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Merge pull request #34 from SpicyDarkFox/master
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своеборазные фиксы
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Evgencheg authored Aug 26, 2024
2 parents 3a02af7 + 647a483 commit a9e71ea
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10 changes: 5 additions & 5 deletions Resources/Prototypes/Catalog/uplink_catalog.yml
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Expand Up @@ -1714,7 +1714,7 @@
id: LPPUplinkGlaive
name: Кроваво красная глефа
description: Модифицированная версия глефы, усовершенствованная каким-то больным утилизатором...
icon: { sprite: /Textures/LPP/Objects/Weapons/Melee/syndie_glaive.rsi, state: icon }
icon: { sprite: /Textures/_LostParadise/Objects/Weapons/Melee/syndie_glaive.rsi, state: icon }
productEntity: LPPWeaponSyndieGlaive
cost:
Telecrystal: 8
Expand All @@ -1725,7 +1725,7 @@
id: LPPUplinkupgrwebbing
name: разгрузочный жилет "Хомяк"
description: Комплект из карманов, сумок и прочей лабуды предоставляет кучу места для ваших всевозможных вещей, что вы сюда запихнёте. Выглядит крайне громоздко однако.
icon: { sprite: /Textures/LPP/Clothing/Belt/upgrwebbing.rsi, state: icon }
icon: { sprite: /Textures/_LostParadise/Clothing/Belt/upgrwebbing.rsi, state: icon }
productEntity: LPPClothingBeltMaximumWebbing
cost:
Telecrystal: 2
Expand All @@ -1736,7 +1736,7 @@
id: LPPUplinkAcientHardsuitSyndie
name: древний скафандр Синдиката
description: Очень странная модель скафандра Ядерных Оперативников, явно нестандартной конфигурации
icon: { sprite: /Textures/LPP/Clothing/OuterClothing/Hardsuits/acientsyndiehardsuit.rsi, state: icon }
icon: { sprite: /Textures/_LostParadise/Clothing/OuterClothing/Hardsuits/acientsyndiehardsuit.rsi, state: icon }
productEntity: LPPClothingOuterHardsuitAcientSyndie
cost:
Telecrystal: 11
Expand All @@ -1747,7 +1747,7 @@
id: LPPUplinkEcbow
name: мини арбалет синдиката
description: Любимое оружие агентов из далёких времён. Выстрел сразу же поражает цель, роняя моментально вашу цель на короткое время. Хоть оно и не требуется боеприпасов для стрельбы, однако самому оружию требуется перезарядка для повторного выстрела.
icon: { sprite: /Textures/LPP/Objects/Weapons/Guns/Battery/ecbow.rsi, state: icon }
icon: { sprite: /Textures/_LostParadise/Objects/Weapons/Guns/Battery/ecbow.rsi, state: icon }
productEntity: LPPWeaponEnergyCrossbow
cost:
Telecrystal: 10
Expand All @@ -1763,4 +1763,4 @@
cost:
Telecrystal: 2
categories:
- UplinkArmor
- UplinkArmor
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Expand Up @@ -1059,6 +1059,7 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
layers:
- state: scatterlaser
shader: unshaded
- type: GatheringProjectile
- type: Projectile
DeleteOnCollide: false
Expand Down Expand Up @@ -1133,7 +1134,7 @@
params:
volume: 5
- type: Sprite
sprite: LPP/Objects/Weapons/Guns/Projectiles/battlecutter.rsi
sprite: _LostParadise/Objects/Weapons/Guns/Projectiles/battlecutter.rsi
layers:
- state: ion
shader: unshaded
Expand Down Expand Up @@ -1163,11 +1164,11 @@
types:
Heat: 1
muzzleFlash:
sprite: LPP/Objects/Weapons/Guns/projectiles/ailaser.rsi
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_3
travelFlash:
sprite: LPP/Objects/Weapons/Guns/projectiles/ailaser.rsi
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_2
impactFlash:
sprite: LPP/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_1
sprite: _LostParadise/Objects/Weapons/Guns/projectiles/ailaser.rsi
state: AILaser_1
3 changes: 2 additions & 1 deletion Resources/Prototypes/Entities/Structures/Machines/lathe.yml
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Expand Up @@ -244,6 +244,7 @@
parent: BaseLathe
name: protolathe
description: Converts raw materials into useful objects.
noSpawn: false
components:
- type: Sprite
sprite: Structures/Machines/protolathe.rsi
Expand Down Expand Up @@ -1418,4 +1419,4 @@
- type: MaterialStorage
whitelist:
tags:
- PrizeTicket
- PrizeTicket
9 changes: 9 additions & 0 deletions Resources/Prototypes/_LostParadise/Action/ai.yml
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Expand Up @@ -2,6 +2,7 @@
id: AIEyeCamShootAction
name: stun shot
description: destabilizing shot in some point
noSpawn: true
components:
- type: WorldTargetAction
icon: _LostParadise/Actions/AI/camerashoot.png
Expand All @@ -15,6 +16,7 @@
id: AIEyeCamAction
name: AI cameras
description: Can jump on target cameras.
noSpawn: true
components:
- type: InstantAction
icon: _LostParadise/Actions/AI/camera.png
Expand All @@ -27,6 +29,7 @@
id: AIEyeAction
name: AI Eye
description: Puts you in to the AI Eye form, allowing you to float about the station's cameras.
noSpawn: true
components:
- type: InstantAction
icon: _LostParadise/Actions/AI/eye.png
Expand All @@ -52,6 +55,7 @@
id: AIToggleArmNuke
name: Nuke Arm/Disarm
description: Toggles the AI's nuke.
noSpawn: true
components:
- type: InstantAction
icon:
Expand All @@ -67,6 +71,7 @@
id: ActionAIShowCommunications
name: Communications Interface
description: View a communications interface.
noSpawn: true
components:
- type: InstantAction
icon: _LostParadise/Actions/AI/announcement.png
Expand All @@ -77,6 +82,7 @@
id: ActionAiShowCriminalRecords
name: Criminal Records Interface
description: View a criminal records interface.
noSpawn: true
components:
- type: InstantAction
icon: Corvax/Interface/AdminActions/monitoring.png # Corvax-Resprite
Expand All @@ -89,6 +95,7 @@
- type: entity
id: ActionOpenCloseRemote
name: Open targeted door
noSpawn: true
components:
- type: EntityTargetAction
icon: _LostParadise/Actions/AI/door.png
Expand All @@ -101,6 +108,7 @@
- type: entity
id: ActionToggleBolts
name: Toggle bolts on door
noSpawn: true
components:
- type: EntityTargetAction
icon: _LostParadise/Actions/AI/door_bolt.png
Expand All @@ -113,6 +121,7 @@
- type: entity
id: ActionToggleEmergencyAccess
name: Toggle emergency on door
noSpawn: true
components:
- type: EntityTargetAction
icon: _LostParadise/Actions/AI/door_emergency.png
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@@ -1,3 +1,67 @@
# - type: entity
# id: LPPProtolatheENGMachineCircuitboard
# parent: BaseMachineCircuitboard
# name: инженерный протолат (машинная плата)
# description: Плата для создания инженерного протолата.
# components:
# - type: MachineBoard
# prototype: LPPprotolatheENG
# stackRequirements:
# MatterBin: 2
# Manipulator: 2
# tagRequirements:
# GlassBeaker:
# amount: 2
# defaultPrototype: Beaker
#
# - type: entity
# id: LPPProtolatheRnDMachineCircuitboard
# parent: BaseMachineCircuitboard
# name: научный протолат (машинная плата)
# description: Плата для создания научного протолата.
# components:
# - type: MachineBoard
# prototype: LPPprotolatheRnD
# stackRequirements:
# MatterBin: 2
# Manipulator: 2
# tagRequirements:
# GlassBeaker:
# amount: 2
# defaultPrototype: Beaker
#
# - type: entity
# id: LPPProtolatheSUPMachineCircuitboard
# parent: BaseMachineCircuitboard
# name: протолат снабжения (машинная плата)
# description: Плата для создания протолата снабжения.
# components:
# - type: MachineBoard
# prototype: LPPSupProtolathe
# stackRequirements:
# MatterBin: 2
# Manipulator: 2
# tagRequirements:
# GlassBeaker:
# amount: 2
# defaultPrototype: Beaker
#
# - type: entity
# id: LPPProtolatheServiceMachineCircuitboard
# parent: BaseMachineCircuitboard
# name: сервисный протолат (машинная плата)
# description: Плата для создания сервисного протолата.
# components:
# - type: MachineBoard
# prototype: LPPServiceProtolathe
# stackRequirements:
# MatterBin: 2
# Manipulator: 2
# tagRequirements:
# GlassBeaker:
# amount: 2
# defaultPrototype: Beaker
#
- type: entity
id: LPPSpaceForgeBoard
parent: BaseMachineCircuitboard
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{
"name": "icon-flash"
},
{
"name": "icon-unshaded"
},
{
"name": "light-overlay"
},
{
"name": "on-inhand-left",
"directions": 4
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Expand Up @@ -10,6 +10,9 @@
{
"name": "icon"
},
{
"name": "icon-flash"
},
{
"name": "equipped-HELMET",
"directions": 4
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Expand Up @@ -43,7 +43,7 @@
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-hapry",
"name": "equipped-OUTERCLOTHING-harpy",
"directions": 4
}
]
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Expand Up @@ -18,11 +18,11 @@
"name": "equipped-OUTERCLOTHING-vulpkanin",
"directions": 4
},
{
{
"name": "equipped-OUTERCLOTHING-tajaran",
"directions": 4
},
{
{
"name": "equipped-OUTERCLOTHING-reptilian",
"directions": 4
},
Expand All @@ -37,7 +37,7 @@
{
"name": "inhand-right",
"directions": 4
}},
},
{
"name": "equipped-OUTERCLOTHING-harpy",
"directions": 4
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Expand Up @@ -318,6 +318,15 @@
]
]
},
{
"name": "scatterlaser",
"delays": [
[
0.060000002,
0.060000002
]
]
},
{
"name": "impact_xray",
"delays": [
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6 changes: 6 additions & 0 deletions Resources/Textures/Structures/Storage/closet.rsi/meta.json
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Expand Up @@ -576,6 +576,12 @@
},
{
"name": "representative_door"
},
{
"name": "sec_engi"
},
{
"name": "sec_eng_door"
}
]
}
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