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фиксы х7 вроде
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SpicyDarkFox committed Sep 5, 2024
1 parent 2dab7b8 commit ba6bbb5
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Showing 18 changed files with 379 additions and 387 deletions.
2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
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tags:
- Trash
- CannotSuicide
- DoorBumpOpener # DeltaV - After all, why not? Why shouldn't they be able to open doors?
# - DoorBumpOpener # DeltaV - After all, why not? Why shouldn't they be able to open doors?
- VimPilot
- type: CanEscapeInventory
- type: NpcFactionMember
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Heat: 20 # Slightly more damage than the 17heat from the Captain's Hitscan lasgun
soundHit:
collection: MeatLaserImpact

#---------------------LPP--------------------------

- type: entity
id: BulletCutter
name: Cutter bolt
parent: BaseBullet
nospawn: true
description: Not too bad, but you still don't want to get hit by it.
components:
- type: Reflective
reflective:
- NonEnergy
- type: Sprite
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
layers:
- state: scatterlaser
shader: unshaded
- type: GatheringProjectile
- type: Projectile
DeleteOnCollide: false
damage:
types:
Blunt: 0.5
# Короткий срок пули
- type: TimedDespawn
lifetime: 0.2

- type: entity
name : Cutter bolt
id: BulletCutter2
parent: BaseBullet
nospawn: true
components:
- type: Reflective
reflective:
- Energy
- type: FlyBySound
sound:
collection: EnergyMiss
params:
volume: 5
- type: Sprite
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
layers:
- state: scatterlaser
shader: unshaded
- type: Physics
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeAabb
bounds: "-0.15,-0.3,0.15,0.3"
hard: false
mask:
- Impassable
- BulletImpassable
fly-by: *flybyfixture
- type: Ammo
- type: StaminaDamageOnCollide
damage: 13
- type: Projectile
impactEffect: BulletImpactEffectDisabler
DeleteOnCollide: false
damage:
types:
Heat: 5
Slash: 9
soundHit:
path: "/Audio/LPP/Weapons/Guns/Gunshots/ion/ion_hit_1.ogg"
soundForce: true
- type: TimedDespawn
lifetime: 0.4
- type: GatheringProjectile

- type: entity
name : battlecutter1
id: battlecuttershot
parent: BaseBullet
nospawn: true
components:
- type: Reflective
reflective:
- Energy
- type: FlyBySound
sound:
collection: EnergyMiss
params:
volume: 5
- type: Sprite
sprite: _LostParadise/Objects/Weapons/Guns/Projectiles/battlecutter.rsi
layers:
- state: ion
shader: unshaded
- type: Physics
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeAabb
bounds: "-0.15,-0.3,0.15,0.3"
hard: false
mask:
- Impassable
- BulletImpassable
fly-by: *flybyfixture
- type: Ammo
- type: Projectile
impactEffect: BulletImpactEffectDisabler
damage:
types:
Blunt: 5
Slash: 10

- type: hitscan
id: RedAILaser
damage:
types:
Heat: 1
muzzleFlash:
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_3
travelFlash:
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_2
impactFlash:
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_1
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# - type: entity
# id: LockerExpeditorFilled
# suffix: Expeditor, Filled
# parent: LockerExpeditor
# components:
# - type: StorageFill
# contents:
# - id: LPPGatewayGun
# - id: ClothingHeadsetScience
# - id: LPPClothingUniformJumpsuitExpeditor
# - id: ClothingHandsGlovesCombat
# - id: MedkitFilled
# amount: 2
# - id: WeaponCrusher
# - id: LPPExpeditorCoat
# - id: BoxMRE
# amount: 2
# - id: OreBag
# - id: RadioHandheld
# - id: ClothingBeltUtilityFilled
- type: entity
id: LockerExpeditorFilled
suffix: Expeditor, Filled
parent: LockerExpeditor
components:
- type: StorageFill
contents:
- id: LPPGatewayGun
- id: ClothingHeadsetScience
- id: LPPClothingUniformJumpsuitExpeditor
- id: ClothingHandsGlovesCombat
- id: MedkitFilled
amount: 2
- id: WeaponCrusher
- id: LPPExpeditorCoat
- id: BoxMRE
amount: 2
- id: OreBag
- id: RadioHandheld
- id: ClothingBeltUtilityFilled
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tags: [] # ignore "WhitelistChameleon" tag
- type: Storage
maxItemSize: Large
maxTotalWeight: 14
- type: Sprite
sprite: Clothing/Back/Satchels/satchel.rsi
visible: false
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layers:
- state: icon
- type: Construction
graph: smugglersbag
graph: SmugglersBag
node: smugglersbag

- type: entity
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sprite: _LostParadise/Clothing/Mask/BlueShieldGasMask.rsi
- type: Clothing
sprite: _LostParadise/Clothing/Mask/BlueShieldGasMask.rsi
hideOnToggle: true
- type: Armor
modifiers:
coefficients:
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Quantity: 5
- ReagentId: Vitamin
Quantity: 5
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Piercing: -2
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Piercing: -2
- type: Tag
tags:
- Meat
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Quantity: 15
- ReagentId: Vitamin
Quantity: 5
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Blunt: -2
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Blunt: -2

- type: entity
name: пвяник
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Quantity: 228
- ReagentId: Vitamin
Quantity: 1337
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Radiaton: -20
Cell: -20
metabolisms:
Medicine:
effects:
- !type:HealthChange
damage:
groups:
Radiaton: -20
Cell: -20
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- id: ClothingHandsMercGlovesCombat
- id: LPPClothingHeadHatTacticalHelmetWrittenOff
- id: LPPClothingNeckChain
- id: LPPCamogreen
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- id: ClothingHandsRingTurk
amount: 1
- type: Appearance
- type: GenericVisualizer
visuals:
- type: BagOpenCloseVisualizer
openIcon: box-open
enum.ToggleVisuals.Toggled:
enum.ToggleVisuals.Layer:
True: {state: box-open}
False: {state: box}
- type: StaticPrice
price: 500
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- type: PowerCellVisuals
- type: Riggable
- type: ProjectileBatteryAmmoProvider
proto: battlecuttershot
proto: BulletCutter
fireCost: 125
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