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Наёмыши
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Farrellka-dev committed Dec 13, 2024
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advertisement-mercenaryhumanoid-1 = Contact!
advertisement-mercenaryhumanoid-2 = In position! Over.
advertisement-mercenaryhumanoid-3 = Sights are cold!
advertisement-mercenaryhumanoid-4 = Radio check. Over.
advertisement-mercenaryhumanoid-5 = Check in. What's your status? Over.
advertisement-mercenaryhumanoid-6 = Spread out!
advertisement-mercenaryhumanoid-7 = Keep your eyes open!
advertisement-mercenaryhumanoid-8 = Lost contact with the lookout. Over.
advertisement-mercenaryhumanoid-9 = Finishing my patrol and heading back. Over.
advertisement-mercenaryhumanoid-10 = Command, what's the sitrep? Over.
advertisement-mercenaryhumanoid-11 = Target on the move!
advertisement-mercenaryhumanoid-12 = Command, we've lost contact with the search team!
advertisement-mercenaryhumanoid-13 = Fan out!
advertisement-mercenaryhumanoid-14 = Any word on those reinforcements? Over.
advertisement-mercenaryhumanoid-15 = I could use some reinforcements, command!
advertisement-mercenaryhumanoid-16 = Orders received and understood! Over.
advertisement-mercenaryhumanoid-17 = Watch your step.
advertisement-mercenaryhumanoid-18 = Confirmed. Over.
advertisement-mercenaryhumanoid-19 = In here. Over.
advertisement-mercenaryhumanoid-20 = Neutralize the target!
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advertisement-mercenaryhumanoid-1 = Контакт!
advertisement-mercenaryhumanoid-2 = На позиции! Конец связи.
advertisement-mercenaryhumanoid-3 = Не дрогнем!
advertisement-mercenaryhumanoid-4 = Проверка радиосвязи. Принято.
advertisement-mercenaryhumanoid-5 = Проверка. Каков ваш статус? Принято.
advertisement-mercenaryhumanoid-6 = Рассредоточиться!
advertisement-mercenaryhumanoid-7 = Держите глаза открытыми!
advertisement-mercenaryhumanoid-8 = Потерян визуальный контакт. Конец связи.
advertisement-mercenaryhumanoid-9 = Заканчиваю патрулирование и направляюсь обратно. Конец связи.
advertisement-mercenaryhumanoid-10 = Командование, что происходит на месте? Как слышно?
advertisement-mercenaryhumanoid-11 = Цель в движении!
advertisement-mercenaryhumanoid-12 = Командир, мы потеряли связь с поисковой группой!
advertisement-mercenaryhumanoid-13 = Разойтись!
advertisement-mercenaryhumanoid-14 = Есть что-нибудь по подкреплению? Принято.
advertisement-mercenaryhumanoid-15 = Мне бы не помешало подкрепление, командир!
advertisement-mercenaryhumanoid-16 = Приказы получены и приняты! Конец связи.
advertisement-mercenaryhumanoid-17 = Смотри под ноги.
advertisement-mercenaryhumanoid-18 = Подтверждаю. Конец связи.
advertisement-mercenaryhumanoid-19 = На позиции. Конец связи.
advertisement-mercenaryhumanoid-20 = Нейтрализуйте цель!
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- type: messagePack
id: mercenaryhumanoidchatter
messages:
- advertisement-mercenaryhumanoid-1
- advertisement-mercenaryhumanoid-2
- advertisement-mercenaryhumanoid-3
- advertisement-mercenaryhumanoid-4
- advertisement-mercenaryhumanoid-5
- advertisement-mercenaryhumanoid-6
- advertisement-mercenaryhumanoid-7
- advertisement-mercenaryhumanoid-8
- advertisement-mercenaryhumanoid-9
- advertisement-mercenaryhumanoid-10
- advertisement-mercenaryhumanoid-11
- advertisement-mercenaryhumanoid-12
- advertisement-mercenaryhumanoid-13
- advertisement-mercenaryhumanoid-14
- advertisement-mercenaryhumanoid-15
- advertisement-mercenaryhumanoid-16
- advertisement-mercenaryhumanoid-17
- advertisement-mercenaryhumanoid-18
- advertisement-mercenaryhumanoid-19
- advertisement-mercenaryhumanoid-20
69 changes: 69 additions & 0 deletions Resources/Prototypes/_LostParadise/Damage/modifier_sets.yml
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- type: damageModifierSet
id: Goblin
coefficients:
Blunt: 1.2
Slash: 1.2
Piercing: 1.2
Poison: 0.75
Caustic: 0.9

- type: damageModifierSet
id: MobHostileDamageModifierSetLow
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 1.0
Caustic: 0.9

- type: damageModifierSet
id: MobHostileDamageModifierSetMedium
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.95
Caustic: 0.9

- type: damageModifierSet
id: MobHostileDamageModifierSetHigh
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.9
Caustic: 0.85

- type: damageModifierSet
id: MobHostileDamageModifierSetBoss
coefficients:
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.7
Caustic: 0.5

- type: damageModifierSet
id: MobMercenaryDamageModifierSet
coefficients:
Blunt: 0.75
Slash: 0.75
Piercing: 0.75
Heat: 0.8
Caustic: 0.9

- type: damageModifierSet
id: MobRogueSiliconDamageModifierSet
coefficients:
Structural: 1.2
Blunt: 0.7
Slash: 0.5
Piercing: 0.7
Shock: 1.5
Caustic: 0.9
Radiation: 1.2
Cold: 0.0
Poison: 0.0
Asphyxiation: 0.0
Bloodloss: 0.0
Cellular: 0.0
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collection: BulletMiss

# Blood Cult Zealot, ranged mob, magic bolt deals 5 slash and 2 bloodloss
# Look for magic bolt here:\Resources\Prototypes\_NF\Entities\Objects\Weapons\Guns\Projectiles\magic.yml
# Look for magic bolt here:\Resources\Prototypes\_LostParadise\Entities\Objects\Weapons\Guns\Projectiles\magic.yml
- type: entity
name: blood cult zealot
parent:
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selectedMode: Burst
availableModes:
- Burst
soundGunshot: /Audio/Weapons/Guns/Gunshots/rifle3.ogg
soundGunshot: /Audio/Weapons/Guns/Gunshots/rifle2.ogg

## Tier 4 - Boss
- type: entity
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# Tier 1
- type: startingGear
id: MobHumanoidMercenaryGearMeleeT1
equipment:
gloves: ClothingHandsGlovesColorMercHatchet
pocket1: SpaceCash500
pocket2: HydroponicsToolHatchet
shoes: ClothingShoesBootsMercenary

- type: startingGear
id: MobHumanoidMercenaryGearRangedT1
equipment:
gloves: ClothingHandsGlovesColorMercPistol
back: ClothingBackpackDuffelMecranaryTier1Pistol
belt: ClothingBeltWebbingMecranaryTier1Pistol
shoes: ClothingShoesBootsMercenary

- type: startingGear
id: MobHumanoidMercenaryGearRangedAltT1
equipment:
gloves: ClothingHandsGlovesColorMercNovalite
back: ClothingBackpackDuffelMecranaryTier1Novalite
belt: ClothingBeltWebbingMecranaryTier1Novalite
shoes: ClothingShoesBootsMercenary

# Tier 2
- type: startingGear
id: MobHumanoidMercenaryGearMeleeT2
equipment:
gloves: ClothingHandsGlovesColorMercMachete
pocket1: Machete
pocket2: SpaceCash1000
shoes: ClothingShoesBootsCombat

- type: startingGear
id: MobHumanoidMercenaryGearRangedT2
equipment:
gloves: ClothingHandsGlovesColorMercRevolvers
back: ClothingBackpackDuffelMecranaryTier2Revolver
belt: ClothingBeltWebbingMecranaryTier2Revolver
shoes: ClothingShoesBootsCombat

- type: startingGear
id: MobHumanoidMercenaryGearRangedAltT2
equipment:
gloves: ClothingHandsGlovesColorMercShotgun
back: ClothingBackpackDuffelMecranaryTier2Shotgun
belt: ClothingBeltWebbingMecranaryTier2Shotgun
shoes: ClothingShoesBootsCombat

# Tier 3
- type: startingGear
id: MobHumanoidMercenaryGearRangedT3
equipment:
gloves: ClothingHandsGlovesColorMercLaserNSaw
back: ClothingBackpackDuffelMecranaryTier3Medic
belt: ClothingBeltMecranaryTier3Medic
shoes: ClothingShoesBootsCombat

- type: startingGear
id: MobHumanoidMercenaryGearRangedT3Alt
equipment:
gloves: ClothingHandsGlovesColorMercGestio
back: ClothingBackpackDuffelMecranaryTier3Assault
belt: ClothingBeltMecranaryTier3Assault
shoes: ClothingShoesBootsCombat

# Tier 4
- type: startingGear
id: MobHumanoidMercenaryGearTier4Captain
equipment:
gloves: ClothingHandsGlovesColorMercRepeater
back: ClothingBackpackDuffelMecranaryTier4Captain
shoes: ClothingShoesBootsCombat
32 changes: 31 additions & 1 deletion Resources/Prototypes/_LostParadise/ai_factions.yml
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# - ArtifactConstruct
# - StreetGangNF
# - DinosaursNF
# - MercenariesExpeditionNF
- MercenariesExpeditionNF
# - SiliconsExpeditionNF
# - AberrantFleshExpeditionNF
# - ContrabandClothing
# - ContrabandDetection

- type: npcFaction
id: MercenariesExpeditionNF
hostile:
## SS14 factions
- NanoTrasen
- Syndicate
- SimpleHostile
- SimpleNeutral
- Passive
- PetsNT
- Zombie
- Revolutionary
- Xeno
# ## Frontier Factions
# - Monkey
# - Goblin
# - SyndicateNF
# - WizFedFaction
- BloodCultNF
# - PirateNF
# - ExplorersExpeditionNF
# - ArtifactConstruct
# - StreetGangNF
# - DinosaursNF
# #- MercenariesExpeditionNF
# - SiliconsExpeditionNF
# - AberrantFleshExpeditionNF
# - ContrabandClothing
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