigger:
!type:DamageTrigger
damage: 100
damage: 200
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 70
damage: 140
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
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Expand Up @@ -7,7 +7,7 @@
- type: Projectile
damage:
types:
Piercing: 40
Structural: 30
Piercing: 50
Structural: 50
- type: StaminaDamageOnCollide
damage: 35
damage: 40
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Expand Up @@ -414,11 +414,11 @@
impactEffect: BulletImpactEffectKinetic
damage:
types:
Blunt: 25
Structural: 30
Blunt: 17
Structural: 45
# Short lifespan
- type: TimedDespawn
lifetime: 0.4
lifetime: 0.5

- type: entity
id: BulletKineticShuttle
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- CartridgeAntiMateriel
capacity: 5
proto: CartridgeAntiMateriel
- type: MultiHandedItem

- type: entity
name: musket
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Expand Up @@ -64,3 +64,5 @@
LPPClothingNeckCollarSpiked: 3
LPPClothingMaskKinkyMuzzle: 3
LPPClothingUniformboobasuit: 3
LPPClothingHeadHatMaid: 3
LPPOuterClothingGarfield: 1
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Expand Up @@ -10,6 +10,7 @@
- type: Clothing
sprite: _LostParadise/Clothing/Head/Helmets/acienthelmsyndieeva.rsi
- type: BreathMask
- type: EyeProtection
- type: PointLight
color: "green"
- type: PressureProtection
Expand All @@ -33,7 +34,7 @@
id: LPPClothingHeadHelmetHunter
noSpawn: true
name: шлем древнего скафандра Охотника (защитный)
description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. он в защитном.
description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. он в защитном режиме.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Head/Helmets/winterhardsuithelm.rsi
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Radiation: 0.8
- type: TemperatureProtection
coefficient: 0.005

- type: entity
parent: ClothingHeadHardsuitBase
id: LPPClothingHeadHelmetScienceNPZ
noSpawn: true
name: шлем научного скафандра НПЗ
description: Шлем от скафандра, довольно полезен и имеет встроенный функционал, по типу определения жидкостей и защиту от сварки.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/head.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Hardsuits/NPZsciense/head.rsi
- type: BreathMask
- type: EyeProtection
- type: SolutionScanner
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
Radiation: 0.3
- type: TemperatureProtection
coefficient: 0.005
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Expand Up @@ -100,7 +100,7 @@
- type: entity
parent: ClothingHeadBase
id: LPPClothingHeadHatMaid
name: ободок горничной
name: чепчик горничной
description: Элемент одежды, который является неотъемлимой частью любой элитной горничной.
components:
- type: Sprite
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Expand Up @@ -109,3 +109,20 @@
Slash: 0.6
Piercing: 0.6
Heat: 0.8

- type: entity
parent: ClothingHeadBase
id: LPPClothingHeadHelmetNPZ
name: шлем НПЗ
description: Крепкий шлем из кевлара и пластали, защитит от мелкокалиберной пули, а так же шрапнели.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Head/Helmets/NPZ/NPZhelm.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
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Expand Up @@ -11,6 +11,7 @@
sprite: _LostParadise/Clothing/Mask/acienthelmsyndiebattle.rsi
equipSound: /Audio/Mecha/mechmove03.ogg
unequipSound: /Audio/Mecha/mechmove03.ogg
- type: FlashImmunity
- type: Armor
modifiers:
coefficients:
Expand All @@ -29,7 +30,7 @@
id: LPPClothingMaskHunter
noSpawn: true
name: шлем скафандра охотника (походный)
description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. Он в походном режиме
description: Крайне комфорнтый шлем, что позволяет вам защититься от морозной погоды. Он в походном режиме.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Mask/winterhuntermask.rsi
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18 changes: 18 additions & 0 deletions Resources/Prototypes/_LostParadise/Entities/Clothing/Mask/mask.yml
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Expand Up @@ -340,3 +340,21 @@
- type: Construction
graph: Muzzle
node: muzzle

- type: entity
parent: ClothingMaskGas
id: LPPClothingBalaclavawide
name: балаклава с широким вырезом для глаз
description: Почувствуйте себя крайне тактикульным с этой кевларовой балаклавой, что защитит всё ваше лицо, кроме глаз, так что рекомендуется испоьзовать очки для защиты глаз от страйкбольных шариков (От реальных пуль вряд ли спасёт).
components:
- type: Sprite
sprite: _LostParadise/Clothing/Mask/widebalaclava.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Mask/widebalaclava.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
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Expand Up @@ -204,4 +204,14 @@
description: Плащ для пафосного скидывания, чтобы показать всем ваши медали и ордена!
components:
- type: Sprite
sprite: _LostParadise/Clothing/Neck/NPZ/upgneckadmiral.rsi
sprite: _LostParadise/Clothing/Neck/NPZ/upgneckadmiral.rsi

- type: entity
parent: ClothingNeckBase
id: LPPCloakJapaneese
suffix: СПОНСОР
name: накидка в японском стиле
description: Kore yon deru hito wa bakadayo.
components:
- type: Sprite
sprite: _LostParadise/Clothing/Neck/Cloaks/Monorich.rsi
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Expand Up @@ -2,6 +2,7 @@
parent: ClothingNeckBase
id: LPPClothingWindyScarf
name: windy scarf
suffix: СПОНСОР
description: Cool scarf for cool people
components:
- type: Sprite
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