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фиксы
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Evgencheg committed Sep 11, 2024
1 parent 95c710b commit b075f98
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Showing 12 changed files with 24 additions and 16 deletions.
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Expand Up @@ -19,7 +19,7 @@ station-beacon-reporter = Репортёр
station-beacon-camera-servers = Камеры
station-beacon-boxing-ring = Боксёрская
station-beacon-park = Парк
station-beacon-corpsman = Парамедик
station-beacon-corpsman = Морг
station-beacon-justice = Судебная
station-beacon-chiefjustice = Верховный судья
station-beacon-prosecutor = Прокурор
4 changes: 2 additions & 2 deletions Resources/Locale/ru-RU/deltav/prototypes/access/accesses.ftl
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Expand Up @@ -3,5 +3,5 @@ id-card-access-level-mantis = Мантис
id-card-access-level-chief-justice = Верховный судья
id-card-access-level-cj = Верховный судья
id-card-access-level-prosecutor = Прокурор
id-card-access-level-justice = Судья
id-card-access-level-corpsman = Парамедик
id-card-access-level-justice = Суд
id-card-access-level-corpsman = Морг
2 changes: 1 addition & 1 deletion Resources/Locale/ru-RU/preferences/loadouts.ftl
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Expand Up @@ -26,7 +26,7 @@ Lawyer-loadout = Адвкоат
Chemist-loadout = Химик
MedicalDoctor-loadout = Врач
MedicalIntern-loadout = Интерн
Paramedic-loadout = парамедик
Paramedic-loadout = Парамедик
Psychologist-loadout = Психолог
ResearchAssistant-loadout = Научный ассистент
Scientist-loadout = Учёный
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2 changes: 1 addition & 1 deletion Resources/Locale/ru-RU/prototypes/access/accesses.ftl
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Expand Up @@ -15,7 +15,7 @@ id-card-access-level-research = Научный
id-card-access-level-chief-medical-officer = Главный врач
id-card-access-level-medical = Медицинский
id-card-access-level-chemistry = Химия
id-card-access-level-paramedic = парамедик
id-card-access-level-paramedic = Парамедик
id-card-access-level-psychologist = Психолог
id-card-access-level-quartermaster = Квартирмейстер
id-card-access-level-cargo = Снабжение
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Expand Up @@ -65,5 +65,5 @@ ent-SuitStorageParamedic = { ent-SuitStorageBase }
.suffix = Парамедик
.desc = { ent-SuitStorageBase.desc }
ent-SuitStorageCorpsman = { ent-SuitStorageBase }
.suffix = Парамедик
.suffix = Морг
.desc = { ent-SuitStorageBase.desc }
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Expand Up @@ -2,5 +2,5 @@ ent-ClothingBeltCeremonial = церемониальный пояс
.desc = Бело-голубой пояс с множеством карманов и подсумков.
ent-ClothingBeltSuspendersBlack = черные подтяжки
.desc = Чтобы ты поддерживал свои штаны.
ent-ClothingBeltCorpsmanWebbing = РПС парамедика
ent-ClothingBeltCorpsmanWebbing = РПС следящего за моргом
.desc = Комплект защитных лент с синими вставками.
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Expand Up @@ -31,7 +31,7 @@ ent-ClothingHeadHatDirCap = фуражка директора
.desc = Зеленая фуражка с эмблемой директорского ранга, принадлежащая высокопоставленному члену Центрального командования. Кто бы это ни был, они занимаются важными делами.
ent-ClothingHeadHatBeretLogi = берет снабжения
.desc = Для интеллектуального и усердного бухгалтера. Точно не знак революции!
ent-ClothingHeadHatBeretCorpsman = берет парамедика
ent-ClothingHeadHatBeretCorpsman = берет следящего за моргом
.desc = для стильных боевых спасателей и медицинских специалистов.
ent-ClothingHeadHatCJToque = шляпа верховного судьи
.desc = Стандартная судейская шляпа. Парики в любом случае старомодны.
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@@ -1,4 +1,4 @@
ent-CorpsmanPDA = КПК Парамедика
ent-CorpsmanPDA = КПК морга
.desc = Стерильно и безопасно. Имеет встроенный анализатор здоровья.
ent-ChiefJusticePDA = КПК верховного судьи
.desc = Носитель этого КПК имеет истинную власть на этой станции.
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Expand Up @@ -44,7 +44,7 @@ ent-DefaultStationBeaconPark = { ent-DefaultStationBeacon }
.suffix = Парк
.desc = { ent-DefaultStationBeacon.desc }
ent-DefaultStationBeaconCorpsman = { ent-DefaultStationBeaconSecurity }
.suffix = Лазарет
.suffix = Морг
.desc = { ent-DefaultStationBeaconSecurity.desc }
ent-DefaultStationBeaconJustice = { ent-DefaultStationBeacon }
.suffix = Адвокатская
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Expand Up @@ -32,10 +32,10 @@ ent-AirlockMaintProsecutorLocked = { ent-AirlockMaint }
.suffix = Прокурор, Закрыто
.desc = { ent-AirlockMaint.desc }
ent-AirlockCorpsmanLocked = { ent-AirlockSecurity }
.suffix = Парамедик, Закрыто
.suffix = Морг, Закрыто
.desc = { ent-AirlockSecurity.desc }
ent-AirlockCorpsmanGlassLocked = { ent-AirlockSecurityGlass }
.suffix = Парамедик, Закрыто
.suffix = Морг, Закрыто
.desc = { ent-AirlockSecurityGlass.desc }
ent-AirlockExternalGlassShuttleEscapeSub = { ent-AirlockGlassShuttle }
.suffix = Внешний, Выход, Стеклянный, Док
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8 changes: 8 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
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Expand Up @@ -52,6 +52,14 @@
- Lawyer
- Cargo
- Atmospherics
- Corpsman
- Paramedic
- Psychologist
- Mail
- Orders
- Mantis
- Prosecutor
- Justice
- Medical
- Boxer # DeltaV - Add Boxer access
- Clown # DeltaV - Add Clown access
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8 changes: 4 additions & 4 deletions Resources/Prototypes/_LostParadise/GameRules/roundstart.yml
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Expand Up @@ -4,7 +4,7 @@
noSpawn: true
components:
- type: RampingStationEventScheduler
chaosModifier: 2 # By default, one event eac.h 30-10 seconds after two hours Changing CVars will cause this to deviate.
startingChaosRatio: 0.001 # Starts as slow as survival, but quickly ramps up
shiftLengthModifier: 0.5
EventDelayModifier: 2
# chaosModifier: 2 # By default, one event eac.h 30-10 seconds after two hours Changing CVars will cause this to deviate.
# startingChaosRatio: 0.001 # Starts as slow as survival, but quickly ramps up
# shiftLengthModifier: 0.5
# EventDelayModifier: 2

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